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  1. Omg this is the same YouTuber spreading misinformation again. My post on the flight sim forum (link above) is the sole source for what works/what does not work.
  2. See details here: https://forums.flightsimulator.com/t/psa-openxr-toolkit-is-not-expected-to-work-with-su10-during-beta-phase/528867?u=mbucchia
  3. This statement is not correct. There is no incompatibility with DLSS, the issues today have to do with DX12 (but DLSS and OpenXR Toolkit are working fine together with DX11) and foveated rendering.
  4. This can't be released until @RXP writes the magic compute shader that will improve the performance of our prototype even further! 🙂
  5. It's a known bug, where FFR is being incorrectly applied to the menu window. You can temporarily disable FFR while in the menu. Well try to fix it, but it's not trivial.
  6. Hey! I'm with the OpenXR team at Microsoft. This Jiggle View option is for developers only, it's used to test frame timing and reprojection during app development. You certainly don't need to use it with the game!
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