malichek
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Viewing Forum: Microsoft Flight Simulator (2020/2024)
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OCI Basepack Release by AIG
I run it the second way: AIG Traffic Controller is running with the FSHud integration enabled, then FSHud traffic is set to External. I don't normally enable the internal AIG option at the same time, because it feels redundant and can just add load. For coverage, the basepack is only a starting point. I still add the airlines for the areas I fly most, otherwise some airports can look quiet even when the setup itself is working.
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Free Tool: Dynamic Global Flight Dispatcher for MSFS 2024
Nice idea, and I like that it is browser based. For short evening sessions I often spend too much of the available time choosing a route instead of flying it, so a 40-60 minute selector around decent airports is useful. The no-install part matters too, because small tools like this are much easier to actually use when they don't become another thing to maintain.
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A Real Flight Sim Experience
That is a good example of why the game/simulator argument never made much sense to me. The same box can be a training tool one minute and a toy the next, depending on what the person is doing with it. At home I obviously don't have the motion or consequences, but I still use MSFS that way sometimes: a quick look at a route, airport layout, or cockpit workflow before a planned sim flight. Then another evening it is just for fun. Both can be true.
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FSLTL is back
Yes, the base model package is still useful without the live injector/Navigraph. Install the FSLTL base models through the FBW installer and leave the sim's own AI or real-time traffic enabled; the sim can use the installed models and liveries for matching. The Navigraph part is for the new FSLTL live traffic feed, not just for having the model library present. I wouldn't expect exactly the same behaviour as the injector though. Default traffic is still default traffic, so matching and airport behaviour can be hit and miss. For a no-subscription setup it's worth trying, just keep expectations modest.
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FSLTL is back
I've had similar mixed results with live traffic lately. The nice part is the schedules and models are there when it works, but I still don't trust it for a flight where I want the airport to behave predictably. For IFR I usually prefer the more controlled setup with AIG and FSHud, even if it's less 'live'. At least the traffic flow and sequencing are more repeatable. FSLTL coming back is good news, but I think it still needs a bit of settling down before I would call it reliable again.
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Black Square and Nick
For me the Black Square sweet spot is the mix of systems depth and variety. A2A probably still has a slight edge in that last bit of hand-flying character, but BS keeps me coming back because I can jump from the Bonanza to the Duke or Starship and each one still feels worth learning on its own. I don't really see it as a winner-loser thing, more like different strengths.
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Seconds long pauses in flight
I’d strip it right back to vanilla first and test in steps. The fact that it got a bit better with real-time traffic off makes me think it may be traffic or another add-on spiking the sim rather than just raw FPS. If it were mine, I’d try one short flight with an empty Community folder, all traffic off, and no ChasePlane. If that settles it, add things back one at a time, first ChasePlane, then traffic, then anything else you normally load. That usually finds the culprit a lot faster than changing random graphics settings.
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Difficult approaches
For me the hardest ones are the visual arrivals where the runway shows up late and the terrain tempts you into chasing it. Madeira is the classic example, but even shorter coastal approaches can get messy fast if I let the approach become reactive instead of stabilized. What the video really shows well is that a go-around is not the failure. Trying to salvage a poor setup usually is. In the sim I’ve had much better results since I started treating an early go-around as the smart option instead of the embarrassing one.
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is there any word on a native tms850
I'd look at it as two separate questions: is it usable in 2024 today, and is there a bigger native refresh coming later. From the posts above it sounds like the first answer is yes, but the second one is still speculation. If it were me, I'd buy it for what it does now, not for an unannounced future update. If Black Square does more with it later, that's a bonus, but I would not count on a timeline until they say so on the Just Flight forum.
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Real-Time Setting INOP
I have, but only with the default real-time option. In my setup it has been the least predictable of the traffic modes, and the stutters were the part that pushed me away from it. For normal IFR flights I usually get a more stable result by turning default real-time off and using either AIG traffic controller or BATC, depending on what I want from the session. So I do not think it is just you.
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OCI Basepack Release by AIG
Yes, that’s the one I meant. In my setup AI Manager is mainly for installing and updating packages. For the actual flight, the important bit is that the sound pack is installed and OCI sees it properly. Otherwise you can have traffic moving around and the airport still feels strangely quiet.
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OCI Basepack Release by AIG
For normal use I only open AI Manager when I want to install or update packages. Once the library is in place, the injector is the runtime part. On the sound side, check whether the separate AIG sound pack is installed and verify OCI again, because you can have traffic showing up but still end up with a pretty quiet airport if that piece is missing.
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OCI Basepack Release by AIG
I like the idea of it as a cleaner starting point for people who want traffic in the sim without building a big OCI setup first. If someone already spent time tuning a custom library though, I would probably treat this more like a baseline option than a reason to rebuild everything overnight.
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Introducing Live and Scheduled Traffic
I'm waiting for this one too. What I really want to test is seeing real aircraft around me again directly through FSHud. If this works well, it could be a much cleaner solution than the old FSLTL setup, especially now that FSLTL is not really an option for FSHud anymore. For me the interesting part is not only the traffic itself, but how well it all works together with the ATC side once it's out.
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Is rudder control really correct in MSFS2024
I don’t think there’s a single yes or no answer here. For me the bigger issue is consistency. In some higher fidelity GA aircraft, especially the A2A Comanche and the Black Square Bonanza, the left turning tendencies feel believable enough and you work the rudder without really thinking about it. In quite a few default aircraft though, the behavior still feels too muted or just uneven from one model to the next, so the sim ends up giving mixed messages.