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Found 16 results

  1. New version is: # 6.0.2020.1005 From the received eMail: Changelog: FIXED – Pressure, wind, and temperature measurements related to aircraft position in atmosphere. FIXED – Improved grids for selecting airport data during weather injection. FIXED – Registration process with missing profile data. FIXED – Bug of missing data with function during static weather read. FIXED – Checkerboard cloud patterns and transitions between cloud layers. FIXED – User profile not loading during second load after initial registration. FIXED – Temperature and dew point being same value on main weather interface. FIXED – Ability to add a favorite airport. FIXED – Selectable area of Favorite Airport banners. FIXED – Upper-level winds and temperatures not changing when clicking a favorite airport. FIXED – Cloud coverage. FIXED – Pressure value being cut off from main interface. FIXED – Optimized code to search for favorite airport on server end. FIXED – Optimized code in pulling data for weather injection. FIXED – Improper handling of Last Update date and time on main window. FIXED – Issue with lightning continuing to show even when storms were not reported in the metar. FIXED – Aircraft and weather point location accuracy points. FIXED – Live Weather airport weather display accuracy. ADDED – Decoupled winds and temperatures from many injections. ADDED – Code to prevent from switching Live to DCWS weather during open Weather Synthesis. ADDED – Sections on application to help inform the user which weather mode they are in. ADDED – Delete All Airports button to allow user to clear all favorite airports on client and server. ADDED – Response “No records found” when searching for an airport or weather condition(s). IMPROVED – Frame rates during transitions. IMPROVED – Weather search window data elements. IMPROVED – Rendering of storm and general cloud structures.
  2. WX Advantage Radar Control Bezel Removed. Are you building a mouse free flying environment or home cockpit for FSX or P3D and want to add a weather radar and GPS on to separate display’s such as the default GPS or Milviz / REX WX Advantage Radar; and then be able to control it with hardware as in real world, using digital encoders, buttons and switches? I guess like me then, you want to be able to strip away and remove the control bezel surround image, because it would not serve any useful purpose in a mouse free environment and take up valuable room on a small 7 inch display screen! There may not be many of us who have the need to achieve the above requirements, but I did and expect others do too, so this article may be what you are looking for, to help guide you through the process, which I have discovered is not a well-documented subject. Good News is that it is a relatively easy and simple task to achieve. I hope this is assistance to someone trying to get a mouse free cockpit, although there will always be something that needs to be clicked on I guess. The goal was to have a mouse free Flight Sim, which is pretty much hom my sim is now. The weather radar and GPS console is below the main monitor in front of me when I fly and the monitor sits on top of it. My Radar and GPS console. My article on how to remove the bezel from the default GPS in FSX – FSX-SE and P3D can be found at the FSDeveloper web site: - https://www.fsdeveloper.com/forum/threads/how-to-remove-the-default-gps-bezel.445436/ The FSX / P3D default GPS with the control bezel removed. Unfortunately, I have not found a way of removing the Title Bar from the undocked window. So, if anyone reading this knows how to remove the title bar and keep the drag and drop functionality of the window across multiple monitors, please post details below. On a small 7 inch screen, every pixel is a huge resource 😊 First and most importantly, I would like to say a very big thank you to the customer support desk at REX Simulations http://rexsimulations.com/radar.html and the developer from Milviz, https://milviz.com/flight/products/WXRadar/index.php without whom my goal to achieve a bezel less weather radar for my home cock pit button console would not have been possible. Thank you for all your help and support you have given to me with this project; and also a huge thank you to ScotFlieger from the Linda forum https://www.avsim.com/forums/forum/424-linda/ who has over the past years guided me in learning a bit of Lua code, his help was fundamental to my being able to accomplish, along with the help from the gents already mentioned. Second, for an excellent review of the Milviz / REX WX Advantage Weather Radar follow the link to Mutley’s Hanger: - http://forum.mutleyshangar.com/reviews/bri/bs-wxr/bs-wxr.htm The mini displays are Waveshare 7” HDMI touch screen displays (but I do not use the touch screen facility) https://www.waveshare.com/7inch-hdmi-lcd-h.htm (available on Amazon for about £60.00) There is a selection of display models to choose from, I went for the one able to be screwed to a panel as you can in the images below. Some of the models have their own outer bezels and stands. Waveshare 7 inch HDMI display This article discusses how to remove and strip away the outer bezel or frame from around the Milviz REX WX Advantage Weather Radar Display screen, leaving it clean to use on a separate display screen, see the picture below. Also, it briefly details how to assign hardware buttons or digital encoders to control it using hardware. The panel.cfg file can be edited with windows notepad, I use Notepad ++ which is a free download https://notepad-plus-plus.org/ This procedure has been tested and works, but anyone attempting this modification must do their own due diligence, I accept no liability and do not recommend editing the panel.cfg file unless you have a bit of experience and in any case ALWAYS ALWAYS ALWAYS make a copy of the panel.cfg before altering it. Milviz REX WX Advantage Radar window, undocked with the controls and bezel removed. If you have either manually entered the WX Advantage Radar lines or used the WX Advantage Gauge Management Tool, you will need to find the panel.cfg for the aircraft you want to edit. The original panel.cfg entries must be replaced with the edited lines and added to each aircraft that you fly, if you want to have a control and bezel less radar. You can Leave the original lines intact as well and you will then be able to use the WX Advantage Radar as it has been designed to be used and use it bezel and control free. The Undocked WX Advantage Weather Radar window. You will find similar lines at the top of the panel.cfg file to the ones below, these are from the default FSX C172. [Window Titles] Window00 = Main Panel Window01 = Radio Stack Window02 = GPS Window03 = IFR Panel Window04 = Landing View Window05 = Mini Panel Window06 = WX Advantage Radar Further down you will come across the [Window01] [Window02] etc, on your way to [Window06] which is in this example, the WX Advantage Weather Radar. Note the Window numbers will most likely not be the same as in this list. For example, A2A aircraft can have 15 windows in some cases. Make the Weather Gauge the last entry to save renumbering all the windows. For example, if the last window title is Window15 = Parachute, add Window=16 as the WX Advantage Radar. [Window Title] Window00-14=”different window titles“ Window15=Parachute Window16=WX Advantage Radar Remember to number the WX Advantage Radar gauge parameters title the same i.e [Window16] Blar=xx Blar=yy I recommend reading about the panel.cfg to learn more about them first, follow the link to P3D SDK web site. http://www.prepar3d.com/SDKv2/LearningCenter/simobjects/panels_and_gauges/panel_configuration_files.html It is best to copy and paste the original entry and comment it out using two backslashes // in front of the lines to be switched off, then you have the reference starting place to revert back whilst experimenting with sizes if needs be. Below and commented out is an original WX Advantage Radar entry from my C172. //[Window06] // ORIGINAL //ident = 71 //visible = 0 //sizeable = 1 //size_mm = 419,381 //position = 0 //window_size = 0.169211195928753,0.274235708603251 //window_pos = 0.0165394402035623,0.715589975051276 //gauge00 = MV_WX!WX2D,0,0,419,381,2 //gauge01 = MV_WX!WX,64,121,291,205,2 My edited line entries to remove the controls and bezel follow next: - (feel free to copy and paste this but remember to make sure the Window numbering ) [Window06] //Edited to remove the bezel surround and controls ident = 71 visible = 0 sizeable = 1 size_mm = 292,207 //Resized window_size=0.5 position = 0 window_size = 0.343511450381679,0.556719107690809 window_pos = 0,0 //Repositioned //2D Bezel Removed line deleted gauge00 = MV_WX!WX,0,0,291,205,2 // change 64,121 to 0,0 position gauge. The panel.cfg lines above, will render the following image of the WX Advantage Radar gauge on screen. The curved triangular clickable corner image can remain or be removed. (I kind of like them in place they serve as a reminder if the hard ware fails I can still use a mouse) their appearance is controlled on the line gauge00 = MV_WX!WX,0,0,291,205,2 specifically the very last number 2 switches the clickable corners image on/off, but does not switch off the clickable control in the corners, just the rounded triangular images. The clickable corner control is in and around the grey curved triangles, see in the image below, also the images below have not been resized, the flight sim still thinks the controls and bezel are there surrounding the display screen, re size and reposition lines in the panel.cfg file still need to be edited for these images, these are so you can compare the difference between what is required by my small 7 inch HDMI monitors and the radar with a bezel and controls. WX Advantage Radar, power off, controls and bezel removed, showing the clickable control image corners. size_mm = 419,381 window_pos = 0.0165394402035623,0.715589975051276 gauge00 = MV_WX!WX,0,0,291,205,2 WX Advantage Radar, power on, controls and bezel removed, showing the clickable control corner image and radar overlay. To switch off the clickable corner image, comment out or delete the last number 2 in the line: - gauge00 = MV_WX!WX,0,0,291,205 //,2 WX Advantage Radar, power on, controls and bezel removed, showing the test screen with the clickable control corner image removed. //2 (but the clickable coordinates remain useable, just unseen now. Start the Flight Sim and load the airplane being worked on, open the WX Advantage Radar gauge window from the “View” menu in FSX or “Vehicle” menu in P3D. If the window size is not correct, change the values of size_mm=292,207. Whilst editing, its ok to leave the panel.cfg open in your text editor, but make sure to save any changes before looking for the amendments and testing the result in the flight simulator. I leave the original size but comment it out and add amended values, like this. size_mm=305,220 //292,207 It is not necessary to restart the Flight Sim after amending the panel.cfg file, just load another aircraft then reload the aircraft you are working on. In P3D I usually load the Avatar for speed. Once reloaded open the WX Advantage gauge window and see if the change is what you need, if not change the numbers slightly and repeat this process until the desired result is achieved. This is time consuming, but I hope the figures above will work for most without needing to fuss about changing them. Assuming you know a little about Lua code and Linda (Lua Integrated Non-complex Device Assigning) https://www.avsim.com/forums/forum/424-linda/ Linda handbook WX Advantage Weather Radar Lvar List for the controls. RANGE DISTANCE SELECT L var: WX_Radar_Range Range dec: 81920 (0x14000) –decrease range Range inc: 81921 (0x14001) – increase range MODE SELECT L var: WX_Radar_ModeSelect Mode dec: 81922 (0x14002) – decrease mode Mode inc: 81923 (0x14003) – increase mode TILT UP/DOWN SELECT L var: WX_Radar_Tilt Tilt dec: 81924 (0x14004) --decrease tilt Tilt inc: 81925 (0x14005) – increase tilt BRIGHTNESS SELECT L var: WX_Radar_BRT Brightness dec: 81926 (0x14006) – decrease brightness Brightness inc: 81927 (0x14007) – increase brightness RADAR GAIN LOW / HIGH L var: WX_Radar_Gain Gain dec: 81928 (0x14008) – decrease gain Gain inc: 81929 (0x14009) – increase gain ------------------------------------------ With the Lvars above, we can now programme Linda to assign a hardware control to the WX Advantage Radar. For example to control the radar range selector by a rotary digital encoder knob, use the following. The it’s a simple case of creating a new function like this for each control, remembering to use the appropriate ID event ID numbers. In this example 81921 to increase the range and 81922 to decrease the range. --## WX Advantage Radar function WX_Range_Select_inc () -- function name Def = "WX_Radar_Range" -- Lvar Var = ipc.readLvar(Def) -- Variable if Var < 5 then ipc.control(81921) -- Increase Range end end function WX_Range_Select_dec () Def = "WX_Radar_Range" Var = ipc.readLvar(Def) if Var < 6 then ipc.control(81920) -- Decrease Range end end It is outside the scope of this document to both discuss how to use Linda Lua or discuss the building of the hardware, suffice to say the Linda forum on Avsim is very good. Here is a list of the main suppliers I used . Switch Electronics: - https://www.switchelectronics.co.uk/ Leo Bodnar: - http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=180 RS Components UK: - https://uk.rs-online.com/web/ Plastic Sheets: - https://www.plasticsheets.com/ Amazon: - google it 😊
  3. Folks, I have Active Sky and REX SkyForce currently, and thinking about adding Environment Force as well. Is there currently a decent tutorial to make all these add-ons work well together? I'm concerned about getting the WX Radar to work on PMDG/FS-Labs and no clue how to set all that up, plus the visuals, shaders, etc... Do I need PTA as well? Grateful for any advice on how to config all this! -Bill
  4. I am running P3Dv4.5 with various addons (scenery, airplanes, textures, etc) and I am very happy with it! WAY better performing and WAY better visually than FSX, which I flew for over 10 years on several different computers. That said, I was looking back through some old FSX screenshots and I knew this to be true, but it struck me again how much worse the water color, water textures, airport lighting textures, and bloom effect are in P3dv4 vs. FSX. The water and lights look WAY better in FSX. Why is that? Why hasn't either P3D improved that or REX improved that? In FSX, I used Steve's DX 10 fixer, REX Essential plus Overdrive, and REX 4 Texture Direct plus Soft Clouds to achieve the effect/look I wanted. The lights and water looked great! Now in P3dv4, I still use REX 4 Texture Direct plus Soft Clouds Enhanced for the water textures and the light textures but they don't come close to looking as well as they did in FSX. I don't have a specific question because I don't think there is currently a way to get the water and lights looking as good in P3dv4 as they did in FSX but if you know how, I'd love to hear it! And no, switching to x-plane or just waiting for the new MSFS don't count as answers. 😄 😄 Again, I am VERY happy with my current setup and with P3dv4... except for what is listed above.
  5. In case anyone has Rex Skyforce, it appears the Hotfix should be released pretty soon. https://www.realenvironmentxtreme.com/forums/index.php?/announcement/31-rex-sky-force-3d-hotfix-1-read-me-first-document/
  6. Hello, I Use REX Softclouds for Low Level Clouds and REX Texture Direct for the High Level Clouds . I use PTA2 Tool for creating shaders . But now my Clouds looks like the Photo . I dont want this small Comic Clouds . What can go wrong for this ? Witch the default PTA.ini it look so : Therefore i think it has to do with my preset . What can be the reason for this "round" clouds from Picture 1 ? Thank you , Michael
  7. I'm definitely in the minority where quality exterior models are equally as important to me as interior and systems, and PMDG has done a phenomenal job on all. Finally purchased this beauty yesterday- John Tavendale's paints take things one additional step further.
  8. Hi, I currently use REX texture direct with soft clouds enhanced edition, Orbx Global, Vector, Europe LC, Active Sky Cloud art and Active sky along with PTA and THOPAT setting. I've disabled REX textures for clouds as I understand ASCA does this for me but its on for everything else, tarmac, taxiway etc - I think I've understood that right as ASCA should over rule REX as the cloud texture drawer as its better at it? I've seen the news from THOPAT and its optimised for Envtex and I'm wondering if this product is basically the same as REX? Therefore is there any benefit to having both REX and Envtex? Including the questions above, how would you configure the programs to provide the best visuals - who should rule over who? ................and go!! Many thanks.
  9. https://www.realenvironmentxtreme.com/forums/index.php?/topic/44983-rex-response-to-xp11-fsw-and-p3dv4/ Hi there, Finally, REX speaks on P3D V4 now! I'm really looking forward to purchasing their Sky Force 3D. Unfortunately, there is not any news leaked though. Hopefully, we will learn more after flightsimcon. Cheers, Gordon
  10. Some random shots Addons: PMDG NGX REX Enhanced Edition ASN Megascenery USA Zinertek Ultimate Night Environment Taburet Night 3D North America Base Pack Thanks, Dave
  11. Hello , I search an good PTA2 Preset which works good with REX Softclouds ( Low Level Clouds ) & REX Texture Direct ( High Level Clouds ) . I also use ENVTEX for the Rest . As Weather Tool i use AS2016 . Thanks
  12. From the album: Benorg's Album

    A departure of the brand new Southwest 737-800 from Denver to Atlanta.
  13. BrzI

    Out of YBBN

    From the album: Brzl's Album

  14. Purchased AILRP today and am doing a clean install of P3D v4.5HF2. Installed AILRP and was seeing AI aircraft lighting. After an install and running of REX, I lost all lights. Did I do something wrong or is there something else happening I am not aware of? Thanks Norman Henderson
  15. Hi. I have a 7" screen that I wish to use for the REX Advantage Weather radar, also to assign physical buttons for the operation of the switches just like the Reality XP GPS without screen which has built in bezel-less feature out of the box if desired. It can be done very easily using the REX SDK Ive had a look but an stumped without knowledge of C++ and to be able to decompile and recompile the exe which is the only way to do this. Is there any one with C++ skills who could help me with this please? Thanks Roger
  16. Hey Folks, my first image post on Avsim. While cruising somewhere over Turkey, onward to Dubai, i was greeted by the most beautiful sunrise i had ever seen. The new SF textures are truly beautiful and the sun textures really breathe new life into the SIM. I just had to post a few shots for you to see. It's nice to see REX back in the game and bringing us this great product!
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