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Showing results for tags 'VoxATC'.
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VoxATC will not recognize the Level-D navdata that I have installed from Navigraph.Under VoxATC X – Advanced settings. I click the Browse button and navigate to the folder that contains the Navdata files. C:\FSX\Level-D Simulations\navdata. I then receive a pop up that says: "No NavData found in C:\FSX\Level-D Simulations\navdata. Any Advice?
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This feature suggestion concerns how VOX assigns the airliner ATC Callsign in the VoxATC Settings applet. First, I exclusively fly P3Dv5 PDG airliners, which include the livery info (Southwest, Frontier, American Airliners, etc.) in their aircraft descriptions (and/or maybe somewhere in the a/c definition file). Also, when selecting an aircraft to fly (when loading it in on startup in the flight simulator), there is an entry field for a flight number. Now, given that almost always forget to run the VoxATC Settings applet before loading the sim (to enter the ATC callsign), so... It would be awesome for me (and likely others) if the VoxATC settings applet would include some sort of checkboxes (in addition to the ATC Callsign entry field) to optionally "Use flight number entered into the simulator" and/or "Use livery for the aircraft selected in the simulator". I suspect the relevant info is available at runtime as shown in the SDK, but I am not a flight simulator developer, so I do not know for certain. Thanks for listening! -Tim
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Hey guys, I checked out the other post under VoxATC fatal error, but it was a different problem. However, I did get the idea to check my err.log: Log Start 2/7/2012 6:49:27 PMLog Start 02/07/2012 18:49:49exception processing simcon messagesReceiveMessages failed with 80004005 at com.intworkings.voxatc.FSUIPCInt.ProcessSimconMessages()Empty path name is not legal. at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) at System.IO.StreamReader..ctor(String path, Encoding encoding) at com.intworkings.voxatc.FSUIPCInt.GetFlightPlanFileName(String fltFName) at com.intworkings.voxatc.FSUIPCInt.GetFlightPlanFileName() at VoxATCServer.VoxATCServer.SetupMFSFlightPlan() at VoxATCServer.VoxATCServer.InitVoxAtc() Anyways, it says "Fatal ERROR! Disable VoxATC" right after the default voice comes on and says "test" about 10 times. I run VoxATC X, FSX, and Windows 7 with the default 'Anna' voice.Thanks a lot and plz help,Niro56
- 1 reply
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- fsx/fsx-se?
- Windows 7
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I have not used P3D since v3. I have been buzzing around XP11 now for a while but someone talked me into giving P3Dv5 a try and I have to say I am enjoying it so now I fly both sims. I use Pilot2ATC on XP11 but I have liked VoxATC on P3D in the past and I have been using the demo to see how the new version is. Below are some of my observations of problems I have seen while trying out the demo. Those of you who have been using VoxATC for a while now may know the fixes and work arounds. I have done some reading up in here as it has been a while since I've been the AVSIM forums but the answers are scattered. I'd like fresher responses then some of the old stuff in here if possible. Thanks everyone for your comments, help and possible solutions. Airports are overly packed even with 70 percent setting - I have Traffic Global installed for my AI aircraft which VoxATC seems to be using just fine but I find it likes to stuff airports full, a little too full. I did do some tweaking around in the VAsettings.xml file for parked aircraft but can't seem to find a nice middle ground. Setting the parked aircraft value to 2 was too low at many airports and I tried setting it to 15 but that seems to have all the gates stuffed full again. What are people doing around the VoxATC verse to get realistic traffic levels? VoxATC just can't handle that much traffic. It generates all kinds of stuck craft and traffic jams I have noticed. Stuttering Pushbacks - VoxATC has done this FOREVER. I read it is 'KNOWN BUG'. A known bug for years and not addressed? Did it ever push planes back smoothly for anyone? I remember it always being janky on this. If I do just normal Traffic Global they push super smooth. Traffic Jams - This is partially coming from the massive amount of traffic I think. P3D/VoxATC can only talk so fast. I have seen some pretty gnarly back ups. LativVFR KMIA was hilarious when I finally got underway. There was a 32 plane back up for runway 8R. It appeared a 747 was in the A lane and the others in the B and I think the 747 was blocking the flow but ATC wasn't moving him. I have seen other crazed taxing even at smaller airports like LIPZ. I did some quick AFCAD checks (can't believe I remembered how to use that program still) and I think they 'look' fine in the AFCAD so I don't know why traffic is having such a hard time smoothly flowing around. Any tips on what to look for in an AFCAD that might be causing VoxATC to go dumb on taxi instructions? AI getting stuck waiting for me at parking - I have notice that the collision avoidance scan range of VoxATC AI is a bit to large I think. I have seen many times traffic jams form on the Ramp because planes push and then get stuck in the push because they think my plane is in their way. Is there any way to tone down or even turn OFF player collision avoidance so planes won't pile up while I spend 15-30 minutes prepping the plane? KLAX is a great example of planes getting stuck because of the narrow alleyways. Fatal Errors even with updated Indexes - This is random and I don't know what triggers it. I will tune into ATIS, get the data then tune to the next channel and sometimes VoxATC will throw up the FATAL ERROR message but the program keeps on trucking. The only thing I have figured out thus far is liveries that use quotes in their name is a BIG no no for VoxATC. It cannot recognize the plane if someone uses quotes such as A320 Allegiant "Make A Wish" as a livery name. What are some tips for reducing or eliminating Fatal Errors and forced restarts of the VoxATC interface? That's about it. When it works, its amazing. When it doesn't it just makes me sigh and drink more beer. Some of this is borderline deal breaking for me. VoxATC is the only ATC solution that spawns its own traffic to control which is one of the reasons I like it. The other solutions seem to only monitor the built in P3D traffic system which in the case of Traffic Global is not good because even setting traffic at 100% in the options in P3D generates only a small amount of traffic with Traffic Global (known issue). I'd like to keep VoxATC but I may have to switch over to Pilot2ATC for P3D. Its solid has given me very little trouble it is just not capable of handling the ground traffic part apart from being aware of where the planes are and making ME hold short for them. Thanks!
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Hi all, Hope you're well. I desperately need help with this please! I have spent the entire weekend trying to get VOXATC 7.43 to work with P3D5.1 on Windows 10, Asus Strix Soar 7.1 soundcard, mic and headphones. The system is: i7 - 3770k RTX 2080 super 16gb ram VOX is NOT networked I have US English set up in the windows 10 speech recognition settings and have mic selected on both sonic studio (soundcard) and as default device in windows. The windows trainer and the vox flightplan train both work properly. I have tried using a USB mic but same problem. I have also installed the Microsoft speech SDK 5.1 but still no use. Of the little information I did find regarding this issue either does not apply in my circumstances (i.e. I tried it) or the solution is not posted. I'm pulling my hair out over this, especially after paying the significant price tag. I look forward to your suggestions.
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Hi, I know that VoxATC has it's own method for a networked setup, as given in the instructions, and I have used it without issues. But this involves installing VoxATC on the FS PC and also (VoxATC Net Server) on the second PC. Im quite curious to know if anyone has tried networking VoxATC using WideFS and FSUIPC? This way there would be only one installation of VoxATC and Voxpop voices and other voices on the second PC. Is this possible? Can it work? Regards, Sid.