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Featured Replies

  • Author

>Decreasing hardware acceleration may help.Now I have also tried decreasing it one step. It didn't help.

  • Commercial Member

Hi,You mentioned that you tried sound accel down one step but have you tried disabling it completely? This has been known to cure such problems. Other than that I don't have any more ideas! The sound process either through windows, your sound card driver, or the sound card itself is having difficulty releasing resources - that is certain, but as to why? A long shot here.. but perhaps video drivers are to blame? Are you running the latest?-Damian

Damian Clark
HiFi  Simulation Technologies

  • Author

>Hi,>>You mentioned that you tried sound accel down one step but>have you tried disabling it completely? This has been known>to cure such problems. >I could try, but exactly what am I disabling? What is it for?It seems rather that I need more acceleration.>A long shot here.. but perhaps video drivers are to blame? >Are you running the latest?>Yes

  • Author

>Hi,>>You mentioned that you tried sound accel down one step but>have you tried disabling it completely? This has been known>to cure such problems. >I just tried it and it didn't help

Something strange is going on there. You have normal sound with all other aspects of FS9, and normal sound with other directX games, it's just voice watch that causes the performance issue? If you load the files into media player by browsing to (MAIN FS9 DIR)ModulesActiveSky2004VoiceVoice1 (or Voice2) then selecting all the files, right click and select 'Queue-it-up', do all the files play properly or slowly, or is there a particular one that won't play or takes a long time to play?Have you tried uninstalling AS2k4 entirely, make sure the folder is deleted entirely (just in case one of the wav files has become corrupted), reinstall, patch to MR2 beta 115?This will get sorted out - don't worry!Best,sg

[email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

  • Author

>Something strange is going on there. You have normal sound>with all other aspects of FS9, and normal sound with other>directX games, it's just voice watch that causes the>performance issue? Yes just voicewatch with AS at 122. ATC voice give me no such problem. If you load the files into media player by>browsing to (MAIN FS9 DIR)ModulesActiveSky2004VoiceVoice1>(or Voice2) then selecting all the files, right click and>select 'Queue-it-up', do all the files play properly or>slowly, or is there a particular one that won't play or takes>a long time to play?>Instead I tried this. I tuned to 122, and as soon as the voice come the mousepointer moves in a jerky way. Then I terminated FS9. The voice could still be heard for a while and during this time the mousepointer was normal. So it's the combination of FS9 running at the same time as AS 122 voice is playing that causes the problem.(I also terminated some background program)>Have you tried uninstalling AS2k4 entirely, make sure the>folder is deleted entirely (just in case one of the wav files>has become corrupted), reinstall, patch to MR2 beta 115?>I only found MR1.

Hi, Jim:Just a note that I have had the described problem with another program worse in FS2K2 than FS9. I think FS ATC has more of a "direct link" to the DirectX audio interface or bypasses it, but application developers are required to use the documented interface.AS WXre was used at the time and it and Radar Contact 3.1 caused issues until I decelerated the DirectX audio setting. I have a seperate audio card. I could bring up FS ATC the same time as RC ATIS and FS ATIS was smooth but RC stuttered and eventually caused application stuttering. If I let RC ATIS or Flightwatch loop for over a minute, FS would crash. FS ATIS would not.Going to FS9 improved things and also the upgrade to DirectX 9.0b.I would advise the original poster to insure that onboard audio is in fact disabled to ensure no loading of the CPU is occuring. I would also insure that unique interrupts for video and audio are assigned if both are on seperate cards.

  • Author

>I still want to know what happens if you just click on a voice>file like "thunderstorms" and know how it plays. I do not want>AS or FS to be running at the time.>As far as I can hear it sounds normal.

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