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paulbakeman

How to Increase Autogen?

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Hello All!! I was wondering if there is any way to increase the level of autogen buildings and trees beyond the "Extemely Dense" setting in FS9? Maybe a line in the FS9.cfg file somewhere, or is it even possible? Thanks!Paul

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Unfortunately this is not possible although I must say I would like it to be.I admit its actually hard to come back to FS9s sparse world after FSX and its superdense autogen! This is not a problem for the heavy-drivers who fly with max realism but for the others who trundle around low and slow its a big deal as autogen helps immersion a lot. And it is for this reason that I treat FSX as a GA sim and FS9 as the airliner sim :)

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Unfortunately this is not possible although I must say I would like it to be.I admit its actually hard to come back to FS9s sparse world after FSX and its superdense autogen! This is not a problem for the heavy-drivers who fly with max realism but for the others who trundle around low and slow its a big deal as autogen helps immersion a lot. And it is for this reason that I treat FSX as a GA sim and FS9 as the airliner sim :)
I agree, and thanks for the responses, guys. In my book, FSX is a vastly superior platform for the "low and slow" flights, and I was just trying to find a way to get more autogen. Thanks again,Paul

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Sad. I really wish there was a way to increase the density beyond the settings allowed in Flight Simulator. I stumbled upon this thread after searching for a solution.FSX has a great autogen engine but it comes at a big frame rate drop for me so unfortunately I can't enjoy FSX the way it's meant to be!Cheers,Karan

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You can but there are a few things to note:First: to do it - find this line in your FS9.CFG file TERRAIN_AUTOGEN_DENSITY= and change the value of it to something between 10 and 15 (your default values are probably a number between 0 and 5).Play with this value till you find results you like. Please don't go crazy with this and try numbers like 20000 etc :) Try to stay between 10 and 20 and see if your system can handle it.Now for the notes on it. When you exit FS9 it will automatically change this parameter back to 5.Also if you have Ultimate Terrain - you should disable the night lighting in it as it takes away from autogen all on it's own anyways.Lastly if you don't want to keep editing your FS9.CFG file to change the TERRAIN_AUTOGEN_DENSITY= line back to 10 for example - then I suggest go to the directory where your FS9.CFG file is and create a second copy of it and in that copy put the higher value for TERRAIN_AUTOGEN_DENSITY= and save it.Then you need to create a batch file which you will use to run FS9 by copying your 'copy' of FS9.CFG to be the real one before it executes the FS9.EXE program.If anyone needs help with this I can paste what my batch file looks like when I get home as I'm still at work - leaving soon :)Note: I use Win 7 64 bit so my directory structure will be different from any of you using XP or other versions of Windows.Thanks.Also note that if you do any more manual tweaks to your CFG file then do it to your copy of it as it will be the one copied in as the main one before FS9.EXE runs.If you tweak the existing FS9.CFG file (under this new setup) then your 'copy' of the FS9.CFG file will over-write your changes to the main FS9.CFGBit confusing I know, but, I'll help anyone out that doesn't follow what I'm saying.Thanks.

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Paul,I do follow what you're saying. Will give it a go tonight. If it works, I'd probably be the happiest simmer here! HahaAs for the batch file, could I get a copy as I'm also on Windows 7 x64 ?Cheers,Karan

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Hi.I've been using the Autogen SDK to add trees & houses to various areas of photoreal ground and have had to place, for example, over a dozen overlapping vegetation rectangles on each area of forest or woodland in order to obtain an adequate density. The modification of fs9.cfg seems like a much more elegant way of increasing the number of trees in a forest.However, I've never written a batch file for any purpose and my knowledge of programming fits into a matchbox without taking the matches out. Paul, I'd be grateful if you posted yours so I can have a go too.Thanks very much.Dave

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Paul,Can you post screen shots of what you see in your FS? I read this last night and tried a bunch of different numbers and didn't see any difference. I went as high as 500 before I stopped stopping and re-starting my FS.

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Hello:FYI: We examined some questions about whether there may be options to work around FS9 autogen limitations here:http://www.fsdeveloper.com/forum/showthread.php?t=20381&highlight=autogenHope this info might stimulate further exploration and discovery ! :( GaryGB

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Just find te 300/600 limit in the exe or dll's and edit it with a hex editor? will that be a solution ?

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Here's the batch file I created to do this.Note: 'username' should be replaced with your user name on your computer (Win 7 64 bit) and ALSO I've installed FS9 into C:\FS9 so you'd have to change this in the batch file to match where you installed FS9@echo offc:cd c:\cd users\'username'\appdata\roaming\microsoft\fs9copy /Y fs9.real fs9.cfgcd c:\fs9start /high fs9.exeyou don't need the /high in the last line - I tried it to see if it would start quicker and run better but it is not needed - unless perhaps you are only on a 32bit machine.You can save the bat file where ever you wish, just put a shortcut to it on your desktop instead of the default one pointing to fs9.exeThe fs9.real is the copy of fs9.cfg with the higher value for TEXTURE_AUTOGEN_DENSITY that is copied to be the current FS9.CFG fiel prior to FS9 being run.So give it a try and see if it helps you guys out. Let me know.Thanks.

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You can but there are a few things to note:First: to do it - find this line in your FS9.CFG file TERRAIN_AUTOGEN_DENSITY= and change the value of it to something between 10 and 15 (your default values are probably a number between 0 and 5).Play with this value till you find results you like. Please don't go crazy with this and try numbers like 20000 etc :) Try to stay between 10 and 20 and see if your system can handle it.Now for the notes on it. When you exit FS9 it will automatically change this parameter back to 5.Also if you have Ultimate Terrain - you should disable the night lighting in it as it takes away from autogen all on it's own anyways.Lastly if you don't want to keep editing your FS9.CFG file to change the TERRAIN_AUTOGEN_DENSITY= line back to 10 for example - then I suggest go to the directory where your FS9.CFG file is and create a second copy of it and in that copy put the higher value for TERRAIN_AUTOGEN_DENSITY= and save it.Then you need to create a batch file which you will use to run FS9 by copying your 'copy' of FS9.CFG to be the real one before it executes the FS9.EXE program.If anyone needs help with this I can paste what my batch file looks like when I get home as I'm still at work - leaving soon :)Note: I use Win 7 64 bit so my directory structure will be different from any of you using XP or other versions of Windows.Thanks.Also note that if you do any more manual tweaks to your CFG file then do it to your copy of it as it will be the one copied in as the main one before FS9.EXE runs.If you tweak the existing FS9.CFG file (under this new setup) then your 'copy' of the FS9.CFG file will over-write your changes to the main FS9.CFGBit confusing I know, but, I'll help anyone out that doesn't follow what I'm saying.Thanks.
I have tried this before and it's a no go - at least for me anyway.

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Is this another tweak that is supposed to work but it doesn't???I made two screenshots, one with 30 and one with 5 and couldn't see the difference, for the life of me.

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10, 20, 50, 100, and 500 all look the same to me, hence the request for screens shots to see if I am seeing/doing something wrong.

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10, 20, 50, 100, and 500 all look the same to me, hence the request for screens shots to see if I am seeing/doing something wrong.
Alright Jim, you calm me down.

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Also if you have Ultimate Terrain - you should disable the night lighting in it as it takes away from autogen all on it's own anyways.
+1, difference is considerable.

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5-50. No difference.UT Night Lighting ON Autogen set to 5UTON5.jpgUT Night Lighting ON Autogen set to 50UTON50.jpgUT Night Lighting OFF Autogen set to 5utoff5.jpgUT Night Lighting OFF Autogen set to 50utoff50.jpg

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Here is what I got. Sorry about the quality. Was done in a hurry.Same settings tried as 'basic ils'.I did come across a software in the library section called 'TreeGen v1.0 (treegen.zip)'.Here is what the author (Feng Zhu) says about it : The default FS9 trees are over-sized and too sparse. As a result, they never create a believable tree-line, or give you the sense of mass and density. I've reduced the size of the trees down by 40%, and increased their numbers. There is no performance hit at all. In fact, you should get better performance because these files are at half the size compared to the original. I've reduced the quality down slightly, but you shouldn't notice any difference once airborn at 200 feet and above. All seasons are included. You can see additional screenshots at http://www.fengzhudesign.com/fsI'm going to give it a try and see if this works.

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Here is what I got. Sorry about the quality. Was done in a hurry.Same settings tried as 'basic ils'.I did come across a software in the library section called 'TreeGen v1.0 (treegen.zip)'.Here is what the author (Feng Zhu) says about it : The default FS9 trees are over-sized and too sparse. As a result, they never create a believable tree-line, or give you the sense of mass and density. I've reduced the size of the trees down by 40%, and increased their numbers. There is no performance hit at all. In fact, you should get better performance because these files are at half the size compared to the original. I've reduced the quality down slightly, but you shouldn't notice any difference once airborn at 200 feet and above. All seasons are included. You can see additional screenshots at http://www.fengzhudesign.com/fsI'm going to give it a try and see if this works.
There is no difference on any of these shots in NUMBERS of trees. They look different and they "appear" as two, due to reduction - but FS9 is NOT displaying more trees. It is not able, it won't be able... short of reprogramming it.

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Hi.Sad to say I saw no difference during my experimentation either, except when turning night lighting off in Ultimate Terrain. I think what's needed is an autogen tree set where each model contains several plants, rather than the existing single-tree-per-model, though I don't know if even they would overlap and increase the density. Has anyone made such a set?Regards,D

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Dave,I do believe some have actually tried going by the method you're talking about. Unfortunately, it still doesn't make any difference. A quick search in the AVSIM Library and you will come across such patches that have been designed by trying to add more trees,etc per image but it still doesn't work. I'm no expert so I can't give any technical reasons as to why that happens. ;)Just hope MS Flight brings about dense areas and more gmax models as eye-candy.Cheers,Karan

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The Feng Zhu file does indeed work, since in the autogen texture (normally for a single tree) he paints images of more than one tree. Thus instead of a single large tree sitting there you see two or more smaller trees.Hope this helps,

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Thanks for your feedback Tom. It indeed does work and the quality, as far as I can tell, is the same! Maybe a trained eye will be able to spot the difference but as far as it looks good to me then it is good! However, it still leaves patches of areas where there is absolutely no coverage. Very small patches though. At least it gives my simulator a bit more taste of realism and density. CheersKaran

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OK.... I know this is an old topic. But I found this thread looking to increase Autogen in FS2004... I have actually increased mine 30 fold. Cant do screen shots but this does work without having to change anything in the FS9 config or running a batch file. If someone has already thought of this then I apologoze as I havent been able to find this solution. If you do these steps, BACK UP EVERYTHING FIRST!!!!

 

1. If you have Ultimate Terrain, turn OFF ALL LIGHTS.

2. Download, extract and run the Silver Wings for fs2004 to a seperate location other than your FS2004 Directory.

3. Copy the Autogen.html file from Silver Wings to your FS2004 Autogen file.

4. Copy all of the .AGN files ONLY from the Silver Wings "scenery/world/texture" folder and paste them into your FS2004 "scenery/world/texture" folder.

5. Fire up FS2004 and see a dense tree and building filled world.

 

I resized my tree textures in Imagetool to 512 instead of 1024. Just extract the mips to 512 and then save. reopen and create mips again. You will also have more water towers, but in my opinion, the amount of trees and buildings more than makes up for it. If you dont like the results, you have backed everything up, just replace.

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