November 24, 200916 yr Author I'm sorry to hijack this thread back... But the purpose of this thread is lost when you guys decide to argue about release dates of the next version regardless of my opening post. I just feel maybe it's starting to take a veer off course :( Anyway. I'm giving X-plane a real chance. I'm planning on purchasing the X-Scenery MU-2 and ND Art and Designs BK117. I like my aircraft complex, pretty, and most importantly, realistic. We'll see how these turn out (they look great). ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
November 24, 200916 yr I'm sorry to hijack this thread back... But the purpose of this thread is lost when you guys decide to argue about release dates of the next version regardless of my opening post. I just feel maybe it's starting to take a veer off course :( Anyway. I'm giving X-plane a real chance. I'm planning on purchasing the X-Scenery MU-2 and ND Art and Designs BK117. I like my aircraft complex, pretty, and most importantly, realistic. We'll see how these turn out (they look great).Then I'd just dust X-Plane off, give it more chances, but not use the term "switch". Just use both. Regardless of hype, X-Plane certainly does not conquer all in the "flight dynamics" department for desktop simulators. It does well in some areas and very poorly in others. As a pilot, you'll see that. It's a sim that needs constant attention to keep up with the continual revisions as well as keeping ones stock of aircraft compatible. Some people seem to enjoy that aspect. I don't. However, it appears that some interesting products are in X-Planes future, such as an updated MU2. That BK117 looks good too. Because of that, I'll keep X-Plane on the HD.L.Adamson
November 24, 200916 yr Then I'd just dust X-Plane off, give it more chances, but not use the term "switch". Just use both. Regardless of hype, X-Plane certainly does not conquer all in the "flight dynamics" department for desktop simulators. It does well in some areas and very poorly in others. As a pilot, you'll see that. It's a sim that needs constant attention to keep up with the continual revisions as well as keeping ones stock of aircraft compatible. Some people seem to enjoy that aspect. I don't. However, it appears that some interesting products are in X-Planes future, such as an updated MU2. That BK117 looks good too. Because of that, I'll keep X-Plane on the HD.L.AdamsonI just upgraded my computer and am getting silky smooth performance in fsx with almost everything maxed out.Now I am having even more trouble justifying xplane-which I keep but find I am using not at all.I have incredible detailed aircraft that are leagues above anything xplane offers-both systems, rw instruments-also graphics, ai traffic, atc-the list goes on and on.I really want xplane to thrive-but even with no new version of msfs coming out-it will still take years to catch up to what I have today imho. Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
November 24, 200916 yr I just upgraded my computer and am getting silky smooth performance in fsx with almost everything maxed out.Now I am having even more trouble justifying xplane-which I keep but find I am using not at all.I have incredible detailed aircraft that are leagues above anything xplane offers-both systems, rw instruments-also graphics, ai traffic, atc-the list goes on and on.I really want xplane to thrive-but even with no new version of msfs coming out-it will still take years to catch up to what I have today imho.All I can say is Ditto!! Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
November 24, 200916 yr I've been in the crowd as a new X-Plane user and I am one of those who was expecting much more than what we got. Its a great base sim and has much potential and one can hope that with the loss of MSFS and ACES more developers will venture to the X-Plane side of the house.But only time will tell.Until then we are locked into a bare bones basic GPS/FMS for long range navigation and a few nicely done payware and freeware planes.other than that its not that special... :( A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools. - Douglas Adams, The Hitchhiker's Guide to the Galaxy
November 24, 200916 yr I really want xplane to thrive-but even with no new version of msfs coming out-it will still take years to catch up to what I have today imho.Years will come! :( Marco "Society has become so fake that the truth actually bothers people".
November 24, 200916 yr X-Plane has already surpassed FSX in many aspects.Sure you have to get used to, download some planes and sceneries to get to appreciate it.
November 24, 200916 yr Sure you have to get used to, download some planes and sceneries to get to appreciate it.for some that's true, but not everybody. Many people tend to think that we humans all seem to be wired the same way..and on some points, that can be generalized..but I don't think flight simming is one of them. I definitely agree with Geofa and Larry on many points.One of my brothers is a pilot..and he loves flying around locally in a light plane sighteseeing. My other brother is a harrier pilot and he likes flying a bit faster and doing aerobatics...and my dad is a pilot who loves cross-country...I myself? well...I'm workin' on being a pilot, pop ran out of money before i learned to fly :-P. My first impression of x-plane was the fluidity, it responded the way I expected a plane would. Dad had a 172 and I had a good 200 hours in planes before i was 16..so I knew what flying felt like as I interpreted it. I could actually fly and land a plane in x-plane....."feel the flare"....MSFS didn't do that for me...still doesn't, and that's probably why I'm an x-planer.In each of these cases, whatever it is my family enjoys from flying is different. My one brother digs around for aerobatic simulations..doesn't care about IFR ability in a sim or traffic. My father enjoys cross-country navigation...he like VFR scenery and ATC....and my other brother wants some VFR scenery and landmarks to look out and a good VC...because it makes him feel like he's in the aircraft. My dad and one brother...MSFS..my other brother and me? x-plane. If a person is just not sensitive to the things x-plane offers..they just won't be interested....problem is..a lot of people aren't quite sure what they're sensitive to till they try it. One thing is for sure....x-plane needs a lot more aircraft, scenery and ATC....THEN I might be asking people..."what's the matter with you?" but not till then.
November 24, 200916 yr I could actually fly and land a plane in x-plane....."feel the flare"....MSFS didn't do that for me...still doesn't, and that's probably why I'm an x-planer.And in my case, I'm still sensing the better sensations of "feel" with FSX. All my "pilot" brain interprets in X-Plane is the fluidity, while those sensations of mass, inertia, yaw, power to weight, and dampening still work on a higher level with FSX. My brain has to fill in the gaps, since the only sense of feel is what's seen on the screen, while combined with the resistance a joystick/yoke centering spring.Of course, some will say that X-Plane has all the feel of real flight, while MSFS is lacking. I still can't agree with that assumption, of course. :)However, I do feel the simulated flare in FSX. I'm surprised that some say that FSX has no simulated ground effect. Of course it does. Other than that, my real airplane has about as much feel of ground effect as nothing. With short aspect ratio wings, and a constant speed prop that acts like a big airbrake.......float is virtually none. You either flare at the precise moment as speed decays quickly, or carry a bit of power through the flare. Otherwise, it falls right through the flare, slams into the ground while the gear legs spring you back into the air.L.Adamson
November 24, 200916 yr while the gear legs spring you back into the air.If I ever get my Falco built...I'll be glad that thing has trailing link suspension...supposedly hides a multitude of sins....which I suspect I'll commit repeatedly.
November 24, 200916 yr tkyler: you're absolutely right.. someone can't get their version numbers correct. Yes the two airplanes were promised for the next release which would be XP10, not XP11. I doubt you guys even a feature list for xp11 yet ;)Can you confirm any of the features? :) FMC? overhead panel editor?. Will it make it easier for addon developers to make these systems with a base class library?
November 24, 200916 yr tkyler: you're absolutely right.. someone can't get their version numbers correct. Yes the two airplanes were promised for the next release which would be XP10, not XP11. I doubt you guys even a feature list for xp11 yet ;)Can you confirm any of the features? :) FMC? overhead panel editor?. Will it make it easier for addon developers to make these systems with a base class library?OK Crabs...(sorry...couldn't resist the reference from SpongeBob)...features. I couldn't say what will make it in for the next release as my scope of work is limited..."need to know" as it were. The feature list is long and while the FMC (for one of the airliners) is certainly on it...the question remains as to what extent it'll be simulated and whether it'll make it in the initial release or a subsequent one..or even if it will be available to other aircraft. Even so...I do NOT expect a FMC of the type MSFS users are accustomed to...i.e. a fully-featured 2D pop-up type. The term "overhead panel editor" is new to me..can't say as I've heard anything that fulfills that description. Regarding the "base class library"...I'm not exactly sure what you mean there either...probably because the MSFS developer paradigm is sufficiently different from x-plane that I just have no idea what you're referring to. I'll assume your reference to "...these systems" will refer to re-creating systems in general, whatever type they may be...in which case, I don't think there'll be anything of a "pre-packaged nature" anytime soon. The goal is to get in some core features and eye candy before catering to a wider range of add-on developers; however...using the SDK, developers can do just about anything they want so it's not like systems functionality cannot be achieved...it's just not wrapped up in a tidy or standardized package like plane-maker where more people without heavy programming skills can access it. Am I off-base on interpreting your questions? if so, I'll gladly have another go at them. Tom Kyler
November 25, 200916 yr No.. it answers it well enough. Basically what I'm getting at is that I was under the impression that you could cut and paste cockpit features like attitude indicator, turn indicator write on to the panel. And if you could do the same with the overhead panel, but instead of gauges, use switches and indicators. As well as example source to get it all working... really just extensions to plane maker and the SDK.
November 25, 200916 yr OK Crabs...(sorry...couldn't resist the reference from SpongeBob)...features. I couldn't say what will make it in for the next release as my scope of work is limited..."need to know" as it were. The feature list is long and while the FMC (for one of the airliners) is certainly on it...the question remains as to what extent it'll be simulated and whether it'll make it in the initial release or a subsequent one..or even if it will be available to other aircraft. Even so...I do NOT expect a FMC of the type MSFS users are accustomed to...i.e. a fully-featured 2D pop-up type. The term "overhead panel editor" is new to me..can't say as I've heard anything that fulfills that description. Regarding the "base class library"...I'm not exactly sure what you mean there either...probably because the MSFS developer paradigm is sufficiently different from x-plane that I just have no idea what you're referring to. I'll assume your reference to "...these systems" will refer to re-creating systems in general, whatever type they may be...in which case, I don't think there'll be anything of a "pre-packaged nature" anytime soon. The goal is to get in some core features and eye candy before catering to a wider range of add-on developers; however...using the SDK, developers can do just about anything they want so it's not like systems functionality cannot be achieved...it's just not wrapped up in a tidy or standardized package like plane-maker where more people without heavy programming skills can access it. Am I off-base on interpreting your questions? if so, I'll gladly have another go at them. Tom KylerTom-just have to say appreciate your posts and it is obvious you are a sim fan and your heart is in the right place.If you haven't done so-get fsx and install it with a few add ins so you can see what the competition has-presently.Your Mu2 is a beauty and look forward to your future works.Having two or more sims competing with each other is a good thing for all of us... Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
November 25, 200916 yr Tom-just have to say appreciate your posts and it is obvious you are a sim fan and your heart is in the right place.If you haven't done so-get fsx and install it with a few add ins so you can see what the competition has-presently.Your Mu2 is a beauty and look forward to your future works.Having two or more sims competing with each other is a good thing for all of us...Thanks Geofa..just need a faster computer than this old P4 and I WILL be trying FSX myself.
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