January 23, 201016 yr That was provocative and disinformational :(You are probably right, not trying to be...I find it just as provocative that someone with obvious limited knowledge about MSFS and who has never developed anything for FS and has it so wrong will say the most incorrect things as if that suddenly makes it a fact, or that since they were never informed about how terms apply or not that it must be incorrect. I shouldn't have reacted and am sorry, to you as well as to MAX if it came across as offensive, just trying to keep it real.As a long time developer of very large sceneries of many types to many different graphic engines but mainly to MSFS since FS4, I think I did my best to provided enough info, backed up with links to the best possible resources to back up the statments, if someone wants to just dismiss those, then that is their problem. And I'll do my best not to engage on that level.
January 24, 201016 yr Microsoft Flight Simulator X Soars to New Heights with Muli-ThreadingGlobal Terrain Technology for Flight Simulation, by Adam Szofran, Microsoft ACES Game StudioI think someone needs to eat a little humble pie.
January 24, 201016 yr Microsoft Flight Simulator X Soars to New Heights with Muli-ThreadingGlobal Terrain Technology for Flight Simulation, by Adam Szofran, Microsoft ACES Game StudioI think someone needs to eat a little humble pie.Those presentations by Adam were pretty much our first taste of what FSX was going to be. Thanks for posting the links Sargeski.Slide "30" says it all pretty much..."It
January 24, 201016 yr You are probably right, not trying to be...I find it just as provocative that someone with obvious limited knowledge about MSFS and who has never developed anything for FS and has it so wrong will say the most incorrect things as if that suddenly makes it a fact, or that since they were never informed about how terms apply or not that it must be incorrect. I shouldn't have reacted and am sorry, to you as well as to MAX if it came across as offensive, just trying to keep it real.As a long time developer of very large sceneries of many types to many different graphic engines but mainly to MSFS since FS4, I think I did my best to provided enough info, backed up with links to the best possible resources to back up the statments, if someone wants to just dismiss those, then that is their problem. And I'll do my best not to engage on that level.Sorry :( I shouldn't have written that your post was disinformational. I stand corrected.
January 25, 201016 yr Sorry :( I shouldn't have written that your post was disinformational. I stand corrected.Its all good.Cheers!
January 28, 201016 yr You know what you two have done is just opposite of what these forums were created for and used for, that those of us not so techno inclined can make informative upgrades to our systems and enjoy a this hobby. What you two having been doing, besides the online cat fight, is to damage each others credentials so that neither are believable and any information is compromised. THANKS Richard Spencer Churchill PVT SEL GYSGT USMC (ret)
January 28, 201016 yr I started this thread with the intention of informing people about the capabilities of an upcoming product. A certain someone else derailed the thread with mis-information. You can thank him for that. At no point did I make this a personal argument. As you'll notice, the moderator's warning was directed to him for personal remarks.
January 29, 201016 yr It's too bad things kind of got off the tracks. I think the issue as best as I can make out is "scene rendering" vs how terrain is created. FSX takes source data that we might call "raster data" that we pre-process using the resample tool into bgl data files. As Szofran points out in his presentation, that data is used in two cpu-based processes.1. The terrain mesh is computed/traingulated using a variation of the ROAM algorithm in cpu-executed code (and databases).2. Textures are created using a process Szofran calls "synthesis" again by the cpu.I note that Szofran glossed over a couple things, like the flattening effect of certain bgl data, and the population density data, which AFAIK only controls the living world generation of moving traffic objects.But as I understand it, the rendering as being used in this thread doesn't relate to these processes, but rather something that happens when the scene is being created for display. That process could use some more explantion to help those of us who aren't computer graphics gurus understand better what's happening in the gpu vs cpu.scott s..
January 29, 201016 yr I started this thread with the intention of informing people about the capabilities of an upcoming product. A certain someone else derailed the thread with mis-information. You can thank him for that. At no point did I make this a personal argument. As you'll notice, the moderator's warning was directed to him for personal remarks.Oops, wrong thread. I was thinking of another thread when responding to the previous comments. Seems a certain someone has a knack for arguing with me.Here's the thing about triangle setup on the CPU: it still has to be passed on to the GPU for rasterization, which means it still gets processed by the GPU.
January 29, 201016 yr Oops, wrong thread. I was thinking of another thread when responding to the previous comments. Seems a certain someone has a knack for arguing with me.Here's the thing about triangle setup on the CPU: it still has to be passed on to the GPU for rasterization, which means it still gets processed by the GPU.We can all become a little arrogant from time to time. I suppose it is easier to correct others often than to accept the same. That I started flinging personal remarks out of frustration I apologized for, it was meant as lite humor NOT to hurt anyone's feelings; something often lost in text format. "Someone" spoke of the GF100's great ability to calculate triangles and how that would be such a benefit for FSX since there is so much geometry in each scene and it was stated as "theory". http://forums1.avsim.net/index.php?showtopic=273399&st=0As a long time developer of various FS add-ons with some background knowledge to share; I simply and objectively replied to your post by responding with some relevant information to add or complement your post:Quote:"We would need FSX to be re-written to take advantage of it
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