October 13, 200322 yr Hi,When the real weather is updated, FS2004 changes the sky immediatelly. I'd like to get smooth transition as in real life.Until now I couldn't see in Fs2004 the feature of look to another region and see a different weather there. Do I need to disable live updates and fly with the downloaded weather ?Or any setting to avoid the fast change in weather conditions, popup clouds, etc ?Thanks,Ulisses
October 14, 200322 yr I haven't played with them much myself yet but FSUIPC seems to have a lot of options for that sort of thing..........Tony
October 14, 200322 yr FSUIPC works fine for global weather, so it can't smooth weather bewteen local stations....I think...Ulisses
October 14, 200322 yr Try this:Go to your favorite airport and load the clear weather theme. From the plane on the ground look around you - nothing. Now go to the world/weather menu, and select customize weather and click the "select a station" button. Pick a spot on the map near the airport where your plane is, but not your favorite airport. It has to be within the distance that you've set your maximum visibility to. I'd suggest picking a station within a few miles. Add an overcast or cumulus cloud layer at 6000 feet. Make a note of the direction this station is from your current location. Hop back into the plane and look around. You should have crystal clear skies everywhere except directly over the station where you just added the clouds, and you should be able to see those clouds from a distance.Flying with real weather, I use static (snapshot). This is simply because, as you describe, METARs are updated about once an hour, even though FS can download them every 15 minutes. You should get essentially the same data four times, then a dramatic change in what is reported. I prefer to use a snapshot, with or without dynamic weather. To be sure this is functioning, go to an airport that should be reporting clear conditions (go to intellicast's national composite radar if need be). Take off and fly towards a real weather front. If you took off from Laguardia (KLGA) right now (9:20am eastern) and flew toward Chicago in the lear at 30,000 feet, I'm sure you'd see some serious weather in the distance!The one thing that is not handled properly currently, is visibility layers. You cannot see "visibility" in the distance, in general. While you can see clouds and cloud layers, visibility is a bit of a grey area (pun only somewhat intended). When you fly from one station reporting 40 miles visibility to a station reporting much less, the visibility changes abruptly and unrealistically. Currently, there is no way to correct that. In the future, a weather addon such as activesky may interpolate neighboring stations and smooth the transition in visibilty by altering the data the a station is reporting, or a utility such as FSUIPC may gain the ability to alter local weather parameters such that the transition is smoothed, but that is speculation.I hope this helps,sg [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
October 14, 200322 yr It's says it works only with global weather and weather generated by external programs. It's a liitle unclear to me how that would apply to RealWeather which I though was global. I guess the only thing to do is to try it.Tony
October 14, 200322 yr real weather gets global weather, but setting the weather per station, right ?Ulisses
October 14, 200322 yr "Global weather" means one setting for weather for the entire globe. Real weather has specific local reports for the entire globe, but each station reports its own local conditions. FS displays all of the "local weather" conditions within the visible world simultaneously. FSUIPC can smooth transitions to "global weather" as supplied by external programs such as ActiveSKy 1.91, but not changes to the "local weather" meaning while flying from one reporting station to another...sg [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
October 14, 200322 yr Thanks for the info sg,Your method looks good, the only thing: imagine you are flying from Miami to Chicago. In the take off Chicago is clear, but 2 hours later it is raining, if not using real weather updates you'll arrive Chicago in clear skies, not raining as should be, but let's hope activesky / fsuipc will improve this.Thanka again,Ulisses
October 14, 200322 yr Absolutely correct - its a limitation. I find that the weather rarely changes that fast, except with summer thunderstorms, etc. I personally prefer the static weather over the abrupt transition. I'm hoping that ActiveSky 2 will resolve these issues... [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
October 14, 200322 yr Hi,I don't want to be a spoiler here but personally, I believe that until the way the clouds and fog are drawn is changed, we will NEVER have totally smooth weather transitions. How come? Real clouds are formed of tiny droplets of water. FS clouds are (still) formed of a bunch of 2d images.In this matter, I'd be happy to be wrong. Expect less, enjoy more.. :-wave
October 14, 200322 yr >Absolutely correct - its a limitation. I find that the>weather rarely changes that fast, except with summer>thunderstorms, etc. I personally prefer the static weather>over the abrupt transition. I'm hoping that ActiveSky 2 will>resolve these issues...>I absolutely agree. The biggest change in weather when flying from A to B is because your position got changed and NOT because of elapsed time. Any time-based change has absolutely secondary effect comparing to the positional change (unless we are dealing with some thunderstorm which frankly I think is currently beyond what FS9 can do).Michael J.http://www.reality-xp.com/community/nr/rsc/rxp-higher.jpg Michael J.
October 14, 200322 yr I don't think the new 3D clouds are formed of 2d images, I understand they are particles rendered in 3D, so you can fly through them.Ulisses
October 14, 200322 yr I think what he meant above was that the real weather is formed with bilions of tiny water particles - in FS9 obviously everything has a much larger scale (regardless if 2D or 3D) hence impossibility to make smooth 'real' transitions. I am just trying to explain his point .. nothing more.Michael J.http://www.reality-xp.com/community/nr/rsc/rxp-higher.jpg Michael J.
October 15, 200322 yr Hi!My bigest problem is barometric pressure, during cruise IAS is about .8M, as pressure changes, suddenly the speed increase to .88M or decrease to less than 0.6M (flying wih A343), the first one causing a/c to crash due to overstressed. I have registered fsuipc 3.11 but seem doesn't fix the problem.
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