May 17, 201115 yr Hey folks,as we have seen nice progress on the project in the past months there is still that one little thing that has bothered me since I saw the first screenshot back then. We all know most parts of this plane will be as close to 100% as it could possibly ever get for any add-on produced (except for some absolute no-go's that we all know about, partly due to significant FSX limitations, WXR, maybe wing view sounds, ACARS/CPDLC, coffee machine and maybe a few more items I forgot). So this is not intended as the 'gotcha' post or any offence but simply some observations I made. I should explicitly note those are obviously based on the WIP shots posted so far, so it might be different already or at least in the final product, which I can't know. OTOH, since beta has started I assume the product to be feature complete, so this post might be too late in any way but I still would like to bring it up once again (think I asked earlier about it, can't even remember).The one part that make the NGX's EFIS stand out besides the down-to-pixel accuracy are the fonts. They really give you a feeling of the real deal, and maybe they have even been hand crafted for this particular product to get it just right. Be it the main EFIS or the CDU, they are probably the best we have ever witnessed on any add-on ever produced thus far.But in this one part of the flight deck, namely the HUGS, I still see some variations to some reference shots I just researched. First of all, I just learned that even the different versions of the HUGSs seem to have different font types. See here for example:airliners.net/photo/Delta-Air-Lines/Boeing-737-832/0365130/Land compare toairliners.net/photo/South-African-Airways/Boeing-737-8BG/0643156/L(I know I can't really link these so sorry for the inconvenience for having to copy'n'paste em)Look closely at the alt readout (small last 3 digits vs. large ones), the preselected altitude (same thing), and also the individual digits. On the latter they seem way more roundish in general. Given the frame of the HUGS I believe the devs opted to model the HUGS model seen in the first shot. So let's focus on some more details on that one:airliners.net/photo/Delta-Air-Lines/Boeing-737-832/0437618/Lairliners.net/photo/Delta-Air-Lines/Boeing-737-800-(simulator)/1367221/LEspecially the last one is noteworthy. Again, check out the preselected altitude readout and note how the large 7 differs from the smaller 7 seen on the AOA. Also, I see the 1 is different from what we have seen in the previews (lacks the bottom horizontal stroke), and the 0 (no diagonal stroke on the real thing).I might be mistaken, but the font used on the WIP shots seems very much like the default Glass Gauge to me. It looks very close already, but it's just not 100%. In any way, it just reminds me way too much of the stock planes haha :rolleyes:One last thing - and you might kill me for that one: I see on that last link above, the DME readout decimal point takes up the space of a whole character (or horizontal width, if you will), making it easy to tell the whole number apart from the decimal (basically like a fixed-width font or monotype, if that is the term). Not so on the virtual model. Think I'm nit-picking? :( Admitted I am, but consider this: in fact if you check out e. g. the gorgeous 2D panel show we have seen recently, have a close look at the upper right corner of the ND: seems to be better there, so I was just wondering why it's different on the HUGS.Again, no offence, just a few (tiny) things I noted looking at WIP (!) shots so I might earn a "no worries, it'll be all there", but I thought I'd share my thoughts, hoping this could be adressed maybe in some SP later on if it's not already in the Gold version and if anyone cares at all. Talking about details I know, but isn't this quite which makes this product what it is? :Applause:Thanks for your time to read this rather longish post haha
May 17, 201115 yr No coffee machine?Ok I'm not buying it :( Ben Hall EGSSProud supporter of Intercity Airways, visit www.ViaIntercity.com
May 17, 201115 yr :) i think on short hauls you do not have enough time to make coffee:) But maybe PMDG did a stewardess who serves you ;) regards, Alexander Marx
May 17, 201115 yr Hey folks,as we have seen nice progress on the project in the past months there is still that one little thing that has bothered me since I saw the first screenshot back then. We all know most parts of this plane will be as close to 100% as it could possibly ever get for any add-on produced (except for some absolute no-go's that we all know about, partly due to significant FSX limitations, WXR, maybe wing view sounds, ACARS/CPDLC, coffee machine and maybe a few more items I forgot). So this is not intended as the 'gotcha' post or any offence but simply some observations I made. I should explicitly note those are obviously based on the WIP shots posted so far, so it might be different already or at least in the final product, which I can't know. OTOH, since beta has started I assume the product to be feature complete, so this post might be too late in any way but I still would like to bring it up once again (think I asked earlier about it, can't even remember).The one part that make the NGX's EFIS stand out besides the down-to-pixel accuracy are the fonts. They really give you a feeling of the real deal, and maybe they have even been hand crafted for this particular product to get it just right. Be it the main EFIS or the CDU, they are probably the best we have ever witnessed on any add-on ever produced thus far.But in this one part of the flight deck, namely the HUGS, I still see some variations to some reference shots I just researched. First of all, I just learned that even the different versions of the HUGSs seem to have different font types. See here for example:airliners.net/photo/Delta-Air-Lines/Boeing-737-832/0365130/Land compare toairliners.net/photo/South-African-Airways/Boeing-737-8BG/0643156/L(I know I can't really link these so sorry for the inconvenience for having to copy'n'paste em)Look closely at the alt readout (small last 3 digits vs. large ones), the preselected altitude (same thing), and also the individual digits. On the latter they seem way more roundish in general. Given the frame of the HUGS I believe the devs opted to model the HUGS model seen in the first shot. So let's focus on some more details on that one:airliners.net/photo/Delta-Air-Lines/Boeing-737-832/0437618/Lairliners.net/photo/Delta-Air-Lines/Boeing-737-800-(simulator)/1367221/LEspecially the last one is noteworthy. Again, check out the preselected altitude readout and note how the large 7 differs from the smaller 7 seen on the AOA. Also, I see the 1 is different from what we have seen in the previews (lacks the bottom horizontal stroke), and the 0 (no diagonal stroke on the real thing).I might be mistaken, but the font used on the WIP shots seems very much like the default Glass Gauge to me. It looks very close already, but it's just not 100%. In any way, it just reminds me way too much of the stock planes haha :rolleyes:One last thing - and you might kill me for that one: I see on that last link above, the DME readout decimal point takes up the space of a whole character (or horizontal width, if you will), making it easy to tell the whole number apart from the decimal (basically like a fixed-width font or monotype, if that is the term). Not so on the virtual model. Think I'm nit-picking? :( Admitted I am, but consider this: in fact if you check out e. g. the gorgeous 2D panel show we have seen recently, have a close look at the upper right corner of the ND: seems to be better there, so I was just wondering why it's different on the HUGS.Again, no offence, just a few (tiny) things I noted looking at WIP (!) shots so I might earn a "no worries, it'll be all there", but I thought I'd share my thoughts, hoping this could be adressed maybe in some SP later on if it's not already in the Gold version and if anyone cares at all. Talking about details I know, but isn't this quite which makes this product what it is? :Applause:Thanks for your time to read this rather longish post haha Nitpicking? Naaaah not at all ;-)btw did you notice that the last airliner.net shot was taken in a...simulator?Martijn Pleines
May 17, 201115 yr Armen said that he has been able to create a workaround and get separate wingview sounds. FYI Ethan Rayhorn My Office: (Taken at FL410)
May 17, 201115 yr Armen said that he has been able to create a workaround and get separate wingview sounds. FYIOh really? So we can expect internal wingview sounds? SWEET Shane Walker CYYC - CARS 705 Flight Dispatcher I7-2600K @ 3.4GHZ - 8GB RAM - GTX10606GB - W10 - P3DV4.1 - ACTIVESKY - REX4 + SOFT CLOUDS - EZCA2 - ORBX - FLIGHTBEAM - FSDREAMTEAM -FLYTAMPA - SIMADDONS - AEROSOFT CRJ - PMDG -737/777/747 - TOPCAT + PFPX
May 17, 201115 yr I'm hoping that at the last minute they will decide that Fette Fraktur will be the font they use, it would suit Lufthansa aircraft :( Al Alan Bradbury Check out my youtube flight sim videos: Here
May 17, 201115 yr Oh really? So we can expect internal wingview sounds? SWEETYep: Dear Captains,Once we lock down the sounds then we can show you a wing view video - I am in the process of finalising the sound mixes right now.All I can say that those who like wing view sounds are going to be pleasantly surprised - I have squeezed the FSX sound engine to its limit to create a special wing view sound mix, even though this is theoretically not possible.Stay tuned! Source: http://forum.avsim.net/topic/335533-please-tomorrow-a-new-video/ Ethan Rayhorn My Office: (Taken at FL410)
May 17, 201115 yr Commercial Member Why not Comic Sans for everything? :(A Comic Sans joke on the PMDG forum - hahaha that just made my day.On the topic though - the HGS font stuff has been in our bug tracking system for quite a while - we will look at it. There are multiple versions of it in real life, so don't expect it to match any given photo you find, but it will get closer. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
May 17, 201115 yr Author btw did you notice that the last airliner.net shot was taken in a...simulator?Erm... yes I did, and so? What's your point in regard to the topic? Sorry, I don't get it. Do you realize simulators are built to train airline crews and have original parts installed? I think it's fair enough to assume the fonts to be the same because well, they are the same systems.I'm hoping that at the last minute they will decide that Fette Fraktur will be the font they use, it would suit Lufthansa aircraft :( AlLOL, why'd you think so? Watch it, one day I'll probably create some generic EFIS gauges and upload them to Avsim, one version Comic Sans, one Fette Fraktur, for your utter enjoyment! :(On the topic though - the HGS font stuff has been in our bug tracking system for quite a while - we will look at it. There are multiple versions of it in real life, so don't expect it to match any given photo you find, but it will get closer.Alright then and thanks for the useful reply, good to hear you're tracking it. As I said, even if the real thing had Glass Gauge then I obviously would not mind, but in this case, since it really seems to be that particular type in the simulation, I would hardly be able to bear it since it just reminds me way too much of any of the stock aircraft. And I practically want nothing in this add-on to remind me of them. LOL B) I understand there are multiple versions, as I explained above this is what I also learned. I don't care though, as long as it suits just one of them. TBH even the other version does not bother me at all (the rounder one), because it looks even a little less like Glass Gauge haha... I will continue to pay close attention, and truely hope this bug can be closed before an impending release. Would be awesome. :(
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