August 3, 201114 yr If you look closely, the reason why IS stated (briefly, I admit) in my previous post. weather generated in FSX isn't generated over a large area, but simply around your plane. To elaborate a bit on this, because Microsoft chose to do this, you can't actually know where precipitation is, even though you can see some clouds, the weather radar can't give you realistic data. Want more info? Use the text field on the top right of your browser window :( Name available upon request
August 3, 201114 yr So I heard that AoA has some new features we should go check them out and leave this topic alone
August 3, 201114 yr It never ceases to amaze me how people seem to take a simple question so personally and get so rude. He stated from his very first post that he was interested in a technical discussion about the limitations that prevent WxR in FS. Yes I agree, this question has been asked a lot (albeit not always as a technical inquiry such as this one), and some searching can find some answers. But people seem to loose sight of the fact that especially with the NGX release imminent, this forum has a ton of activity and topics get buried on page three in less than a day and if you want specific answers you need to ask a specific question. I am glad to see that there were some actual answers in here and it made for a good read, but it took a lot of skimming through hostile replies from people acting like this guy kicked their dog or something. Seriously. And for what its worth if the WxR doesn't actually do anything, why do the windshield wipers work on our FS planes since they are about as useful as the former? Sure, a much less frame rate killing function but it s all just things that add to the immersion factor. Can't wait for the day people stop using these questions as an opportunity to be rude and hostile... but I am not holding my breath. My two cents...
August 3, 201114 yr The addons that have wxr radar "quess" where there is rain by looking at clouds. As i said many times before there is no rain in fsx, It is a group of bitmaps that move around your plane and nothing more. Addons like ASA use metars to add rain they simulate it over an area. There is no way to find rain that dosent exsit.Exactly.an airborne weather radar analyzes water droplet returns and determines based on cloud formations precipitation and turbulence. Its effective range is up to 200NM, a little further than out the window view, especially when flying in clouds.It's hilarious. You just busted your own hypothesis. Do you think that that data is available in FSX? No...the rain is just a moving image! Hahaha. Ruben,paper and Internet pages tolerate anything, don't they.Oh, they sure do. Ruben Schuckit i5 2500k 4.5GHz GTX 560 Ti 8GB memory
August 3, 201114 yr Ruben, I would always take a word of a line pilot working with weather radar daily who said on this forum only days ago (most probably missed it, inconvienient truths should be skipped) that simply the meaningful WXR simulation within FSX is not possible, I would always assign much higher weight to such statement than to opinion of someone who's specialty is dangling his test pilot school credentials in every other post. Michael J.
August 3, 201114 yr Ruben, I would always take a word of a line pilot working with weather radar daily who said on this forum only days ago (most probably missed it, inconvienient truths should be skipped) that simply the meaningful WXR simulation within FSX is not possible, I would always assign much higher weight to such statement than to opinion of someone who's specialty is dangling his test pilot school credentials in every other post. I don't quite follow. But I agree "...that simply the meaningful WXR simulation within FSX is not possible,..." Ruben Schuckit i5 2500k 4.5GHz GTX 560 Ti 8GB memory
August 3, 201114 yr "AOG Add On Gauges FSWXR-2100 Users Manual Rev. 1.0 AOG FSWXR2100 Page 2 1. Introduction Weather is the one of uncontrollable factors in aviation. Therefore a precise weather analysis is necessary for a safe aircraft operation. Most of the work is done before flying, in a detail weather forecast. But nevertheless weather is changing, often in a not forecasted manner. Most important is to locate hazardous weather areas, and avoid them. That’s now where the weather radar system comes into play. This system is able to show the pilot where dense precipitation is located and turbulence is expected. Of course, weather is also an important factor in flight simulation. With the release of Microsoft Flight Simulator 9, Microsoft has built an outstanding weather engine. Together with perfect weather add-ons (AS e.g.) weather becomes as important and uncontrollable as in reality. So in flight simulation weather radar also would be important. But since the Microsoft flight simulator does not simulate turbulence and precipitation, there is no reasonable way to program a radar. But anyway, weather radar simulation is possible, because we do what Microsoft has not implemented yet. We are going to assume precipitation in clouds and display that. In-cloud precipitation depends on certain meteorological conditions, what we do is to analyse the meteorological situation and out of that we determine the amount of precipitation there would be in reality. The algorithm for that has been worked out together with meteorologists. Functions and displaying of that precipitation data is based on the Rockwell Collins WXR-2100 weather radar, used in many major airliners (B737 up to B777, all Airbus) The weather radar avionic itself is very complex to use and needs detailed understanding of its principle. It is not a “watch and trust” avionic as TCAS for example. The weather radar image depends mostly on its setup, which is done by the pilot. So many good reasons to use a weather radar system in flight simulator, which will increase your workload, increase your aviation knowledge and so fun on flying. I want to thank you that you have purchased the gauge and wish you many funnyhours on flying with realistic weather radar usage in your cockpit." p.s. Michael, I love your photo. Regards, Opher Ben Peretz
August 3, 201114 yr We are going to assume precipitation in clouds and display that. Either you dont understand that all wxr radars quess on where there is fake rain or you are a troll. PMDG will not make a wxr radar beacuse they cannot make a radar becuase there is no rai in fsx. Dmitriy Kotov If it is not IFR conditions it is not fun.
August 3, 201114 yr Author If you look closely, the reason why IS stated (briefly, I admit) in my previous post. To elaborate a bit on this, because Microsoft chose to do this, you can't actually know where precipitation is, even though you can see some clouds, the weather radar can't give you realistic data. Want more info? Use the text field on the top right of your browser window If you look closely, the reason why IS stated (briefly, I admit) in my previous post. To elaborate a bit on this, because Microsoft chose to do this, you can't actually know where precipitation is, even though you can see some clouds, the weather radar can't give you realistic data. Want more info? Use the text field on the top right of your browser window Don't the FS define in which area the plane should be in order to display those rain images? And define how severe is that percipitation? About the cloud draw distance, there's a coverage distance that can reach a quite far value. Not the same goes the weather? How big is the weather cell defined for us? Or it is not by area but a global settings that are set by the given aircraft point?
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