August 10, 201114 yr Topic basically says it all:If ENB activated, if supersampling of any kind is used, one gets blurred picture. That also includes instrument panels, fonts and everything. Is there a way to avoid it? I like ENB, but I totally hate those blurred fonts.
August 10, 201114 yr I don't have this with ATI HD5970 with latest drivers. Maybe ATI doesn't cause this, who knows really. Are you 100% positive that your screen is not at least a bit blurrier than without effect? And that you are using supersampling? I am talking about a very little difference.
August 10, 201114 yr Moderator Topic basically says it all:If ENB activated, if supersampling of any kind is used, one gets blurred picture. That also includes instrument panels, fonts and everything. Is there a way to avoid it? I like ENB, but I totally hate those blurred fonts.Post your ini. Avsim Board of Directors | Avsim Forums Moderator
August 10, 201114 yr Post your ini. It's not the enbseries.ini, if you mean that file.I tried turning everything off in there... also it doesn't happen if I turn on ENB and leave out supersampling in Nvidia Inspector. Blurs at both 8xS, or if I only turn on Transparency AA -> 2x SGSS.But here it is:[PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary= [GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini [EFFECT]EnableBloom=0EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0 [iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106 [REFLECTION]ReflectionPower=100ChromePower=100UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0 [bLOOM]BloomPowerDay=18BloomFadeTime=600BloomConstantDay=3BloomQuality=0BloomScreenLevelDay=50BloomCurveDay=7BloomPowerNight=30BloomConstantNight=0BloomCurveNight=9BloomScreenLevelNight=12BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=45BloomAllowOversaturation=1BloomMaxLimit=57 [sSAO]UseFilter=0OcclusionQuality=2FilterQuality=1DarkeningLevel=30BrighteningLevel=30IlluminationLevel=30AdditiveIlluminationLevel=30UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0 [colorCORRECTION]DarkeningAmountDay=33ScreenLevelDay=60ScreenLevelNight=12DarkeningAmountNight=0GammaCurveDay=0GammaCurveNight=0ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0 [WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0 [sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=100ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30 [ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60 [MOTIONBLUR]MotionBlurQuality=0MotionBlurVelocity=0MotionBlurRotation=0 [PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100 [DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=0DOFFocusRange=50DOFBlurinessRange=10
August 10, 201114 yr Commercial Member Supersampling blurs by definition - it can't be sharp. Read about how the algorithm actually works somewhere. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
August 10, 201114 yr Moderator Word Not Allowed, A shot in the dark after what you said, but maybe try changing these settings in your ini. Also make sure your refresh rate in the ini matches that of your monitor. I saw yours was set at 60hz but I thought your monitor had a higher refresh rate.Turn off the AA in the ini[GLOBAL]AllowAntialias=0[EFFECT]EnableBloom=1[sSAO]UseFilter=1[DEPTHOFFIELD]DOFNumberOfPasses=1Not sure if these settings will make a difference, but they have worked well for me over the past year or so.Regards Avsim Board of Directors | Avsim Forums Moderator
August 11, 201114 yr Supersampling blurs by definition - it can't be sharp. Read about how the algorithm actually works somewhere. This is true - supersampling smooths the whole scene, unlike multisampling, which only works on polygon edges. The use of ENB should not cause additional blurriness, but it might lower the contrast or produce bloom style effects around the text, making the blurriness even more apparent. The VC is not affected as much as the 2D panels, because they are part of the 3D rendering pipeline. Using Anisotropic filtering and high quality texture filtering helps even more. Also, I find 8xS to be the sweet spot. This combines 4x Multisampling with 1x2 Supersampling. 16xS (2x2 SS + 4x MS I believe) can be a bit excessive at times. -
August 11, 201114 yr Try following changes in the enbseries.ini file in combination with 8xQ Multisampling, 16x AF and High Texture filtering in NVidia Inspector. [PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary= [GLOBAL]UseEffect=0 ---------------> 1AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini [EFFECT]EnableBloom=0 ----------------> 1EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0 [iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106 [REFLECTION]ReflectionPower=100 ---------> 60ChromePower=100 ----------> 60UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0 [bLOOM]BloomPowerDay=18 --------------> 4BloomFadeTime=600 ---------------> 400BloomConstantDay=3 ----------------> 1BloomQuality=0BloomScreenLevelDay=50 ------------> 75BloomCurveDay=7 ------------> 0BlloomPowerNight=30 -----------> 18BloomConstantNight=0 ------------> -2BloomCurveNight=9 ---------------> 0BloomScreenLevelNight=12 ------------> 20BloomAdaptationScreenLevel=80 ---------------> 40BloomAdaptationMultiplier=45 -----------------> 50BloomAllowOversaturation=1BloomMaxLimit=57 ------------> 100 [sSAO]UseFilter=0 ------------> 1OcclusionQuality=2FilterQuality=1DarkeningLevel=30BrighteningLevel=30IlluminationLevel=30AdditiveIlluminationLevel=30UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0 [colorCORRECTION]DarkeningAmountDay=33 -----------> 7ScreenLevelDay=60 ---------------> 30ScreenLevelNight=12 ----------------> 15DarkeningAmountNight=0 ---------------> 15GammaCurveDay=0 ----------------> 1GammaCurveNight=0 -----------------> -2ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0 [WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0 [sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=100ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30 [ENGINE]ForceAnisotropicFiltering=0 -------------> 1MaxAnisotropy=8 --------------> 16ForceDisplayRefreshRate=0DisplayRefreshRateHz=60 [MOTIONBLUR]MotionBlurQuality=0 -------------> 1MotionBlurVelocity=0MotionBlurRotation=0 [PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100 [DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=0DOFFocusRange=50DOFBlurinessRange=10 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 11, 201114 yr If I use 2X sparse grid transparancy superesampling with enb mod I get allot off blurr. Kimo
August 11, 201114 yr Make sure mipmap detail is set to high. I had the same problem with my ati 6950 and that was the problem.Changing ENB settings will not fix this so don't waste the time.
August 12, 201114 yr Supersampling blurs by definition - it can't be sharp. Read about how the algorithm actually works somewhere. If I set 2x SGSS in Nvidia Inspector along the 8xS, I get a clear picture. Only if I add ENB to it, only then I get blurred vision.Same happens also if I disable any effect in enbseries - meaning all effects are at 0, there is no colorcorrection, there is no SSAO, Filtering or anything, it still causes slight blur.It is as like the d3d9.dll causes this by default, as soon as the picture is passed through it. And it has something to do with supersampling, because if I set 8x multisampling, without ENB it's the same sharpness as with 8xS, and with ENB nothing changes. Only if 8xS or 2x SGSS are added.
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