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Spoiler Deploy Sound

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Hi all, first time in this forum for panel help. I would like to add to my personal FS9 collection of airliners the sound of the spoilers deploying when touching the ground. I need some help on how to go about this. I have the sound file, but need to add a i"nvisiable gauge" to my panels that will trigger this sound when teh spoilers deploy.Thanks for the assistance,Bill

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

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Hi,Get1. Doug Dawson's xml sound gauge and2. add an invisible xml gauge which toggles the sound.like, not real code:spoiler position > 5 then sound onand when < 5 stop sound.tested this and it works:

(A:SPOILERS LEFT POSITION,percent) 5 >if{ 2 (>L:spoiler sound,number) }els{ 0 (>L:spoiler sound,number) }

Edited by phjvh

Jan

 

 

 

"Beatus ille qui procul negotiis..."

  • Author

you rock! Will try it outThanks

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

  • Author

so basically I have to create a ini file and map the panel config with the gauge pointing to the ini file that will have the setup of the spoiler wav files and when to use the sound files? Is that it in a nutshell? Where do I place the:(A:SPOILERS LEFT POSITION,percent) 5 >if{ 2 (>L:spoiler sound,number) }els{ 0 (>L:spoiler sound,number) }

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

You should already have in your panel folder these two files or similar:-dsd_xml_sound.inidsd_xml_sound3.gauYou need to physically add your sound file to the same directory in which these two files exist. Then add it to the ini file according to Doug's instructions. Then create a gauge or add it to an existing gauge so that when you spoilers deploy the sound will be played.They must be very noisy spoilers to be heard from within the flightdeck!!!!!vololiberista

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

  • Author
You should already have in your panel folder these two files or similar:-dsd_xml_sound.inidsd_xml_sound3.gauYou need to physically add your sound file to the same directory in which these two files exist. Then add it to the ini file according to Doug's instructions. Then create a gauge or add it to an existing gauge so that when you spoilers deploy the sound will be played.They must be very noisy spoilers to be heard from within the flightdeck!!!!!vololiberista
Ok, so the .gau file does not go in the FS9gauges folder, it goes into the aircraft's panel folder?

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

It can go where you want. But, everything has to be in the same folder. which is why the panel folder is chosen. You need to either find a copy in one of your aircraft or download it and carefully read the pdf.vololiberista

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

  • Author

Im lost here, Ive ready and followed thru the PDF provided with the gauge multiple times but dont know how to let the gauge know im dealing with the spoilers. I know that phjvh provided a code on the first post, but where does that go? Sorry, Ive been around a long time on the sim world and have modified any things on my FS9, inclusing basic things on my panels, but this is all a different animnal to me.

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

OK,Here we go:Copy from gauges folder a .cab file, eg dc3 or 747 to directory of choice and unzip.Now you have .bmp's and xml's.Rename some xml file to "spoilersound"Open it with notepad and delete everything.Next: copy provided code and save.

<Gauge Name="spoilersound" Version="1.0"><Update>(A:SPOILERS LEFT POSITION,percent) 40 > (A:Spoilers handle position,percent) 40 > and(A:SPOILERS LEFT POSITION,percent) 90 > |if{ 2 (>L:spoiler sound,number) } els{ 0 (>L:spoiler sound,number) }</Update></Gauge>

Put the file in the panel folder and add to panel.cfg:gaugexx=!spoilersound, 0,0,I presume you have Doug Dawson's gauge installed correctly.(Sound wav. is spoiler sound) in sound.cfg:

[Config]MaxSounds=99ErrorFlag=0LvarStop=soundstopVolumeVar=Radio_Range_VolumeResetVolumeVar=0Soundxx=./spoiler sound.wavLvarxx=spoiler sound

Hope it helps,

Edited by phjvh

Jan

 

 

 

"Beatus ille qui procul negotiis..."

  • Author

thanks for the intructions, I will give it a go when I get home. I love to learn new things

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

You normally install Doug's gauge in the main Gauges folder and create your ini file(s) in the same folder.The line in the panel.cfg file (in a VCockpit section if present) should look something like this:gauge32=dsd_xml_sound3!dsd_xml_sound3, 2,2,5,5,.Gaugesyour_sound.iniYou should change the gauge number to the next one in numerical order, and change the name of the ini file to what you have named it.Place the spoiler wav file into a folder called Spoiler, in the main Sound folder (for the example below).Then in the ini file you need to include the information given above - should look something like:

[Config]MaxSounds=11ErrorFlag=0LvarStop=SoundStop[sounds]Sound00=./Sound/Spoiler/spoiler sound.wav[LVars]Lvar00=spoiler sound

Hope this helps,

Edited by tgibson

The cfg file directs DD's sound gauge to the ini filegauge66=dsd_xml_sound3!dsd_xml_sound3, 2,2,5,5,.AircraftDMFS Shared FilesVickers VC10 PanelDM_VC10_sound.iniYou set up an individual gauge which calls a specific wav filevololiberistamy ini file is like this:-

[Config]MaxSounds=40ErrorFlag= -1LvarStop=DM SOUND STOPVolumeVar=dsd_xml_sound_volumeResetVolumeVar=1[sounds]Sound00=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/ALERT.wavSound01=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/BEEP.wavSound02=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/VOICE_V1.wavSound03=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/VOICE_VR.wavSound04=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/Conc2k_fire.wavSound05=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/Conc_sign.wavSound06=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/Attend3.wavSound07=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/button.wavSound08=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/click.wavSound09=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/knob.wavSound10=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/lever.wavSound11=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/door_large.wavSound12=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/aircondition.wavSound13=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/attend1.wavSound14=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/stall2.wavSound15=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/attend2.wavSound16=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/CGCG Pushback 1.wavSound17=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/C Pushback 2.wavSound18=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/G Pushback 3A.wavSound19=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/G Pushback 4.wavSound20=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/C Pushback 5.wavSound21=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/G Pushback 6.wavSound22=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/Gear Up.wavSound23=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/Landing.wavSound24=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/BAsafetyx.wavSound25=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/attend1a.wavSound26=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/hiss.wavSound27=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/gasmask.wavSound28=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/mess1.wavSound29=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/mess2.wavSound30=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/mess3.wavSound31=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/G Pushback 3.wavSound32=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/[img=http://forum.avsim.net/public/style_emoticons/default/mega_shok.gif].wavSound33=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/60.wavSound34=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/attend2a.wav[LVars]Lvar00=DM SOUND ALERTLvar01=DM SOUND BEEPLvar02=DM SOUND V1Lvar03=DM SOUND VRLvar04=Sound_FireLvar05=Sound_sbLvar06=Sound_Attend3Lvar07=Sound_buttonLvar08=Sound_clickLvar09=Sound_knobLvar10=Sound_leverLvar11=Sound_doorLvar12=Sound_airconLvar13=Sound_Attend1Lvar14=Sound_stall2Lvar15=Sound_Attend2Lvar16=Sound_CGCG Pushback 1Lvar17=Sound_C Pushback 2Lvar18=Sound_G Pushback 3ALvar19=Sound_G Pushback 4Lvar20=Sound_C Pushback 5Lvar21=Sound_G Pushback 6Lvar22=Sound_Gear UpLvar23=Sound_LandingLvar24=Sound_BAsafetyLvar25=Sound_Attend1aLvar26=Sound_hissLvar27=Sound_maskLvar28=Sound_mes1Lvar29=Sound_mes2Lvar30=Sound_mes3Lvar31=Sound_G Pushback 3Lvar32=Sound_80kLvar33=Sound_60kLvar34=Sound_attend2a

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

  • Author

It works, the spoiler sound goes off, but does not turn off..its keeps looping when the spoilers are deployedthis is what I have for my sound ini file thanks to Tom Gibson[Config]MaxSounds=11ErrorFlag=0LvarStop=SoundStop[sounds]Sound00=./Sound/Spoiler/rp732_speed_brake_deploy.wav[LVars]Lvar00=spoiler sound

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

Is your sound just a single event of the spoiler handle, not sound of wind outside?In that case try in the xml gauge:

(A:sim on ground,bool)  (A:Spoilers handle position,percent) 40 > andif{  (L:spoiler,number) 0 ==if{  1 (>L:spoiler,number) 1 (>L:spoiler sound,number)  }  }els{  0 (>L:spoiler,number)  }

Where can i find that soundfile?

Edited by phjvh

Jan

 

 

 

"Beatus ille qui procul negotiis..."

  • Author

Yes just the sound of the spoilers deploying when landing on the ground..no wind noise during extended time, and the sound of them retracting when the spoilers are retracted during taxi after touchdown.

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

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