February 10, 201214 yr Author you can hear it at 2:25 min into the videohttp://www.youtube.com/watch?v=5BuGy86cHF4&feature=relmfu Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
February 10, 201214 yr Is your sound just a single event of the spoiler handle, not sound of wind outside?In that case try in the xml gauge:(A:sim on ground,bool) (A:Spoilers handle position,percent) 40 > andif{ (L:spoiler,number) 0 ==if{ 1 (>L:spoiler,number) 1 (>L:spoiler sound,number) } }els{ 0 (>L:spoiler,number) } Where can i find that soundfile? Hello Jan,I believe Bill is looking for the sound of the autospoiler deploying on touchdown (the sound of the spoiler handle moving from the armed position to the fully extended position)I use the sound from the Tinmouse 2.It is a useful sound as one can hear that the spoilers have been deployed when one is busy looking over the glareshield. My FS Videos
February 10, 201214 yr If the sound already exists on the video one can, using free software, change it to mp3. Then re record the section you want as a wav file. Easy!vololiberista Edited February 10, 201214 yr by vololiberista Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
February 10, 201214 yr Questions:1. Must the spoilers be armed?2. Must the sound be heared anytime you move the speedbrake handle a bit or only on/off or when they are armed?3. In other words, only a sound on the ground when the speedbrakes come automatically on and off? Edited February 10, 201214 yr by phjvh Jan "Beatus ille qui procul negotiis..."
February 10, 201214 yr Questions:1. Must the spoilers be armed?2. Must the sound be heared anytime you move the speedbrake handle a bit or only on/off or when they are armed?3. In other words, only a sound on the ground when the speedbrakes come automatically on and off?For me this is an autospoiler situation as the sound is of the armed spoiler lever moving quickly to it's full deployed position.....spoiler handle up/off should be a different sound.The sound of the speedbrake lever moving more slowly (say to set a position to slow the airspeed in flight) would be a different sound and not a very important one. (the sound of the spoilers on the wing being more fun in this case)The easiest way to differentiate between the two would be whether the aircraft is on the ground or not. IMOThe most useful sound as I said before is that of the autospoiler deploying. IMO Edited February 10, 201214 yr by edetroit My FS Videos
February 10, 201214 yr Author Hello Jan,I believe Bill is looking for the sound of the autospoiler deploying on touchdown (the sound of the spoiler handle moving from the armed position to the fully extended position)I use the sound from the Tinmouse 2.It is a useful sound as one can hear that the spoilers have been deployed when one is busy looking over the glareshield.Yes, thanks Ed, the autospoilers is what Im trying to get Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
February 10, 201214 yr Author At the moment the sound is looping when the spoilers are deployed on the ground and dont turn off until I retract them, so I hear a constant autospoiler "disco club" sound in the cockpit. Edited February 10, 201214 yr by Bill A Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
February 10, 201214 yr Author Hi Ed, got the email, but Im at work at the moment, when I get home I will give it a shot. Standbye...thanks Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
February 11, 201214 yr Author Tried it out, but when the panel loads, the sound plays even before touching the spoilers and it wont play when moving the spoiler handle on the ground. Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
February 11, 201214 yr ok,the code i send is working in my panel,try instead this one from upstairs:(the spoilers must be armed before landing) (A:sim on ground,bool) (A:Spoilers handle position,percent) 40 > andif{ (L:spoiler,number) 0 ==if{ 1 (>L:spoiler,number) 1 (>L:spoiler sound,number) } }els{ 0 (>L:spoiler,number) } Edited February 11, 201214 yr by phjvh Jan "Beatus ille qui procul negotiis..."
February 11, 201214 yr Author Tried that one Jan and got no sounds whats so ever, even arming the spoilers and landing.Im using Fabrizio Beretta 737-200 panel located at flightsim.compb737204.ziphere are my panel entries in the config to make sure there is nothing that stands out// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com// Built Monday, December 29, 2003 at 16:12 FSPS Build:14852[Window Titles]Window00=Main PanelWindow01=Throttle QuadrantWindow02=GPSFixed Window30=Forward RightFixed Window31=RightFixed Window32=Rear RightFixed Window33=RearFixed Window34=Rear LeftFixed Window35=LeftFixed Window36=Forward LeftFixed Window37=Up[VIEWS]VIEW_FORWARD_WINDOWS=1,THROTTLE_PANEL,GPS_PANELVIEW_FORWARD_ZOOM=1VIEW_FORWARD_DIR=0.000, 0.000, 0.000VIEW_FORWARD_RIGHT_WINDOWS=30VIEW_FORWARD_RIGHT_DIR=1.500, 0.000, 45.000VIEW_RIGHT_WINDOWS=31VIEW_REAR_RIGHT_WINDOWS=32VIEW_REAR_WINDOWS=33VIEW_REAR_LEFT_WINDOWS=34VIEW_REAR_DIR=1.0, 0.0, 200.0VIEW_LEFT_WINDOWS=35VIEW_FORWARD_LEFT_WINDOWS=36VIEW_UP_WINDOWS=37//--------------------------------------------------------[Window00]file=Fab733_panel.bmpsize_mm=1024position=7visible=1ident=1gauge00=Fab_733Di!Fab_Clock, 3,576,102,102gauge01=Fab737_rmi, 109,580,110,132gauge02=737-400!OMI Lights, 5,481,27,gauge03=737-400!Pitch Trim, 4,695,21,69gauge04=Fab_733Di!Fab_Nav-GPS Switch, 166,731,24,24gauge05=737-400!AT Lim, 719,393,31,20gauge06=737-400!Low Oil Left, 821,389,30,21gauge07=737-400!Low Oil Right, 893,389,30,21gauge08=737-400!Start Valve Left, 857,389,30,21gauge09=737-400!Start Valve Right, 928,389,30,21gauge10=Fab737_caution, 345,297,140,47gauge11=Fab737_gpws, 188,420,30,27gauge12=Fab737_compass, 760,39,70,73gauge13=Fab_combo, 510,547,98,96gauge14=Fab737_outrim, 62, 478 ,31,20gauge15=Fab737_minic, 35,696,53,62gauge16=Fab734_fuelL, 472,714,52,50gauge17=Fab734_fuelC, 1078,639,52,51gauge18=Fab734_fuelR, 533,712,52,51gauge19=Fab73A_adi2, 513,446,92,gauge20=Fab737_altalert, 408,440,31,18gauge21=Fab_733Di!Fab_Spoilarm, 63,511,31,18gauge22=Fab_733Di!Fab_batt, 900,11,13,24gauge23=Fab_733Di!Fab_WingLights, 573,11,13,24gauge24=Fab_733Di!Fab_TaxiLights, 611,11,13,24gauge25=Fab_733Di!Fab_Flaps, 969,435,50,50gauge26=Fab_733Di!Fab_GearLever, 990,564,28,120gauge27=Fab734_oat, 966,372,56,55gauge28=Fab737_rev1, 680,393,30,19gauge29=Fab737_rev2, 760,393,30,19gauge30=Fab733_oilpress1, 822,418,65,65gauge31=Fab733_oilpress2, 893,419,65,65gauge32=Fab737_oiltemp1, 823,488,65,65gauge33=Fab737_oiltemp2, 894,489,65,65gauge34=Fab737_oilqt1, 823,559,65,65gauge35=Fab737_oilqt2, 893,558,65,65gauge36=Fab734_ff1, 664,629,67,67gauge37=Fab734_ff2, 742,630,67,66gauge38=Fab737_vib1, 822,629,65,65gauge39=Fab737_vib2, 894,629,65,65gauge40=Fab734_n11, 664,419,67,67gauge41=Fab734_n12, 740,419,67,66gauge42=Fab734_egt1, 664,489,67,67gauge43=Fab734_egt2, 740,491,67,67gauge44=Fab734_n21, 665,559,67,67gauge45=Fab734_n22, 740,560,67,67gauge46=Fab737_autobrake, 973,698,45,39gauge47=Fab_733Di!Fab_Spoilup, 63,529,31,19gauge48=Fab737_nav1, 756,707,44,13gauge49=Fab737_nav2, 756,740,44,13gauge50=Fab737_com, 632,707,44,13gauge51=Fab737_adf, 879,708,44,12gauge52=Fab737_adf-id, 897,728,13,7gauge53=Fab737_xpdr, 639,740,34,13gauge54=Fab737_nav1-id, 773,724,13,7gauge55=Fab737_nav2-id, 773,757,13,7gauge56=737-400!Flaps Ext, 965,491,30,20gauge57=737-400!Flaps Transit, 993,491,30,20gauge58=Fab_733Di!Fab_LandingLights, 462,10,85,17gauge59=Fab737_start, 746,0,120,40gauge60=Fab_733Di!Fab_BeaconLights, 592,11,13,24gauge61=Fab_733Di!Fab_NavLights, 630,11,13,24gauge62=Fab_733Di!Fab_StrobeLights, 649,11,13,24gauge63=Fab737_sign, 676,-12,68,53gauge64=Fab_733Di!Fab_yaw, 599,386,13,23gauge65=Fab737_aircond, 869,6,19,42gauge66=Fab_733Di!Fab_Alter, 929,11,13,24gauge67=Fab_733Di!Fab_Pitot, 628,386,13,23gauge68=Fab_733Di!Fab737_wingice, 1004,12,13,24gauge69=Fab_733Di!Fab737_eng1ice, 966,12,13,24gauge70=Fab_733Di!Fab737_eng1icelht, 957,0,32,12gauge71=Fab_733Di!Fab737_wingicelht, 990,0,32,12gauge72=Fab_733Di!Fab_PanelLights, 423,737,17,15gauge73=Fab_733Di!Fab_Autopilot Altitude Hold Switch, 845, 346, 30, 18gauge74=Fab_733Di!Fab_Autopilot Altitude Selector, 847, 314, 25, 25gauge75=Fab_733Di!Fab_Autopilot Altitude Window, 825, 292, 68, 22gauge76=Fab_733Di!Fab_Autopilot Approach Switch, 785, 346, 30, 18gauge77=Fab_733Di!Fab_Autopilot Course Window, 555, 292, 43, 22gauge78=Fab_733Di!Fab_Autopilot Hdg Switch, 739, 346, 30, 18gauge79=Fab_733Di!Fab_Autopilot Heading Selector, 742, 314, 25, 25gauge80=Fab_733Di!Fab_Autopilot Heading Window, 732, 292, 43, 22gauge81=Fab_733Di!Fab_Autopilot IAS-Mach Selector1, 664, 312, 38, 38gauge82=Fab_733Di!Fab_Autopilot IAS-Mach Switch, 700, 346, 30, 18gauge83=Fab_733Di!Fab_Autopilot IAS-Mach Window, 660, 292, 43, 22gauge84=Fab_733Di!Fab_Autopilot Localizer Switch, 785, 320, 30, 18gauge85=Fab_733Di!Fab_Autopilot Master Switch, 992, 304, 20, 51gauge86=Fab_733Di!Fab_Autopilot Nav Switch, 596, 346, 30, 18gauge87=Fab_733Di!Fab_Autopilot Speed Switch, 635, 346, 30, 18gauge88=Fab_733Di!Fab_Autopilot VS Selector, 949, 315, 26, 50gauge89=Fab_733Di!Fab_Autopilot VS Switch, 908, 346, 30, 18gauge90=Fab_733Di!Fab_Autopilot VS Window, 904, 292, 68, 22gauge91=Fab_733Di!Fab_Autothrottle Switch, 615, 295, 26, 38gauge92=Fab_733Di!Fab_Autopilot Nav Switch, 785, 294, 30, 18gauge93=Fab_733Di!Fab_Autopilot CourseSelector, 545, 318, 25, 25gauge94=Fab_733Di!Fab_Flight Director Switch1, 575,315,10,44gauge95=SimIcons!Kneeboard Icon, 861,747,16,16gauge96=SimIcons!ATC Icon, 877,747,16,16gauge97=SimIcons!Map Icon, 893,747,16,16gauge98=SimIcons!GPS Icon, 909,747,16,16gauge99=SimIcons!ECU Icon, 925,747,16,16gauge100=!Fab_Autothrottle Light, 640,290,10,10gauge101=Fab_733Di!Fab_GearLights, 965,520,58,38gauge102=Fab_733Di!Fab_Nav Display Switch, 132,731,24,24gauge103=!Fab73A_prkb, 504,408,17,14gauge104=PF10070_FSNAV.FlyHold, 365,737,37,25gauge105=PF10070_FSNAV.FlyMode, 261,737,37,25gauge106=PF10070_FSNAV.FlyPlan, 226,737,37,25gauge107=PF10070_FSNAV.NextWP, 296,737,37,25gauge108=PF10070_FSNAV.PrevWP, 330,737,37,25gauge109=pg.707.ck.adi, 237,415,154,119gauge110=pg.707.level, 288,546,51,10gauge111=pg.707.rp.hsi, 232,564,166,166gauge112=pg.mdxx.cd.taxi, 498,656,54,57gauge113=ca727alti, 410,466,93,93gauge114=ca727asi, 104,458,113,111gauge115=ca727vsi, 417,577,84,83gauge116=FPDA_GEAR_WIND, 0,0,10,10gauge117=rcb-gauges!SelectCorrect, 0,0gauge118=Shockwave_Lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave lightgauge119=dsd_xml_sound3!dsd_xml_sound3, 2,2,5,5,.Gaugesspoilersound.inigauge120=!spoilersound, 0,0,//--------------------------------------------------------[Window01]file=Throttle.bmpsize_mm=324window_size_ratio=1.000 position=8visible=0ident=THROTTLE_PANELgauge00=737-400!Throttle Quadrant, 15,0,125,140//--------------------------------------------------------[Window02]Background_color=16,16,16size_mm=456,378position=8visible=0ident=GPS_PANELgauge00=fs9gps!gps_500, 0,0//--------------------------------------------------------[Fixed Window30]file=FORWARD_RIGHT.bmpposition=7visible=0ident=30render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window31]file=RIGHT.bmpposition=7visible=0ident=31render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window32]file=REAR_RIGHT.bmpsize_mm=1024position=7visible=0ident=32render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window33]file=REAR.bmpposition=7visible=0ident=33render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window34]file=REAR_LEFT.bmpposition=7visible=0ident=34render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window35]file=LEFT.bmpposition=7visible=0ident=35render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window36]file=FORWARD_LEFT.bmpposition=7visible=0ident=36render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000//--------------------------------------------------------[Fixed Window37]file=UP.bmpposition=7visible=0ident=37render_3d_window=1nomenu=1window_size= 1.000, 1.000window_pos= 0.000, 0.000Day=255,255,255Night=100,75,0Luminous=200,200,100[Default View]X=0Y=0SIZE_X=8192SIZE_Y=2600 In the panel folder I have the two filesdsd_xml_sound3.gauandspoilersound.xmlhere is what my spoilersound.xml has inside:(A:sim on ground,bool) (A:Spoilers handle position,percent) 40 > andif{ (L:spoiler,number) 0 ==if{ 1 (>L:spoiler,number) 1 (>L:spoiler sound,number) } }els{ 0 (>L:spoiler,number) }I also have the guage dsd_xml_sound3.gau file located in my fs9 root gauge folder already just in case it needed to be there.I have a spoilersound.ini file located in my fs9 root gauges folder too and this is what is in it[Config]MaxSounds=11ErrorFlag=0LvarStop=SoundStop[sounds]Sound00=./Sound/Spoiler/rp732_speed_brake_deploy.wav[LVars]Lvar00=spoiler sound Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
February 11, 201214 yr Your code doesn't look quite right as you have set your L:var to zero when the a/c is on the ground and your spoiler handle is above 40% (A:sim on ground,bool) (A:Spoilers handle position,percent) 40 > andif{(L:spoiler,number) 0 ==if{ 1 (>L:spoiler,number) 1 (>L:spoiler sound,number) } }els{ 0 (>L:spoiler,number) } Obviously you need (L:spoiler sound,number) to be one otherwise it won't play! Take out the first if{}Also you may need more control variables.vololiberista Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
February 11, 201214 yr Author forgot to metion that I have in the fs9 root sound folder, another folder in it called "Spoiler" with the wav file "rp732_speed_brake_deploy.wav" in itI really appriciate everyone helping me out with this...Im learning little by little...almost thereI updated the xml file to read this from the update vololiberista posted, will get back to see if this makes it happen(A:sim on ground,bool) (A:Spoilers handle position,percent) 40 > and(L:spoiler,number) 1 ==if{ 1 (>L:spoiler,number) 1 (>L:spoiler sound,number) } }els{ 0 (>L:spoiler,number) } Edited February 11, 201214 yr by Bill A Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
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