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Creating transparent texture

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Hello,Well, this isn't my area at all!But how would I go about creating a transparten marshaller?Problem: GSX + AES. AES displays a marshaller, which I would like to hide completely. So I found the textures, I opened them with DTXbmp, loaded alpha channel into the mspaint, changed to black, imported back and I got a transparent person, which is still visible.I want it to completely disappear, see nothing.Is it possible? The model is still going to be there, but I wish to see nothing of it.If yes, please how?

Did you try painting the difuse texture solid black in addition to the black alpha?regards,Joe

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What is a difuse textures? Is that the name for the main texture?If you mean that - funnily, when I edit the saved DXT1 textures again, I see that both texture and alpha are black, although I only edited the alpha from white to black.There is no visible way to me to keep the texture normal and just change the alpha to black.

To make a model transparent, the proper material settings have to be checked for transparencies. Without that, adding an alpha does not do anything since the model does not look for an alpha. If you can find the model you can use ModelConverterX to change it's material settings to transparent.

Not a chance... thx anyway.

Transparency in material is handled differently if it is an FS9 model or FSX. So you need to find that out first. In FSX, I think the default setting for a material is that the alpha on the diffuse ("day") texture is used as reflection map. You have to change the material settings to use the alpha as transparency, and then you can get into trouble with z-ordering (what you see behind the object through the transparent area). You might also have to fiddle around with the backside faces of the marshaller (I think if you just make the front faces transparent, you see "through" the side of the marshaller facing you but then see his "insides" (back face) of the side away from you).scott s..

Edited by scott967

After my own transparency adventures over the year this is how FSX transparencies work in a basic sense:Default settings = opaque, model does not read alpha channel, if alpha channel exists it will not be used.In gMax or ModelConverterX if the setting is changed to "Set Default Transparent" then there opens up a whole new work of settings. Opacity through material settings, alpha channel opacity, Z-bias, etc. If you wanted to simply make something disappear change it to "Set Default Transparent" and create a black alpha channel saved in DXT1 (Alpha). That will make everything in the model that uses the texture you just changed, transparent. Repeat for all textures used in model. Beyond that there is a new issue of re-compiling the model into a scenery library if that is how the object is placed.

Edited by treeman

  • 2 weeks later...

You want this object to be totally invisible? Can you find it with ADE (if it a library object- it might show up)? Do you have Instant scenery 2? it now has exclude box capability. Can you find the library this object is in? Use ModelconverterX to copy all mdl in the library, delete that mdl in the library with library maker, same name. Same library will be there still but with out that model. Object is gone.Best most likely is to use ADE and see if a small, yellow box shows up (library object), right click on it and hit delete, save airport, shut down FSX and recompile airport. restart. But then sometimes some library objects don't show up even in ADE. odd!

Why would you want a "transparent" marshaller? (rather difficult for the pilot to see)????This is coding for "Wait for hand signal on the left hand side- All clear". It is triggered by the marshaller's actual message and overall control is by the connection to ground being on or off.See code below and image.vololiberista

<Gauge Name="Chocks Away" Version="1.0">   <Element>	 <Visible>(L:Sound_G Pushback_6_Played,bool) 1 == (P:Absolute time,seconds) 20 % 10 > ! and (L:GROUND,number) 1 == and</Visible>			<Image Name="marshaller.bmp" Bright="Yes"/>	   </Element></Gauge>

3VlzBGn.jpg?1

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  • 3 weeks later...

Hi guysI have the same issue. I would like to make AES front stair transparent or completely disappear in order to use only jetways from AES. I used DXTbmp , applied alpha channel to texture, and coloured all in black with paint. Now I have a fully transparent stair but when I'm in the spot view (in virtual cockpit i don't have this issue) I'm still able to see his profile 'cause I can see only airport textures through it and not the others objects ones (like my aircraft, trees, airport structures). Any chance to solve it?ThanksGreets

I would like to Set default transparency in model converter but I cannot locate stair vehicle model (.mdl) in fsx directory.

If you want an object to disappear in FSX and know the texture file, eliminating the texture file from FSX with make the object disappear (generally).1. Providing the entire object is textured.2. Copy the texture file outside FSX.3. If the texture file only applies to the object to be eliminated.

Art

I tried it but only texture disappears not the model (i have an all black stair)

If you want an object to disappear in FSX and know the texture file, eliminating the texture file from FSX with make the object disappear (generally).1. Providing the entire object is textured.2. Copy the texture file outside FSX.3. If the texture file only applies to the object to be eliminated.

I'm sorry the simple solution didn't resolve your problem. Whenever I create an object and forget to include a new associated texture, or even just the night texture, in FSX, the object doesn't appear (period) even though it is there. I'm sure there is a reason why this doesn't apply in this situation, but I don't know it. Perhaps someone can tell us.

Art

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