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What is Microsoft Flight? A video "review" I made.

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Kevin,Let me emphasize I really appreciate you making the video and it seems like a wonderful review!However, I may be asking the obvious, but is there any way you could edit out the music and reupload or did you simply record the whole thing as a single track?I was able to watch only ten minutes of it before my lid blew off. The music is really distracting and I'd really like to hear what you're telling us :Sigh:

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Kevin,Thanks for a great first effort. It is good to get some details to see how other FSX users are using Flight. I learned a few new things right away. I did not catch that I could move the plane around like in FSX map, but should have guessed. The engine and music volume does a big disservice to the video. I would encourage a 2nd try with your comments as an overlay on a track where we can control the volume.Great video and good timing with lots of good info. Thanks again.Ray

When Pigs Fly . Ray Marshall .

I liked it. Thought it was honest about what Flight is and isn't.I agree that it's silly to call it an arcade game. It's obviously a simulator. The problem most have with it isn't the lack of simulation of the basics of flight and the aircraft (although there's certainly stuff missing) but it's very limited scope. So there's certainly some fun to be had with Flight and to label it as just flying through hoops would be false.

Edited by bonchie

Im just trying to shed some light on some over looked features. FSX is still better then Flight in many ways, but I can still enjoy Flight along side FSX
Thank you for this - nothing (short of actual experience) beats a good in-game demonstration. Flight reminds me of another genre I like - Truck Sims. Agree wholeheartedly that this is a complement to our other sims, and clearly demonstrates the depth of potential that exists within the platform.

Regards,

Mark

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Good effort on the video, but let's not get carried away. Are you saying that crosswind landings were not possible until Flight?Some of us have been hand-flying, VOR/NDB navigating in real-time weather conditions for years and have been landing in what sure looked and felt like crosswind conditions.
I tried a few cross wind landings in FSX with the settings CRANKED. I though "Wow, this cross wind thing is cake!" and never tried it again. In Flight, its another story. Even with small cross winds, you need to be careful when you land and take off. If your not, things go badly. This as taught me as a virtual pilot to always keep an eye on the winds, something I totally ignored in FSX. Flight is teaching me things I never bothered with in FSX, and those things translate very well into real life!

Kevin Miller

 

3D Artist and developer

I tried a few cross wind landings in FSX with the settings CRANKED. I though "Wow, this cross wind thing is cake!" and never tried it again. In Flight, its another story. Even with small cross winds, you need to be careful when you land and take off. If your not, things go badly. This as taught me as a virtual pilot to always keep an eye on the winds, something I totally ignored in FSX. Flight is teaching me things I never bothered with in FSX, and those things translate very well into real life!
I agree! I never used to pay attention to the winds either in FSX. Can't do that anymore. I actually have to fly into the wind, lower a wing and use rudder to maintain track with the runway. It seems they have modelled weight pretty well too. Some missions have you in an overloaded aircraft and you can feel the difference in the weight and the different CG. On some of the longer flights, after you have trimmed the plane for a given throttle setting, it will actually speed up and start climbing again as you burn fuel. The Hawaii Photobook mission was great. The flight home from the last stop was almost 300 miles and the entire mission took about 4 hours if you didn't skip. I don't think I have ever done a 300 mile flight in a GA aircraft in FSX. Now, if Microsoft would only give me a C172 with a glass cockpit I would be happy!!

Kevin Witt

 

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FLIGHT is great for a quick blast around the skies, if I am short on time. FSX is great when I want to go through a flight plan (even if it is just for an aero-sequence). There is room for both games in my heart and on my PC.
It is a great break from having to set aside a 5 to 8 hour block of time to plan and execute a flight in a complex airliner for your VA with all your stats being recorded with an ACARS program to make sure your fiight was within VA limits!

Kevin Witt

 

pmdgngxpilot.jpg

:sorry: I fly all FVR. Some of the guys "at the office" game me the basics, but I didnt use it so I forgot it.
Just so you know, using VOR's is very much a part of VFR flying.

FAA licensed pilot (APSEL) flying Cessna 172R and Cessna172SPs. Member of EAA & AOPA since 2001

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Just so you know, using VOR's is very much a part of VFR flying.
Very true. VOR is NAVIGATION from point to point, and is still needed in VFR. I dont fly long distances much, and when I do I have lots of maps and GPS's so I never needed to navigate with VOR. Its sort of "old school" but many aircraft still use them.

Kevin Miller

 

3D Artist and developer

I tried a few cross wind landings in FSX with the settings CRANKED. I though "Wow, this cross wind thing is cake!" and never tried it again. In Flight, its another story. Even with small cross winds, you need to be careful when you land and take off. If your not, things go badly. This as taught me as a virtual pilot to always keep an eye on the winds, something I totally ignored in FSX. Flight is teaching me things I never bothered with in FSX, and those things translate very well into real life!
That's probably because you don't actually know how to correctly do crosswind takeoffs and landings. I'm not bashing you, I'm just suggesting that you are inexperienced. You probably don't know the difference between a forward slip and side slip. You probably aren't aware of the proper aileron technique for crosswinds. In your video you mentioned crosswind takeoffs would be so much easier with toe brakes. That's wrong. You don't use toe brakes on takeoff. Ever. You need FULL rudder at the start and proper full aileron in the correct direction depending on the wind at takeoff roll. If wind is coming from the left, you turn the yoke to the left. If wind is coming from the right, you turn the yoke to the right. As you gain speed you ease out some of the aileron control and rudder. You would also never take off with a 19knot tailwind. I believe Flight was indicating the correct runway, and you were using the WRONG runway. Remember that every pavement is actually 2 runways. RWY 36 and RWY 18 use the same concrete, but they are considered opposite runways, for example. You also landed with a 19knot tailwind. Again, this is a no-no. You always land with the runway that is closest to a headwind, and never a tailwind or quartering tailwind. This is basic flying 101.

Edited by Xpendable

FAA licensed pilot (APSEL) flying Cessna 172R and Cessna172SPs. Member of EAA & AOPA since 2001

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Very good observations Xpendable. Yes, I dont have a lot of cross wind experience. Like I said, I never had to deal with it in FSX, so im learning as I go. After I took off in the video, I realized that I should of taken off INTO the wind, not down it. Stupid rookie pilot error, but its one I learned. Its best to learn these things in a sim and not in real life. I dont think making the same error in FSX would of been as costly, and thus I may not have learned from the error. Again, Flight is re-enforcing proper piloting techniques. Thats what a sim should do!

Kevin Miller

 

3D Artist and developer

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However, I may be asking the obvious, but is there any way you could edit out the music and reupload or did you simply record the whole thing as a single track?
I can answer that for Kevin. Flight has no "record" feature at all, so there's no way to "playback" a flight and use FRAPS to record it for later editing.What he had to do was record with FRAPS in real time, fly the aircraft and narrate at the same time.In retrospect of course, he could have recorded shorter segments in real time, then later edited those segments and overlaid the narration...

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

LOL I always had wind toned down or off in FSX so flying in MS Flight is a new experience: no way to change wind conditions! In FSX it didn't matter if I landed on runway 18 or 36 but in MS Flight I really have to take care I am landing in the right direction! It already happened a few times that I noticed the yellow 'diamond' in landing missions was on the other side of the runway and I thought 'That doesn't matter'... But it does! Now of course this says nothing about MS Flight or FSX but only something about me, but I have to say I like it that MS Flight forces me to do things realistic! I am even considering buying rudder pedals...!

Very true. VOR is NAVIGATION from point to point, and is still needed in VFR. I dont fly long distances much, and when I do I have lots of maps and GPS's so I never needed to navigate with VOR. Its sort of "old school" but many aircraft still use them.
I never installed nav radios in my RV. For all the mountain flying I've done, they're not especially useful...... compared to GPS, as they're line of sight, and require higher altitudes....not to mention not being in my desired locations. But, being an old guy such as I am, and the fact that GPS never existed when I started flying..............I've bagged the "old school" ways in favor of GPS since 1993. One of my GPS units did quit though, for a few minutes. Was back in '94.

Edited by LAdamson

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In retrospect of course, he could have recorded shorter segments in real time, then later edited those segments and overlaid the narration...
As it is, the video took over 10 hours to do. First, an hour recording. Fraps only records 3.4GB clips, and I recorded over 115GB of video. All in 3.4GB clips. So I had to splice them all togeather and edit out some things. That took an hour. Rendering the video after editing took another hour. I first did it at 1080P, but the file was HUGE. So I rendered another at 1280x720. Again, another hour.Before uploading the video, I checked it again. 1 hourThen there was uploading the video. That took 3 hours!!! The video file is 3.7GB.Then there was captions for it took about 2 hours.Its a lot of work!!! Thats WITHOUT having to deal with cut scenes and any graphics.

Kevin Miller

 

3D Artist and developer

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