March 26, 201214 yr Maule with 24 or 48 degr flap, airspeed approx 60-65 kts.Using power for controlling height and elevator for controlling airspeed like a "pro".BUT:I seem to more or less always end up with the passenger questionamark whentransporting those "The view is great" people. Can't seem to achieve that smoothtouchdown!Does anyone have a tip?What is your vertical speed at touchdown?How much do you rise the nose when flaring? Olewww.flightsimnorway.com
March 26, 201214 yr Does anyone have a tip?Find an airport with a long runway and practice. Seriously! For tail-draggers I found having a wider view than I might use in a tri-cycle plane helped a lot. If using Kona airport as an example and if my notes are correct, the elevation is 49'. Set weather to calm and clear and takeoff, turn back around to get setup for an approach and then fly down the runway at 69' and hold that elevation, while gaining a sense for the visual clues presented out the windshield and side windows. Fly back around and do the approach at 59', again taking in the visual clues. Drop down to 54', etc. So that you've got the visuals clues picked up.Now that the easy part is over, start turning on the weather effects. The objective is to fly down the runway at runway elev + X, with X being the training goal. First maybe it's 20' above, then 10', then 5' above the runway. But you're not trying to land, the goal is to fly low and slow down the runway line.Practice that a little while and the landings will become easier. And don't forget to do a little work at night! And it really helps to know your elevations for the destination.
March 26, 201214 yr Taildraggers are a bit tricky and require practice.Check this document, maybe you can find useful information to improve your landing smoothness:http://www.supercub....ertechnique.pdfA.
March 26, 201214 yr Maule with 24 or 48 degr flap, airspeed approx 60-65 kts.Using power for controlling height and elevator for controlling airspeed like a "pro".BUT:I seem to more or less always end up with the passenger questionamark whentransporting those "The view is great" people. Can't seem to achieve that smoothtouchdown!Does anyone have a tip?What is your vertical speed at touchdown?How much do you rise the nose when flaring?Lots of help and tips in this post. ! Enjoy.http://forum.avsim.n...ings-perfected/Fred. Frederic Steiner.
March 26, 201214 yr The taildraggers scare me. I keep wondering how the flying heck you are supposed to see anything!I cheat. (outside the plane view) We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
March 26, 201214 yr I cheat. (outside the plane view)I just raise my eyepoint in the taildraggers for takeoffs and landings. Don B
March 26, 201214 yr I cheat. (outside the plane view)I just "lean out the side" (move my eyepoint to the left a bit). And I can still see the gauges just fine.My Saitek X52 joystick has two POV hats, so I have the second one set to moving the eypoint right/left, and forward/back. (You can also use CTRL-A to move your eyepoint to the left.) ~ Arwen ~ Home Airfield: KHIE
March 26, 201214 yr I just raise my eyepoint in the taildraggers for takeoffs and landings. I just "lean out the side" (move my eyepoint to the left a bit). And I can still see the gauges just fine.My Saitek X52 joystick has two POV hats, so I have the second one set to moving the eypoint right/left, and forward/back. (You can also use CTRL-A to move your eyepoint to the left.)I was starting to think I would have to use the force! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
March 26, 201214 yr I was starting to think I would have to use the force!Lol - Track IR would make things such as this so easy... pity Don B
March 27, 201214 yr Author Taildraggers are a bit tricky and require practice.Check this document, maybe you can find useful information to improve your landing smoothness:Thanks! Lots of useful information there. A bit of reading and then practice practice practice I guess.@Meshman Thanks! Will practice the GL + x, I frankly have no clue if Im 1 or 10 feet above ground when flaring. Olewww.flightsimnorway.com
March 27, 201214 yr Look out to the side (10-11 o'clock) a tiny bit when you are the ground before you taxi or takeoff, get a feel for that image. Pay attention to the height of the ground.That's more or less the image you are looking for as you are flaring. Those last couple of feet will become rather clear to you as you get comfortable with the appearance.If you're having trouble leveling off before the flare, try to look further down the runway. Look out ahead as if you are driving a car on the highway.Once you've leveled off start to look a little to the side and set up that familiar image for the flare.Do not that the picture will change on wider and narrower runways so you will need to get comfortable for adjusting for that so you don't level off too high or too low. Pick a wide runway like Hilo to practice and then work your way to narrower runways as you get more skilled at it.The real airplanes can take a surprising amount of abuse, if my first couple of dozen landings were used as an example :Hypnotized:
March 27, 201214 yr Lol - Track IR would make things such as this so easy... pity After using TrackIR 5 in FSX, I can't unterstate the truth in this comment. If Flight had TrackIR support, all maneuvers would be easier. A LOT easier.WildBill
March 27, 201214 yr After using TrackIR 5 in FSX, I can't unterstate the truth in this comment. If Flight had TrackIR support, all maneuvers would be easier. A LOT easier.I've never used TrackIR, so I'm having a difficult time understanding how it is any different from what you have available when using dual POV hats and a few joystick buttons assigned to views.Please understand that I'm not doubting you, as there seems to be a lot of demand for TrackIR support. I just can't get how maneuvers would be any easier.I can "look around" and move my virtual eyepoint just fine with my POVs . . . and this works much smoother with Flight than with FSX (due to my not-so-speedy PC). ~ Arwen ~ Home Airfield: KHIE
March 27, 201214 yr TrackIR allows you to move the eyepoint by moving your head. The movement is amplified because you obviously need to see the monitor. Check out their videos on their website for a demonstration.If you turn your head a little to the left, the eyepoint will rotate left.If you you lean back and left and keep looking ahead, then you'll press up against the glass and lean back in your virtual seat in your virtual plane.If allows very fluid and very natural control of your eyepoint. The biggest challenge IMO is getting used to the amplification of your head movements, and the amount of amplication is very configurable.It would be very helpful in the Stearman.
March 27, 201214 yr Yes, way different and better than using a POV hat /buttons.It it a very natural movement as Oracle described. Very much more like real word, which adds to the immersion aspect.Want to glance down a little further to see the instruments better? A slight movement of the head down, your eyes following the movement till you see what you want to see. Want a better look at one of those instruments? Lean in like you would naturally do for that better look.And the speed at which you look around - determined by how fast you move you head - slowly or quickly.You mentioned in taildraggers, you like to move the eyepoint out the left side somewhat to see the runway better? With Track IR, just lean left moving your head left, and there you go - very natural. In my case, I move the eyepoint up to see over the nose - with Track IR, I would just raise up somewhat in my position.When I am landing and I am on the downwind leg, and I want to glance behind me out to my left to check my orientation compared to the runway - currently I have to hold my POV hat and wait for it to pan around until I see the part I want to see, then either pan it back around waiting again - or hit the reset viewpoint button. With Track IR, I can quickly look back like one would do naturally in real life, then quickly look back forward again. Very natural.The real beauty and functionality of this device is hard to describe in words, as Oracle mentioned probably the best way to get a feel for what it really does do, is to view the video demonstrations at the Natural Point website.Since getting my first Track IR device as several years ago, I swore I would never fly without it. Until Flight came along, I didn't- and for me when I launch Flight, it is like taking a major step back in time - and I don't care for that part of it at all. I hate having to use what is to me now somewhat archaic way of looking around. Track IR is much more real, much more natural, simulates looking around much better, than moving a hat with my thumb. It has become so second nature for me, I never really even think about it whilst flying it is like I really am doing all that looking around for real.I personally think it is one of the greatest peripherals to come along for flight simming, I rank it right up there with the joystick. In fact, the best way for a non Track IR user to relate to how it feels for a Track IR user to not have it supported in Flight , would be to imagine they released Flight with keyboard/mouse support only, no joystick support.I would highly recommend anyone that is into flight simming on a regular basis, and of course has other sims like FSX or others, like combat flight sims - seriously consider checking this device out. Most folks that have that I have seen feedback from, like WildBill, echo the same sentiment - I have seen a couple, and by that I mean a rare one here and there, that it just was not for them. I do know when ordered direct from Natural Point, they have a 30 day return offer - not sure if there are restocking fees associated or not as I did not read that far into it when I ordered the TIR5 recently, but they do offer it. Don B
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