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olealm

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Everything posted by olealm

  1. Would also recommend Smartsound: http://www.smartsound.com/royalty-free-music/?search=atmospheric
  2. Also called a "photo"
  3. Ok thanks, world-models on top of the other libs just to be safe, then?
  4. Can Libraries be placed wherever in scenery_packs.ini, or is there a "rule"?
  5. Hehe, past few weeks have been almost proper cold, temperatures between -2 and -10C. Now 30cm of dry snow and blue skies, too. I really don't understand why you chose December instead of now Oh, and apologies if I made the impression there are almost no red roof-tops in Norway. It is probably around 50% "red" and 50% Grey/Dark. No matter what, it is great as is.
  6. Yes, Bergen looks fantastic in Beta1, thanks again (The blue smog generated by the DTH plugin is just about how it looks for real in the present cold weather)
  7. How could I miss this, Beta1 on its way. Oh and great news about our good neighbours in the east!
  8. Thanks Tony, that really made the difference. 4 times beautiful scenery right there! Can't wait for Beta1
  9. I just love the new Norway, even in Alpha2. Based on real data is so much better than "plausible", so thank you for your hard work! Will be happy with it excactly as it is now, but if striving for perfection is in order: An item on the wishlist would be the houseroofs toned down a bit (using other models?). I would say more than half of the houses in Norway have dark/grey houseroofs. Below is a pic of the city of Kristiansand in Norway Pro (world models?): And in real life:
  10. Yes, a definate improvement over A1, well done! To nitpick (in the most possible humble way) I would agree that the shadows maybe are a bit too dark. They are quite easy to spot if the number of objects setting is not very high/at max. And studying the landscape below is excactly what I do with an addon scenery like this: With extreme settings, it is pure joy, and my soon 2 year old computer cope with extreme settings surprisingly well. Guess they invented 64bit for a reason :
  11. Downloading now, soon ready to check it out. Good times
  12. Good news! I would've voted for the vegetation in residential areas version. Bergen looks better in you last pictures imo. Anyway, great idea to make two versions. Looking forward to an even more livly hometown I've flown quite a few GA trips up north lately. With UHD, Norway Pro and freeware airports (user tdg at .org have made quite a few great freeware norwegian airports), what an great experience it is, even in the Alpha1 version!
  13. Ok great, thanks! Looking forward to the next beta,then
  14. Thank you so much for NorwayPro! As a norwegian I really enjoy it. I might have a problem though. Comparing against your pic no 2 in post #19, my home town of Bergen does not look as good as yours (the landscape is "flat", missing vegetation, tall buildings etc.): I have installed the required Libs and use HD Meshv3 and UHD Mesh v1: (Addon Airports) (Default Airports/Areas) SCENERY_PACK Custom Scenery/3D_people_library/ SCENERY_PACK Custom Scenery/CDB-Library/ SCENERY_PACK Custom Scenery/RD_Library/ SCENERY_PACK Custom Scenery/RE_Library/ SCENERY_PACK Custom Scenery/The_Handy_Objects_Library/ SCENERY_PACK Custom Scenery/world-models-master/ SCENERY_PACK Custom Scenery/OpenSceneryX/ SCENERY_PACK Custom Scenery/ruscenery/ SCENERY_PACK Custom Scenery/ff_library_extended_LOD/ SCENERY_PACK Custom Scenery/flags_of_the_world/ SCENERY_PACK Custom Scenery/R2_Library/ SCENERY_PACK Custom Scenery/Europe_Library/ SCENERY_PACK Custom Scenery/w2xp_norway-pro/ SCENERY_PACK Custom Scenery/w2xp_denmark-pro/ SCENERY_PACK Custom Scenery/w2xp_Europe/ SCENERY_PACK Custom Scenery/zzz_uhd_global_scenery1/ SCENERY_PACK Custom Scenery/zzz_hd_global_scenery3/ SCENERY_PACK Custom Scenery/zzz_Treelines_Farms_Europe_v2/ I am a X-Plane newbie; is there any obvious fault in my scenery_packs.ini?
  15. Yes, HDR ended up as OFF here too. I have tried adjusting HDR settings, but I just can't make HDR look natural.
  16. I've heard the rumors of this tool being very advanced, doing all kinds of advanced calculations and high level computing. But in reality I think it more or less scans the scenery.cfg file and then copies/archieves files. That's it. I would expect at least it knew that Orbx also fiddles with terrain.cfg and autogen descriptors. Anyway, as a simple-to-use backup tool - definitely. As a tool to move general scenery addons from one version to another - yes. But as a tool to backup all scenery's, including Orbx, in v2.5 and restoring into v3.0 - nope. As it is today you will have to manually copy the Autogen folder and terrain.cfg after restore in v3.0 and that part was not even mentioned by the developer. So, it is not working 100% for Orbx stuff, but it would probably not be a difficult task to implement.
  17. FSCubed didn't quite do it in my sim. I made a fresh backup in v2.5 (Yes, took quite some time!) and restored it into v3.0. All non-FTX scenery was by the way put in a new folder inside P3D3. All Orbx was put where it should in the ORBX folder inside P3D3. One obvious problem at startup was that there was no ocean! Turned out that the "Autogen" folder and the terrain.cfg file was still Prepar3D v3 original. I copied that folder, and terrain.cfg, manually from Prepar3D v2 and viola! Yesterday a new version of FTX Central version was released, now with support for Prepar3D v3. So maybe recycling the active region in FTX Central would have corrected the Autogen and terrain. cfg (?). All in all... as a backup tool this is a great tool. But migrating from one version to another.. not so sure. Since there was a problem, I might start over and install everything from scratch when all addons have been released with support for Prepar3D v3. I would then KNOW that everything in in tiptop shape.
  18. Maybe an extra carriage return, would give pleny of room for a good read between the lines.
  19. Thought I posted a link directly to the post with the download link? Oh well, you probably have by now Looks like the problem is still there with 1.18.6, though..
  20. Have not seen this myself (yet) so still on 1.18.5, but dev released a 1.18.6 not having this 10 sec limit. Worth a try maybe..: http://www.simforums.com/forums/forum_posts.asp?TID=51364&PID=322980&title=why-doesnt-work-worldcamera#322980
  21. No, the shimmering is still there, at least on my sim. Only 4 to 8x SGSS in NI or DSR fixes that. But the fight over the z-position is greatly reduced, so thanks to 'Slayer' who mysteriously found this! A "Real life" example of the difference (you need to watch in FullHD to clearly see the difference): (This is Freeware airport ENBR Flesland from the Airport of Norway pack, btw)
  22. Name: Exploring the Fantantastic Prepar3D Simulator World! (1) Category: P3D Scenery Date Added: 05 April 2015 - 10:37 PM Submitter: olealm Short Description: None Provided Flight around Stavanger, Norway. Exploring AI Ships from the Diamond DA42. Simulator: Lockheed Martin Prepar3D v2.5 (12945) Addons: - Airports of Norway (Freeware) - Norway GA Airfields (Freeware) - 130 AIShips and Ship Traffic (Freeware) - Alabeo Diamond DA42 - FTX Global - FTX EU Norway - REX Texture Direct - REX Essentials+OverDrive View Video
  23. Almost had me there, almost
  24. What a fantastic video! Nice light! And just another proof that videos on YT is a stuttering mess (ok, exaggerating a bit), especially in panning shots. The downloaded video was way smoother. Using a 780Ti in 1080, but will try your settings. In "screenshot mode", unfortunately I need NI 4xSGSS too, ref the resolution.. You are probably tired of all the questions, but can I ask what is your Nvidia CP settings? Sync enabled (not 1/2 refresh rate I recon, since your monitor is 30Hz)? And, are you using REX for other textures than clouds?

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