May 8, 201214 yr With AA turned off, my FPS are much higher but still not at my desired FPS. I always lock down at 30FPS and it hovers around 25. Stuttery and low FPS> Then why wouldn't it be possible to create some kind of config manager to lower some of the complexity settings? I have a similar set up to you Ben, including a GTX 580, and not experiencing any FPS drop at all. I have the same CPU but clocked @ 4.5. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
May 8, 201214 yr I always lock down at 30FPS and it hovers around 25. Send me a situation and tell me how many FPS are you getting. Use either MS default AC or NGX default livery. Stuttery and low FPS> Make a video with an external camera to present the problem, stuttery is always in the eye of the beholder. Low FPS - yes if I load it - looking at the center of KLAX from the NGX VC, I'll be getting around 19fps.
May 8, 201214 yr Author stuttery is always in the eye of the beholder. I am just about to give up. I just now turned my AA down to 8X multisample without any SS or SGSS. Frames are around 25-30 but a bit of stutters.
May 9, 201214 yr I am just about to give up. I just now turned my AA down to 8X multisample without any SS or SGSS. Frames are around 25-30 but a bit of stutters. I have 8xS & 2GSS with frames limited to 30 inside FSX and maintain 25-28 FPS and that's with a 30 inch monitor, the same one you recommended to another poster not to get due to frames per second loss. :Thinking: Andrew Dixon"If common sense was compulsory everyone would have it but I am afraid this is not the case"
May 9, 201214 yr Andrew, that is a calming thing to read. My 27inch Catleap should be arriving some time in the next weeks, so I hope that the performance loss won't be too noticable, going from 24inch.
May 9, 201214 yr Andrew, that is a calming thing to read. My 27inch Catleap should be arriving some time in the next weeks, so I hope that the performance loss won't be too noticable, going from 24inch. Hi Srdan,I don't think you will have any problems, the bigger monitors are great! Andrew Dixon"If common sense was compulsory everyone would have it but I am afraid this is not the case"
May 9, 201214 yr Commercial Member I just now turned my AA down to 8X multisample without any SS or SGSS. Frames are around 25-30 So it appears all the suggestions about the AA were correct, since your fps are now fairly good. but a bit of stutters. You can try raising the "Anti Pop-up" slider on the Addon Manager, this will increase the loading range of smaller objects, which should reduce stuttering, at the cost of more load on the graphic card. Setting it all the way to the right, will force every object in the scenery to be loaded at the maximum scenery range of 16.0 NM, and not to be discarded ever, until you exit from the area. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 9, 201214 yr Author So it appears all the suggestions about the AA were correct, since your fps are now fairly good. Is there any chance that we could have a config manager? I just enjoy having more control over the airfield complexity.
May 9, 201214 yr Commercial Member Is there any chance that we could have a config manager? I just enjoy having more control over the airfield complexity. As said already, since your problem wasn't caused by the scenery at all, but your AA setting, nothing in the scenery config could have fixed this, since the scenery is as optimized as it could, and removing objects (which is what a "config manger" might do), will not change much, since your problem was NOT caused but the scenery polygonal complexity, but the usage of advanced materials and their associated shaders, which put heavier requirements on your GPU, so it might not afford the higher AA settings. Since the usage of shaders is intrinsically tied on every scenery part, a config manager won't help at all. In fact, it might be even *worse*, because we should basically let you choose between the current version, and a whole new set of objects, made with FS9 techniques. And, guess what, since the FS9 version performs WORSE on FS9, you can imagine how bad it will perform on FSX, and it will look works on top of that. This because on the FS9 version, to "simulate" the use of shaders, had to increase the polygonal complexity compared to the FSX version, we had several complains about the FS9 version not performing well, but NOBODY ever complained about the FSX version. In, most of the users are amazed how well KLAX perform in FSX, considering how it looks and how big the airport is, you are reporting good fps too, once you turn off the more expensive AA modes, which was to be expected and, as I've said, it's an indication how good the scenery is able to take advantage of the GPU. So no, no config manager is needed, because the scenery is not the problem, the problem was your AA setting and, since this can be controlled with the video card control panel already, there's nothing to be set in the scenery. With the Anti-popup setting, you can control the loading strategy of all smaller objects, which might be cause some of the stuttering, And, many objects of the scenery respond to the FSX Scenery Complexity slider, which is another reason why a "config manager" is not needed. And, many objects automatically switch off either by distance and/or by altitude or both. You might expect that a scenery config manager could be needed, just because you might have seen it in other sceneries, but they don't have any other choice, because in order to turn on/off items they need to remove specific .BGL files and the FSX .BGL format (if used natively) doesn't allow for any interactivity like turning on/off objects depending on distance, altitude, complexity, etc, so the only choice is to remove .BGL file and force you to restart. Since most of the scenery doesn't use .BGLs in the first place, and the optimization is made dynamically and automatically with the Addon Manager, the scenery is already faster than anything comparable in size, and we don't need a separate utility to turn on/off .BGL files and requires an FSX restart, and with the Anti-Pop up setting, you can control in real time, without any restart, the loading strategy of the objects. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 9, 201214 yr Author As said already, since your problem wasn't caused by the scenery at all, but your AA setting, nothing in the scenery config could have fixed this, since the scenery is as optimized as it could, and removing objects (which is what a "config manger" might do), will not change much, since your problem was NOT caused but the scenery polygonal complexity, but the usage of advanced materials and their associated shaders, which put heavier requirements on your GPU, so it might not afford the higher AA settings. Since the usage of shaders is intrinsically tied on every scenery part, a config manager won't help at all. In fact, it might be even *worse*, because we should basically let you choose between the current version, and a whole new set of objects, made with FS9 techniques. And, guess what, since the FS9 version performs WORSE on FS9, you can imagine how bad it will perform on FSX, and it will look works on top of that. This because on the FS9 version, to "simulate" the use of shaders, had to increase the polygonal complexity compared to the FSX version, we had several complains about the FS9 version not performing well, but NOBODY ever complained about the FSX version. In, most of the users are amazed how well KLAX perform in FSX, considering how it looks and how big the airport is, you are reporting good fps too, once you turn off the more expensive AA modes, which was to be expected and, as I've said, it's an indication how good the scenery is able to take advantage of the GPU. So no, no config manager is needed, because the scenery is not the problem, the problem was your AA setting and, since this can be controlled with the video card control panel already, there's nothing to be set in the scenery. With the Anti-popup setting, you can control the loading strategy of all smaller objects, which might be cause some of the stuttering, And, many objects of the scenery respond to the FSX Scenery Complexity slider, which is another reason why a "config manager" is not needed. And, many objects automatically switch off either by distance and/or by altitude or both. You might expect that a scenery config manager could be needed, just because you might have seen it in other sceneries, but they don't have any other choice, because in order to turn on/off items they need to remove specific .BGL files and the FSX .BGL format (if used natively) doesn't allow for any interactivity like turning on/off objects depending on distance, altitude, complexity, etc, so the only choice is to remove .BGL file and force you to restart. Since most of the scenery doesn't use .BGLs in the first place, and the optimization is made dynamically and automatically with the Addon Manager, the scenery is already faster than anything comparable in size, and we don't need a separate utility to turn on/off .BGL files and requires an FSX restart, and with the Anti-Pop up setting, you can control in real time, without any restart, the loading strategy of the objects. Thank you for the explanation. As graphics hardware improves, should we see an FPS improvement around better GPU optimized FSDT airports?
May 9, 201214 yr Commercial Member As graphics hardware improves, should we see an FPS improvement around better GPU optimized FSDT airports? Yes, that's the main point: since GPU power increases faster than CPU and it's easier for users to replace a video card than a mainboard+cpu+ram, by making sceneries more dependent on the GPU, this sceneries have more room for growth. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 9, 201214 yr Author Yes, that's the main point: since GPU power increases faster than CPU and it's easier for users to replace a video card than a mainboard+cpu+ram, by making sceneries more dependent on the GPU, this sceneries have more room for growth. Well, I guess that idea is more logical than offloading GPU work to the CPU.
Create an account or sign in to comment