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addon scenery organization

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My addon scenery folder is getting pretty cluttered with entries. I did some searching but I was still confused. I was wondering if I could create folders containing related addon sceneries such as "US Military Bases" or "Southern California" and combine the scenery folders that I use as a group in the parent folder. Will FSX recognize this and all me to add the amalgamated areas as an active scenery group?

 

I hope I explained this in a coherent manner.

 

Thanks.

 

M. Slim

I have created different areas and I place all the scenery and textures into these folders. So lets say I have a Hawaii folder I just place all the bgl files that I have for that area into that scenery folder this includes all add-ons for that area. I know if I want to take something out it can be quite a chore figuring out what is what. But buy doing this I have less entrees in my scenery folder.

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

Try Scenery Config Editor. It allows you to group scenery areas which you can acitvate as a group. Only problem is it stores the group info within scenery.cfg and some 3rd party programs will strip it out.

 

scott s.

.

You can place scenery in any folder as long as the structure follows basic rules. Create a folder with a name of your choice and place it anywhere (although normally this would be within the addon scenery folder in FSX). Within this folder, create a folder named "scenery" and a folder named "texture". Place all scenery (.bgl) files in the scenery folder and all texture (.dds or .bmp) files in the texture folder. Then activate the named folder in the FSX scenery library. If the scenery has been previously installed and activated in the scenery library, it should be deactivated first. If the files were previously installed in the AddOn Scenery\scenery and texture folders rather than another subfolder, they require no deactivation. If the scenery uses textures in the AddOn Scenery\texture folder shared with other scenery, these textures do not have to be duplicated in the texture folder within the newly created named folder.

 

It doesn't matter how many layers of folders are used as long as the folder activated in the FSX library only contains a scenery and a texture folder with the texture folder being optional.

 

Art

  • Author

Thanks for the excellent suggestions. I can see the downside of having too many files amalgamated that you can't trouble shoot a problem. I have tentatively created a "Southeast Military Fields" folder to see how it goes. Will also explore Scenery Config Editor as well.

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