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Does any scenery work on top of photoreal scenery?

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I have both megascenery areas as well as bluesky. Megascenery can use the default Microsoft scenery...everything's a bit large but it works well ('cept San Diego where the buildings on final to 27 are a bit...umm...obstructive :) ). Just wondering if any other dynamic scenery works on top of photoreal scenery. I understand that you can have some small areas such as airports that can override the photoscenery. I'm just looking for buildings/trees/lights, etc.

 

Thanks.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Yup, Earth Simulation's Treescapes works over the UK photorealistic scenery, putting trees where they match the placement of the real trees. You can see it on this video I made:

 

 

Al

Alan Bradbury

Check out my youtube flight sim videos: Here

You can place any scenery objects on top of photo-scenery or you can create custom autogen using Autogen Annotator to cover photo-scenery.

  • Author

You can place any scenery objects on top of photo-scenery or you can create custom autogen using Autogen Annotator to cover photo-scenery.

 

If you put another layer on top of the photoscenery then it obliterates the photoscenery, yes? I'd like to get the buildings/trees, etc. from another scenery layer and still be able to see the underlying photoscenery.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

I think Ultimate Terrain X works with the addition of roads and better shorelines and streetlights, traffic lights.

 

Best regards,

Jim

  • Author

I think Ultimate Terrain X works with the addition of roads and better shorelines and streetlights, traffic lights.

 

I've been thinking about UTX for some time as a default for places I don't have any scenery for. Does it work on top of photoscenery? I didn't think it did but not sure why I thought that.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

If you put another layer on top of the photoscenery then it obliterates the photoscenery, yes?

 

No.

 

Here is a line of animated wind turbines on top of photo textures:

 

animatedwindturbines.jpg

Things you make with Flight 1's Instant Object Studio sit on top of photorealistic terrain too incidentally, if you fancy getting creative.

 

Al

Alan Bradbury

Check out my youtube flight sim videos: Here

  • Author

Things you make with Flight 1's Instant Object Studio sit on top of photorealistic terrain too incidentally, if you fancy getting creative.

 

Creative...groan...too lazy for that. LOL. That's an amazing product. Might stir me to unlaziness. Do you know if you can make your created objects available for other folks? What I'd like to do is team up with other like minded folks to fill out some airports and areas. That product looks like it makes it simple enough if it can be packaged up and uploaded. But I don't think I'd go to the trouble if it was just myself working alone. Not enough time in the whole world.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

I've been thinking about UTX for some time as a default for places I don't have any scenery for. Does it work on top of photoscenery? I didn't think it did but not sure why I thought that.

 

It works on top of my Southern California MegaScenery. It's landclass so it should be placed lower in the scenery library than the MegaScenery.

 

Best regards,

Jim

  • Author

View PostGregg Seipp, on 25 June 2012 - 09:34 AM, said:

If you put another layer on top of the photoscenery then it obliterates the photoscenery, yes?

 

No.

 

I did some searches and some other posts seem to say that UTX autogen does not show on photoreal (e.g. Bluesky)......

 

http://forum.avsim.n...-bland-scenery/

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Gregg, the scenery highest in the order will get priority. So if the photo scenery has an exclude (and you can almost bet it does) and it is above your scenery with A/G it will exclude it. You might want to try to put the photo scenery below the A/G scenery. I cannot say 100% that this will work but it is worth a shot....

 

I have found that some photo scenery's work well with addon airports and some do not. For example, FSDT KLAX works well with MSX So Cal photo scenery. FSDT KLAS has minor issues with MSE Las Vegas tho (the airport is on a slight plateau). In both cases the airport scenery is above the photo scenery in the scenery order.

 

Good Luck

Al Stiff

  • Author

You might want to try to put the photo scenery below the A/G scenery. I cannot say 100% that this will work but it is worth a shot....

 

Yeah, the trick is to find some scenery where the autogen is separate from their land. Then you could put the autogen above the photoscenery and leave the land below. I don't know if that's possible and I don't know if it's in their mindset to do it that way.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

Gregg, the scenery highest in the order will get priority. So if the photo scenery has an exclude (and you can almost bet it does) and it is above your scenery with A/G it will exclude it. You might want to try to put the photo scenery below the A/G scenery. I cannot say 100% that this will work but it is worth a shot....

 

No, no, no. It's shorter than a thousand times No! Terms get thrown around improperly and I could write a lot, but I'll try to be brief as breakfast is almost ready.

 

There are textures for FSX. Some are the default style 1.2km type and there are photo based textures. Whichever texture set is in use will display any autogen that is assigned to that texture. Photo based textures will (99% of the time) take rendering priority over the default style textures. Layering in the scenery library will have no effect, photo textures take priority. If the photo textures do not have any autogen assigned to them there is no manner or method to get the default style autogen to appear.

 

There is the bantering of term "scenery objects", but one needs to understand that these can be autogen or MDL/generic buildings. Objects that are from a model (MDL) or generic buildings are not assigned to an individual texture. Thus they can appear over default or photo textures.

 

Placing autogen (auto generated) objects, such as trees or buildings onto a texture, be it default or photo can be accomplished with the Autogen Annotator from the SDKs. There are/were some other tools that can be used to place autogen. Most are not user-friendly.

 

Placing scenery objects, either MDLs or generic buildings can be done with some of the design tools available. Some of the tools are free, some are not. Just as the designing of the MDLs can be done with free or pay tools.

 

I'd type more, but my Cream of Wheat awaits me...

The OP said he didnt want to hand place autogen. He asked

No, no, no. It's shorter than a thousand times No! Terms get thrown around improperly and I could write a lot, but I'll try to be brief as breakfast is almost ready.

 

There are textures for FSX. Some are the default style 1.2km type and there are photo based textures. Whichever texture set is in use will display any autogen that is assigned to that texture. Photo based textures will (99% of the time) take rendering priority over the default style textures. Layering in the scenery library will have no effect, photo textures take priority. If the photo textures do not have any autogen assigned to them there is no manner or method to get the default style autogen to appear.

 

There is the bantering of term "scenery objects", but one needs to understand that these can be autogen or MDL/generic buildings. Objects that are from a model (MDL) or generic buildings are not assigned to an individual texture. Thus they can appear over default or photo textures.

 

Placing autogen (auto generated) objects, such as trees or buildings onto a texture, be it default or photo can be accomplished with the Autogen Annotator from the SDKs. There are/were some other tools that can be used to place autogen. Most are not user-friendly.

 

Placing scenery objects, either MDLs or generic buildings can be done with some of the design tools available. Some of the tools are free, some are not. Just as the designing of the MDLs can be done with free or pay tools.

 

I'd type more, but my Cream of Wheat awaits me...

 

So if I place ORBX PNW above MSE Washington State in my scenery library I will still get photo scenery instead of ORBX textures?

 

Yeah, the trick is to find some scenery where the autogen is separate from their land. Then you could put the autogen above the photoscenery and leave the land below. I don't know if that's possible and I don't know if it's in their mindset to do it that way.

 

And you would need to hope that the auto gen matches the photo below. If not you have trees and buildings on the runways and so on.

Al Stiff

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