July 24, 201213 yr Since the land class system was introduced about a dozen years ago, terrain has become more varied and attractive. With autogen (FS8), the ground was filled with objects and the FS world become more realistic. There is one element that has been missing and that is hydrographic features: rivers, streams, lakes, ponds, lagoons, reservoirs with their dams, wetlands, marshes, canals, etc. Sure, the U.S., parts of Canada, and some countries in Western Europe had these elements, but the rest of the world was mostly devoid of them. People have been flying over large parts of the FS world and most have probably never even noticed how glaringly obvious was the lack of water features. But, I did notice and lamented this. Water is such an important part of the terrain and adds a lot of realism to the scenery. Which is why I have been Wowed! by the improvements in Hawai'i and Alaska. Of course, since they are in the U.S., data sources are more complete than for much of the world, Yet, if you are familiar with terrain creation and design for FS, you will quickly understand that there is a lot more here than data sources. These features have received a lot of attention and work, and they are extremely varied and very appealing. Not everybody will appreciate or care about this, but it is clear that a lot of effort was put into this aspect of the terrain. Best regards. Luis Hot, humid Caribbean paradise!
July 24, 201213 yr Now you made me even more thirsty about tha panel for the Cub, and news about the upcoming - in three months - region :-) Very nice screens! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 24, 201213 yr I too appreciate the work that has gone into Flight as far as including terrain features, but I have one complaint about their approach. The shorelines are glaring. In my opinion, the textures chosen for both salt and fresh water lakes, rivers, streams, bays, oceans are not very realistic and stick out like sore thumbs. Your fourth pic shows this very well. Maybe this will be toned down in future updates. As with the rest of the program, it's not a deal breaker for me, however. Just something I've noticed. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
July 24, 201213 yr ... Water is such an important part of the terrain and adds a lot of realism to the scenery. Which is why I have been Wowed! by the improvements in Hawai'i and Alaska. Of course, since they are in the U.S., data sources are more complete than for much of the world, Yet, if you are familiar with terrain creation and design for FS, you will quickly understand that there is a lot more here than data sources. These features have received a lot of attention and work, and they are extremely varied and very appealing. I'll admit I am impressed by Flight's water details. It looks far better than any sim I've seen before. There's no place like this place, so this must be the place.
July 24, 201213 yr Again, think of how much work 3PD's had to do to make the default FSX ground textures and terrain work well with their more advanced and detailed scenery's. Yet here flight sits and most of the work has already been done! I suspect I would be ecstatic to have Flights already existing assets to work with if I was a scenery designer. The places where they were constrained to fall short would be an obvious place to start. But sometimes Flight gets it very right. Take a close look and walk-through of Mcgrath Airport in Flight for a gander at some of the things possible, including working streetlights. Hidden gems. If the Flight team had done... lets say, 30 (yes I am being greedy) airports in Alaska with that level of detail, they could have (quite rightly) slapped anyone complaining with a big wet fish. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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