August 5, 201213 yr Figure small towns make about 5 to 10 customized items just lack photos of the airports or I would build them. Not sure where you're building airports but have you tried Google Earth for images? Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 5, 201213 yr Hi Gregg I think installing the service packs may solve the crashing problem. Annotator will load the PR and draw the squares on it for you so you will know the boundaries. The difference between autogen and scenery object placement can be summed up by their differences. Autogen saves information as .agn files Autogen can create buildings based on a footprint you define with the annotator (although they are only rectangular) Autogen randomly selects the particular objects (although you can select from a particular set eg coconut trees, or elm trees) Scenery objects placement is saved as a .bgl (this can be used in any scenery as the bgl simply stores the location of the object and what object to draw so the scenery used is irrelevant) Each scenery object can be specified exactly as you want it. Scenery objects can't do the same custom buildings that autogen can create. I'd recommend placing autogen for areas up to 5 miles from the airport. Believe it or not this would actually be quicker to do than using IS2 to place individual objects. With the airports I make I will only place vegetation and objects directly around the airport, any further out and I use autogen. If you want an example of autogenned PR scenery try downloading one of my free sceneries from here: http://www.antsairpl...om/scenery.html I'd recommend Roadvale or Watts Bridge. These both cover reasonable areas of PR around the airfields with scenery objects around the airfields and autogen filling out the surrounding areas Thanks for this. It makes a substantial amount of this stuff clear. I'll have to work on getting the service packs in this week and then try out an airport. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 6, 201213 yr Author It should make no difference which textures you annotate. As far as I understood this, the resulting .agn files will work with any photoscenery. Photoscenery usually is very exact. So a wood or house in scenery A would match a wood or house in scenery B. If anyone does an annotation for our sceneries that would be very welcome! If you manage to annotate a whole region (i.e. one download unit), I would be happy to host them on our site, of course. Good luck! Sorry, I've been out of town this past weekend so I'm just catching back up on what has been discussed since Friday. This post in particular is one I wanted to reply to. This is the biggest question that I have and would like to know if this is confirmed. Will the agn files generated by FSX Annotator work for any Photoreal scenery? Can I generate the agn's from any photo source and have them work on my SimSavvy scenery or do I actually need to annotate the SimSavvy stuff itself? What's being said here says it shouldn't matter but before I spend 2 days or something annotating non-SimSavvy scenery to use with SimSavvy just to find out it doesn't work, it would be nice to just know for sure before then. Thanks! Regards, Kevin LaMal "Facts Don't Care About Your Feelings" - Shapiro2024
August 6, 201213 yr The filename of an agn file determines its geographical position. It will display if there is a photo bgl at that position, it doesn't matter how the photo bgl was created.
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