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kjb

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About kjb

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    http://www.kb-sim.com
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    Prescott, AZ

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  1. I've stuck with the USGS public domain photography because the others can't be bothered to reply to requests. I bought a subscription to GlobeXplorer and gathered small images to form a large one, and asked about permission to distribute for FS9. There was no response. I tried another source and again, they didn't respond to emails. At that point, I decided to stop sending them money and stick to areas that USGS covered. I haven't been impressed with the sales people at GlobeXplorer/AirPhotoUSA. They can't be bothered to respond, so I figure they don't want my money.
  2. I tried re-installing the SDK SP1 and the default.xml file was not in the Autogen SDK folder. When I copy it over, it doesn't load. If I load it manually I get an Open Error message "AceXML Parser Error: Autogen - line 2, col 0. HRESULT=0x83600fb7".GRRRRRRR!!! They don't make this easy.
  3. Luis, thank you! I really needed that information. Thanks for taking the time to put the tutorial together.I do have a question. I don't see anything about loading libraries and the annotator on my system has the button for libraries grayed out. The box below says 'MSXML error'. Any ideas?
  4. The generic T hangars aren't models contained in a scenery library. They're generic xml buildings. They get made and placed with a few lines of code. Most of the other non-autogen buildings you see are models that Instant Scenery can access.
  5. This one sure is easy to use for photo sceneries!
  6. I would guess it's a business decision, expecting people to move on to the newer version. Sometimes things don't go as expected. I've tried FSX a few times, but spend 99% of my time with FS9. I also do freeware photo sceneries as a hobby and don't have any plans to do FSX development. I'm not trying to make money at it and don't see any reason to spend time on something I'm not going to fly. My 'market' is me and anyone else who happens to want the sceneries. If I was trying to make a living at it, the decision would be tougher.
  7. A flatten will just make the elevation flat, not eliminate autogen. Try using Sbuilder and putting in a grass land class polygon, with no autogen. That will get rid of the buildings and trees.
  8. Under the taxiway properties, select 'link type' and pick closed.
  9. It seemed to work when I tried it. The elevation appears to have stayed at the airport elevation even though I placed it lower.http://www.users.qwest.net/~burnskevin/laketest.JPGI placed two small lakes here. The airport flatten took precedent over the lake elevation.
  10. Try these settings:[GRAPHICS]FULL_SCREEN=1PERFORMANCE_MODE=0DEF_PERF_MODE=6TEXT_SCROLL=1AUTO_LOD=0DETAIL_TEXTURE=2WATER_EFFECTS=0TERRAIN_USE_VECTOR_MAP=1TERRAIN_USE_VECTOR_OBJECTS=0EFFECTS_QUALITY=2GROUND_SHADOWS=0SMOOTH_VIEW=1IMAGE_SMOOTHING=1TEXTURE_MAX_LOAD=1024COCKPIT_HIGH_LOD=1AIRCRAFT_SHADOWS=1LANDING_LIGHTS=1IMAGE_QUALITY=0TEXTURE_BLDG=1TEXTURE_GND=1TEXTURE_WATER=1AIRCRAFT_TEXTURE=2SEE_SELF=1TEXTURE_QUALITY=3LOD_TARGET_FPS=30NUM_LIGHTS=8[TERRAIN]TERRAIN_ERROR_FACTOR=100.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=21TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=5TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=0TERRAIN_DEFAULT_RADIUS=9TERRAIN_EXTENDED_RADIUS=9.5TERRAIN_EXTENDED_LEVELS=5
  11. A C172 at gross and 7000' is going to struggle. Density altitude could put the Cessna near its ceiling before it leaves the ground. You might try a lighter load or something turbocharged. Something like the default Mooney won't have any trouble climbing out of Flagstaff. Having said that, FS9 is a bit conservative on the C172 climb rate under those conditions. It's a dog at those altitudes, but not quite that bad.
  12. There is a Georender FS2002 version.See http://www.lagosim.com/default.asp?act=sch...100005〈=eng
  13. AGenT is a really nice annotator (http://my.chillstation.de/fs/index.php?id=24). It's really simple to use and the results are very nice. One really helpful tool is the 'forest detection'. You set parameters for it to place vegetation. The parameters can be adjusted to minimize trees ending up in the wrong location. Then use the randomize function to shift them around so they're not in a grid. The randomize function can also delete objects to the FS9 limits if you want. AGenT can also copy and paste, which is handy if you have similar patterns of houses that repeat or just want buildings to be the same size without redrawing each one. It also shows the adjacent tiles and allows buildings to cross over the edge.The limits are much higher with FSX, so you may want to uncheck the randomize option to delete excess objects if you're looking at using it for both. AGenT has not been rewritten to handle FSX images, but since you posted this in the FS9 forum, I assume you're not looking at that capability right now.It's really simple, if a bit time consuming, so there isn't a great need for a tutorial. You can try things, see how they look and edit what you don't like.
  14. Yes, in most if not all cases you can just uncheck or delete the scenery if you don't like it.
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