January 9, 20206 yr I see. No problem, it's only minor things anyway. You're doing great work! Without thinking MCE is the one payware addon I never regretted!
January 11, 20206 yr Commercial Member On 1/9/2020 at 11:00 PM, CaptainPrecious said: I see. No problem, it's only minor things anyway. You're doing great work! Without thinking MCE is the one payware addon I never regretted! Thank you for the accolade. Download this zip file Unzip and manually replace... xpmce.exe in C:\Program Files (x86)\zMulti Crew X-Plane\ folder xpInsider64.xpl in \X-Plane 11\Resources\Plugins\ folder xmcZibo737.dll in \X-Plane 11\MCE dlls\64 Bit\ folder Should get track dialing going on both sets and Fo report when thrust reversers are active. Gerald R https://www.multicrewxp.com
January 12, 20206 yr 23 hours ago, FS++ said: Thank you for the accolade. Download this zip file Unzip and manually replace... xpmce.exe in C:\Program Files (x86)\zMulti Crew X-Plane\ folder xpInsider64.xpl in \X-Plane 11\Resources\Plugins\ folder xmcZibo737.dll in \X-Plane 11\MCE dlls\64 Bit\ folder Should get track dialing going on both sets and Fo report when thrust reversers are active. Sorry, but no file there...
January 12, 20206 yr Commercial Member 48 minutes ago, CaptainPrecious said: Sorry, but no file there... Sorry about that. Try again same link. Gerald R https://www.multicrewxp.com
January 13, 20206 yr Thanks! Track works fine, Spoilers call is cool too! Reverse thrust is called out too now, but it doesn't really help me for my purpose. He doesn't call the reverses deployed, but the reverse thrust set. So I have to add thrust to get the callout, which goes against the whole purpose^^ But: I'm happy with how it is now, I can live with it! It's way more realistic! One more thing I noticed on one of those test landings: FO made the "minimums" call at 50 ft, radio alt was set to 300 ft (Zibo Mod made the correct callout too). Sometimes the FO makes "one thousand" or "five hundred" callouts a little early or a little late... my question: Can I disengage the altitude callouts (most aircraft have GPWS to do that anyway), but still have the other callouts (V1, Rotate, Spoilers, Reverse...)? Ist that somehow feasible? Best regards and thanks again for the fix!
January 13, 20206 yr Commercial Member 9 hours ago, CaptainPrecious said: Thanks! Track works fine, Spoilers call is cool too! Reverse thrust is called out too now, but it doesn't really help me for my purpose. He doesn't call the reverses deployed, but the reverse thrust set. So I have to add thrust to get the callout, which goes against the whole purpose^^ But: I'm happy with how it is now, I can live with it! It's way more realistic! One more thing I noticed on one of those test landings: FO made the "minimums" call at 50 ft, radio alt was set to 300 ft (Zibo Mod made the correct callout too). Sometimes the FO makes "one thousand" or "five hundred" callouts a little early or a little late... my question: Can I disengage the altitude callouts (most aircraft have GPWS to do that anyway), but still have the other callouts (V1, Rotate, Spoilers, Reverse...)? Ist that somehow feasible? Best regards and thanks again for the fix! You're welcome. Can't selectively disable specific call-outs. Don't forget, so far 23 complex aircraft are supported, and there are already a gazillion of "if" this is jet type of aircraft announce spoiler and reverse and maybe autobrake, if it's turboprop don't do that, etc.. It would become very messy. You would set the options in "xpmce.ini", then switch plane and wonder why you aren't getting the correct call-outs. Might be easier to disable them in aircraft. Will have a look at minimum call-out to make sure it's happening at the right altitude. Will change the reverse call-out to "reverse green" Gerald R https://www.multicrewxp.com
January 13, 20206 yr 20 minutes ago, FS++ said: Will change the reverse call-out to "reverse green" Great! Tested it with the FF A320 and it worked perfect btw!
January 13, 20206 yr I just tried out several flights with "FMA callouts deactivated" to find out wich callouts precisely are left out, but I found out that all the callouts still were there. 80 knots V1 Rotate V2 Positive Climb _________________________ one thousand five hundred Minimums (still at around 50 ft, which wasn't set on aircraft) Ground Spoilers Reverse thrust (still only after adding thrust) What exactly is meant by "FMA callouts" ? edit: I found "Mode announcements" now... what's the difference between those?^^ Edited January 13, 20206 yr by CaptainPrecious
January 13, 20206 yr Commercial Member 2 hours ago, CaptainPrecious said: I just tried out several flights with "FMA callouts deactivated" to find out wich callouts precisely are left out, but I found out that all the callouts still were there. 80 knots V1 Rotate V2 Positive Climb _________________________ one thousand five hundred Minimums (still at around 50 ft, which wasn't set on aircraft) Ground Spoilers Reverse thrust (still only after adding thrust) What exactly is meant by "FMA callouts" ? edit: I found "Mode announcements" now... what's the difference between those?^^ Re-download patch (same link) and replace "xpmce.exe" only this time. File version V1.5.0.2 Should hear "reverse green" instead of "reverse thrust" with all supported airbuses and 737 NG No more minimums call-outs for aircraft that are assumed to have one. 80 knots is for Boeing types, whereas Airbuses use 100 knot Flight Mode Annunciator Applies only to Airbuses where knowing current modes displayed in PFD (things like "srs" "alt star", "alt green" is of utmost importance, as you don't have that yoke between your legs giving you clues as to when aircraft is turning slightly to the left or right or pitching down without looking straight at PFD. It might not be possible to read data with all supported buses. Which buses do you fly apart from FF A320? Edited January 13, 20206 yr by FS++ Additional information Gerald R https://www.multicrewxp.com
January 14, 20206 yr 11 hours ago, FS++ said: Which buses do you fly apart from FF A320? I have installed the FF A320, the JAR Design A330 and the FF A350. The Jar Design is a joke at the current stage and needs thorough refinements, so don't bother with that. The A350 is probably only days before a major update. The A320 is in my view a masterpiece and doesn't get changed every other day. Soon there's going to be a Toliss A321, I'll probably have a look at that one, too. Thanks for the info on FMA. "Reverse green" now the callout. Minimum callout gone, too! Very good work like always! I presume there's no way to modify the callouts somewhere as a user? I was thinking to have a variety of calls for the spoilers deployed, like "speedbrake up", "spoilers" and so on. But I guess you're the only one who can make those changes, right? edit: tested the FF A320 changes, too, and they work! But strangely FO is now unable to change the flap setting... "Flaps one" he repeats "Flaps" and nothing happens... Edited January 14, 20206 yr by CaptainPrecious
January 14, 20206 yr Commercial Member 3 hours ago, CaptainPrecious said: edit: tested the FF A320 changes, too, and they work! But strangely FO is now unable to change the flap setting... "Flaps one" he repeats "Flaps" and nothing happens... Can you believe it.😊 A direct result of latest fiddling with flaps manipulation, to make it possible to script flaps detents which wasn't possible in earlier versions. You test it on a few supported aircraft and you think it's OK, then discover others are negatively impacted. Blunder now fixed. Just use the patch and replace "xpmce.exe" (V1.5.0.3) Needless to say, main package on website already updated. Sorry about that. Gerald R https://www.multicrewxp.com
January 14, 20206 yr Don't be sorry, your service is great! I'll report whatever I find, however. Still MCE is great!
January 15, 20206 yr Commercial Member On 1/14/2020 at 7:30 AM, CaptainPrecious said: edit: tested the FF A320 changes, too Actually, with FF A320 V1.0.1 which I only installed a few days ago, it turns out, a number of switches are no longer being activated by Fo. Now fixed. Re-download patch and replace "xmcffA3X.dll" in \X-Plane 11\MCE dlls\64 Bit\ folder. Gerald R https://www.multicrewxp.com
January 23, 20206 yr Sorry I tried everything, even did a fresh installation of Multi Crew... I can't untick the "talks a lot" option. You said on the org forums it's got something to do with permissions or something... well I can't figure it out :-( Can you help me here? Best regards
January 23, 20206 yr Commercial Member 10 hours ago, CaptainPrecious said: Sorry I tried everything, even did a fresh installation of Multi Crew... I can't untick the "talks a lot" option. You said on the org forums it's got something to do with permissions or something... well I can't figure it out 😞 Can you help me here? Best regards Will be looked at and if necessary, a new package will be uploaded before the end of the week. You never know when something is broken as a result of many updates.. Will let you know when it's ready. Gerald R https://www.multicrewxp.com
Create an account or sign in to comment