Jump to content
Sign in to follow this  
alpha117

If you think you have found something that's not working.........

Recommended Posts

3 hours ago, CaptainPrecious said:

All aircraft with reverse would be great^^

But I was talking specifically about the ZIBO Mod 🙂

Have you ever been able to get the FO to engage reverse thrust in the zibo? Every time I say it on landing he says something to the effect of it not being a good idea or that I am crazy. Maybe I am🙃

Share this post


Link to post
Share on other sites
2 hours ago, baylor703 said:

Have you ever been able to get the FO to engage reverse thrust in the zibo? Every time I say it on landing he says something to the effect of it not being a good idea or that I am crazy. Maybe I am🙃

No, I haven't (tried). But that's not really his duty anyway, and also not what I want. I do remember him calling "Reverse green" however, I believe it might've been on an A320, possibly even back in my P3D times... but now on the ZIBO in X-Plane, I can't get him to make that call. 

The reason for the call being important to me, is that I have a "Toggle reverse thrust" button on my throttles, and after landing I press it. After that, when I push the throttles it engages reverse thrust. Very rarely it happens, that I don't push it properly, or possibly to early, so it doesn't get engaged. And then applying full thrust actually gives me TOGA instead of reverse.

So a little "reverse green" would be helpful. That way I'd know without looking at the indications that the reversers have deployed and it's safe to push the throttles 🙂

Share this post


Link to post
Share on other sites
8 hours ago, CaptainPrecious said:

No, I haven't (tried). But that's not really his duty anyway, and also not what I want. I do remember him calling "Reverse green" however, I believe it might've been on an A320, possibly even back in my P3D times... but now on the ZIBO in X-Plane, I can't get him to make that call. 

The reason for the call being important to me, is that I have a "Toggle reverse thrust" button on my throttles, and after landing I press it. After that, when I push the throttles it engages reverse thrust. Very rarely it happens, that I don't push it properly, or possibly to early, so it doesn't get engaged. And then applying full thrust actually gives me TOGA instead of reverse.

So a little "reverse green" would be helpful. That way I'd know without looking at the indications that the reversers have deployed and it's safe to push the throttles 🙂

Ah, I see. It would be great to get a callout. To circumvent for now, you could try creating a voxkey that is mapped to the toggle reverse thrust button you have mapped, and then have the vox key call out "Reverse Green" when it runs.

Edited by baylor703

Share this post


Link to post
Share on other sites

On a zibo note, I have noticed two issues:

1) You can instruct the FO to set the course track for both the first and second dial, and he will repeat the course you provide him and even state he is dialing it in, but the track does not change.

2) Instructing the FO to sync the heading bug with your current course does the same thing. He says he is doing it, but the heading never moves.

Other than that the most recent zibo works pretty flawlessly with mce. 

Share this post


Link to post
Share on other sites
21 hours ago, baylor703 said:

To circumvent for now, you could try creating a voxkey that is mapped to the toggle reverse thrust button you have mapped, and then have the vox key call out "Reverse Green" when it runs.

Wait, first: How do you make a callout for basically a button pressed? Is that even possible? I thought it had to be a verbal command --> triggering the voxkey --> triggering the callout. 

If what you say works, then that would be good enough for me! I'll try it later.

13 hours ago, baylor703 said:

On a zibo note, I have noticed two issues:

1) You can instruct the FO to set the course track for both the first and second dial, and he will repeat the course you provide him and even state he is dialing it in, but the track does not change.

2) Instructing the FO to sync the heading bug with your current course does the same thing. He says he is doing it, but the heading never moves.

Other than that the most recent zibo works pretty flawlessly with mce. 

Agreed, although I did manage to get him change the course, but I don't remember how I did it... maybe I recall it differently altogether...

Share this post


Link to post
Share on other sites

Tried it and it doesn't work. The Voxkey thing doesn't help.

By the way, it would be great to have access to the parameters that the FO "reads" and trigger them with a callout!

In the ZIBO mod it would be nice to have a "400" callout and a "1000" callout (I know you can set ZIBOs FO to make them, but I'd like to have only one FO).

Is there a way to do this?

Share this post


Link to post
Share on other sites

Well, you do have to make a verbal command. I know it's not ideal, but I will say the command for reverse thrust, which will then activate the key press I have tied to the reverse thrust toggle, and the FO will call out "Reverse Green". At least that way, you know that it is toggled and don't have the thrust lever go full forward.

Share this post


Link to post
Share on other sites
38 minutes ago, baylor703 said:

Well, you do have to make a verbal command. I know it's not ideal, but I will say the command for reverse thrust, which will then activate the key press I have tied to the reverse thrust toggle, and the FO will call out "Reverse Green". At least that way, you know that it is toggled and don't have the thrust lever go full forward.

True, I'll think about it. Maybe it's kind of a solution for now...

Share this post


Link to post
Share on other sites

@ CaptainPrecious and @ baylor703

You've been heard.

A new MCE version for X-Plane has just been uploaded

FO should now see when throttles are in reverse with ZIBO.

It's also possible to ask Fo the following

reverse thrust

idle thrust

climb power

max power

"sync heading" command works, at least with the ZIBO version I have.

Also in this release, full integration of BetterPushback.

When ready for push, and contact is established with ground mechanic, just use any of these

"ground are you ready for push"

"ground begin pushback"

"ground cancel pushback".

Can also use "mechanic" instead of "ground"

When pushback complete, use these

"ground you may disconnect"

"ground you may leave now"

You don't need to setup anything. If BetterPushback plugin is detected, it is assumed as your preferred pushback option.

Is something else needs sorting out with ZIBO, or ANY other fully supported aircraft, just let us know.

 

 

Share this post


Link to post
Share on other sites

Hmmm, just tested it with v1.5 and no course / track change possible, and also no reverse thrust call... am I doing anything wrong?

 

edit: Pushback works fine btw!

Edited by CaptainPrecious

Share this post


Link to post
Share on other sites
1 hour ago, CaptainPrecious said:

Hmmm, just tested it with v1.5 and no course / track change possible, and also no reverse thrust call... am I doing anything wrong?

 

edit: Pushback works fine btw!

Track selection might be to do with changes made to Zibo very recently. I may still have the previous one.

Which "xmczibo737.dll" version do you have in \X-Plane 11\MCE dlls\64 Bit\ folder?

Ideally, and in order not to need to disable Windows UAC, you should install MCE to default C:\Program Files (x86)\Multi Crew X-Plane\ folder and just set "X-Plane.exe" to run as admin.

That will guarantee data flowing between "xpmce.exe" and "X-Plane.exe" smoothly

MCE runs intentionally out of the sim process for better stability of the latter.

Edit: Can you point me to the Zibo mod you're using right now and is it the very latest? Thanks

 

Edited by FS++

Share this post


Link to post
Share on other sites
32 minutes ago, FS++ said:

Which "xmczibo737.dll" version do you have in \X-Plane 11\MCE dlls\64 Bit\ folder?

Ideally, and in order not to need to disable Windows UAC, you should install MCE to default C:\Program Files (x86)\Multi Crew X-Plane\ folder and just set "X-Plane.exe" to run as admin.

That will guarantee data flowing between "xpmce.exe" and "X-Plane.exe" smoothly

MCE runs intentionally out of the sim process for better stability of the latter.

Edit: Can you point me to the Zibo mod you're using right now and is it the very latest? Thanks

 

It says modified 2020-01-09 in the xmczibo737.dll file.

- Windows UAC deactivated --> check

- default installation parth --> check

- X-Plane.exe runs as admin --> check

It was all set correctly. Don't know why it doesn't work...

Latest Zibo: https://drive.google.com/drive/folders/0B-tdl3VvPeOOYm12Wm80V04wdDQ

It's version 3.38_41 by today

Share this post


Link to post
Share on other sites
3 minutes ago, CaptainPrecious said:

It says modified 2020-01-09 in the xmczibo737.dll file.

- Windows UAC deactivated --> check

- default installation parth --> check

- X-Plane.exe runs as admin --> check

It was all set correctly. Don't know why it doesn't work...

Latest Zibo: https://drive.google.com/drive/folders/0B-tdl3VvPeOOYm12Wm80V04wdDQ

It's version 3.38_41 by today

OK, no worries.

Thanks for the link. Will send you new files by Saturday at the latest.

Will download the new ZIBO mod. Mine is about 2 months old

They keep changing things all the time. A parameter might be on default X-Plane variable for a while that the X-Plane SDK handles, then they make it custom and you have to find it etc...before they decide to change it or revert to using default.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...