August 19, 201213 yr Hi, Just installed XP 10 but noticed on taxiing the plane keeps moving to the left. Any help?
August 19, 201213 yr Commercial Member Need some more details. Which aircraft? What are your weather settings? Are your controllers properly calibrated? Do you have the latest update?
August 19, 201213 yr Hi, Just installed XP 10 but noticed on taxiing the plane keeps moving to the left. Any help? Keep in mind, a single engine prop plane will move left when power is applied, due to P Factor and prop torque, that is why one must apply a bit of right rudder on take off, and in fact anytime power is applied to a moving aircraft. As power is deceased the plane will not need as much right rudder. Donald E. Donovan Flying is the 2nd greatest thrill known to man The 1st is landing.
August 19, 201213 yr Author Need some more details. Which aircraft? What are your weather settings? Are your controllers properly calibrated? Do you have the latest update? Cessna 172 Weather clear/calm Controllers calibrated XP 10 fully updated Joystick - Logitech Extreme 3D Pro Thanks
August 19, 201213 yr Keep in mind, a single engine prop plane will move left when power is applied, due to P Factor and prop torque, that is why one must apply a bit of right rudder on take off, and in fact anytime power is applied to a moving aircraft. As power is deceased the plane will not need as much right rudder. In real life, I've never felt an AC turn exageratedly to the left "WHILE ON THE GROUND" due to torque as it always does in Xp Which should be fixed before I buy
August 20, 201213 yr The default planes leave a lot to be desired, FYI. Also, the ground behavior of XP can be very entertaining. Where FSX has too much friction on the ground, XP has not enough. While it can be annoying, it does go away once the plane is in the air. Also keep in mind many addons have much better behavior (while others can be even more entertaining).
August 20, 201213 yr Commercial Member The difference is the ground friction in x plane is adjustable.
August 20, 201213 yr The default planes leave a lot to be desired, FYI. Also, the ground behavior of XP can be very entertaining. Where FSX has too much friction on the ground, XP has not enough. While it can be annoying, it does go away once the plane is in the air. Also keep in mind many addons have much better behavior (while others can be even more entertaining). FSX has "not enough" friction. I always found X-Plane's ground handling (especially when landing with x-wind) to be pretty darn believable with the right add-ons. ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
August 20, 201213 yr Hmm. When FSX takes half power to even start a plane rolling and most addon devs I've read say this is because the ground has too high of a friction component, but I admit I haven't tried making a plane say I'm repeating what I've read most often and it seems to match my findings. "With the right add ons" -- exactly. I have yet to find one, though. I did have fun today doing wheelies at 20knots and many planes will move some on the ground with elevator or rudder controls even while not moving. I do really like Carenado's Archer II taxing feel, though, unless there's a more-than-moderate wind in which case can sometimes require full rudder to keep it from going off the road. Anyway, I realize that mentioning different sims and possible shortcomings starts people getting defensive and that's not my intent so I hope it's not taken that way.
August 20, 201213 yr I also find the ground handling in x-plane, under even moderate winds, excessively difficult. I don't think one has to fight a 10knot wind while taxiing like in x-plane. I found that if only the wind slider is used, leaving the shear/gust/turbulence sliders at their left detents, things feel/look more realistic. This is certainly an area where I look forward fro improvements, BUT!!!! Goran just wrote that ground friction is configurable in Plane Maker, so, I guess I'll try to play around with it, if not that complex of course.... In RL I have taken off being tugged under crosswind components of 10+ knot, and it wasn't that difficult, at least not as much as in X-Plane to keep on my track before taking off and starting to chase the tug aircraft. Also the problems really come up when I get airborne under such "strong" winds.... :-) Another area where I do believe the devs should try to improve is in the prop effects. I have finally accepted (my limitation) why a prop aircraft should start banking, but also yawing, to the right (clockwise rotating prop as seen from the cockpit) when the throttle is idled/reduced. Anyway, the "intensity" with which prop aircraft in x-plane show the effects of torque are, IMHO, exaggerated. This is probably because there is not enough slipstream effect to make yaw a lot more noticeable than it is right now as opposed to bank, I don't know, but I don't find it absolutely realistic just as it is now. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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