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Such a shame....

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maybe you can try installing your Vegas scenery into Prepar3d(if you own a copy) and see if you get the same problem. FSX is pretty old now, 2013 is around the corner and Prepar3d is a big improvement over FSX.

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Hello;

 

Try moving the Las Vegas scenery higher than the FSDT Klas airpor(or lower)t,I had this exact problem before.

 

 

Mark

Mark

On topic though: I just checked the VegasX promo video, and from UP CLOSE, the city looks amazing. Not nearly like your posted shots.

Before doing anything, I would recommend going into the scenery library, and disabling the two Vegas sceneries one at a time to see if the issue is fixed by one or the other, to determine where the problem lies.

 

If these two products were created by different organizations, they may well not be compatible.

I got Las Vegas myself, and I must admit, that some of the textures are indeed poor. This doesn't seem to be related to my computer, nor to FSX as I've just read the Avsim review and that problem's mentioned there, too, and I also remember having read about this issue in various flight sim magazines.

However, I don't really mind the blurry textures, because I have it mainly for the atmosphere, and a more complete view when arriving at McCarran, than for flying choppers thruogh the streets of Vegas.

And, btw, I got FSDT KLAS, US Cities Las Vegas, and Blue Sky Scenery for the Las Vegas Area running on my computer, and I don't remember having any incompatibility issues!

 

Regards,

Flo

Florian

Hello;

 

I've enclosed an image of the order,which I have the 2 sceneries installed.Oh yea,read the Aerosoft manual that comes with the Las Vegas scenery,it gives you some tips,on how to correct several other issues.

 

Mark

Edited by firehawk44
Photo removed - 1600W Max; yours 1680; 400KB Max - yours 614KB

Mark

  • Commercial Member

Your not crazy Brad, what you are seeing is how they designed Las Vegas X. I think they applied some Google Sketchup type work on it. The advantage is you see a lot more distinct type buildings in an area but the downside, as you have noticed, is the building textures only look good a a distance. And because of this type of modeling they have no night textures... also a no-no in my book. They should have done the main hotels on the strip in detail and left the surrounding areas as they are because as you know the whole reason most like Vegas is to see the unique hotel designs and to see them at night.

 

I picked it up mainly for all the additional buildings surrounding the strip. I am deleting the main hotels and creating new ones through various means. I use Vegas as my "test area" to try different things.

 

Mis-match on the elevations is a mesh conflict. By changing the priorities of the add-ons you can sometimes move out the "cliffs and valleys" further away from the strip but not completely remove them. I was creating my own mesh to smooth out those areas but haven't gotten back to it for some time.

 

Funny, was dissappointed with Vegas X but I have really liked the new UScities X - Los Angeles which applies the same technique. But I know what to expect this time around.

 

I think if they went back an used detail textures for a dozen or so hotels and added night textures to them they would not get as bad a review as what they now get.

 

Clutch

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

And because of this type of modeling they have no night textures.

Generally speaking, you're right, Clutch: The US Cities series doesn't have night textures, but as you said yourself, Vegas is special at night, and thus they have added night textures to the buildings. I don't know about the quality though, because as I stated above, I only us it, because it looks better than default Las Vegas.

 

Regards,

Flo

Florian

  • Commercial Member

Flo, they added night textures? I was not aware of this. Did they have an update/upgrade?

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

Did they have an update/upgrade?

From what I've read, there should've been an update, but when I bought it, it already came with night lighting. Just do a search over at Aerosoft, I suggest.

 

Just googled it, it seems you have to re-download the whole installer, from what I've read.

Florian

  • Author

So basically here are some shots not really showing what i am getting at in terms of the issue with objects still looking ridged and lacking full AA...but i will also post up my Nvidia Inspector settings too...

 

fsx2012-09-2621-15-57-26.jpg

 

fsx2012-09-2621-14-37-99.jpg

 

fsx2012-09-2621-12-12-01.jpg

 

fsx2012-09-2621-11-42-26.jpg

 

fsx2012-09-2621-11-28-13.jpg

 

ddddddddd.jpg

 

ddd.jpg

 

My FSX in sim settings are as follows:

 

Graphics:

 

Frames Unlimited

Filtering: Anisotropic

Anti Aliasing: Off

DX10 Preview: Off

Lens Flare: Off

Bloom: Off

Advanced Animations: On

Global Texture Resolution: Very High (Full)

 

Aircraft:

Default Cockpit View: 2D Panel

High Resolution 3D Virtual Cockpit: On

2D panel transparency: 0%

A/C Casts Shadows: Off

A/C casts shadows on itself: Off

A/C landing lights illuminate ground: On

 

Scenery:

 

Lvel of Detail Radius: Full

Mesh Complexity: 100

Mesh Resolution: 5M

Texture Resolution: 7cm

Water Effects: Low 2.x

Land Detail textures: On

Scenery Complexity: Extremely Dense

Autogen: Extremely Dense

Ground Shadows: Off

Special Effects Detail: High (Full)

 

Traffic:

Airline: 95%

GA: 50% (UGA Packages)

Airport Vehicles: Minimum

Road Traffic: 27%

Ships: 35%

Boats: 35%

Brad - P3Dv4.5

AIG Moderator | Afcad Editor | FAIB Beta | FSPX Beta

Bradley, these shots are so miniature, I can barely recognize anything.

Before we start into anything, I would like to ask you to follow my guide to FSX tweaking and report your finds after you have gone through it. I think it will solve many of your problems. Do not omit any of the steps.

http://#####...hardware-guide/

 

And: DO NOT run unlimited frames, DO NOT set Airline: 95% and GA: 50%... roads, ships and boats also KILL the frames. I recommend turning it off, no matter how good it looks.

 

Also, there is something wrong with your NI. I would suggest you do a profile reset and then set it according to my guide, setting by setting in NI, nowhere else. Also set FSX settings to how I have them (except those AI settings, they are your thing). It all has it's reasons.

  • 1 month later...
  • Author

Evening people,

 

Okay, been away for a little while and now back on the computer. Just a question regarding the BP tweak...i cant see that in the FSX.CFG...do i add it in?

Brad - P3Dv4.5

AIG Moderator | Afcad Editor | FAIB Beta | FSPX Beta

Did you go through my guide? I can tell you one thing: go through it, and you'll see wonders.

  • Author

Yes, i was going through it this evening but there are parts on the guide that i cant see in the FSX.CFG...Bufferpool, Affinitymask, HIGHMEMFIX=1....

Brad - P3Dv4.5

AIG Moderator | Afcad Editor | FAIB Beta | FSPX Beta

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