November 22, 201213 yr Hi, i use VoxATC 6.05 and UT2. UT2 Traffic and FSX Traffic on 0% Start FSX (no Traffic) enable VoxATC Traffic come´s but only the same Aircrafts (small Props) at any Gate. I used the UT2bridge to get the UT2 Traffic in the Vox ATC. Sorry for my english ! ;-) Thanks george
November 23, 201213 yr Author next try ! i get a backup of my system, now i installed vox atc again. the indexer runs automatic, ut2 is set to 0%, the trafiic at voxatc to 50%, when i start the fsx and the vox atc i get the vox atc traffic at the gates. but i want the original with ut2. i try the utbridge but then i had the small probs at all gates !? thanks george
November 23, 201213 yr To put it simply vox atc uses whatever traffic is available but I dont think it can use UT2 if its switched off but you cant switch it on either because it will interfere with Vox Atc. I have UT2 as well but cant use it either. What I did was go to World of AI , its free and is easy to use. But then you have to download a whole bunch of Aicraft. eg I downloaded alaska air for alaska, thai air for thailand etc etc. It works very well ZORAN
November 24, 201213 yr Author my mistake !!!! :blush: for everyone how interested. i used ramcache for a while. in my fsx.cfg are old entrys for the simobject to located on the ramcache. i change it to the standard "simobjects" path and run the ut2bridge again and everything works fine with voxatc !! greetings george
March 3, 201313 yr Guys, I've just installed UT2, where can I read on how to use the 'bridge'? Thanks, Dirk.
March 5, 201313 yr I got this from a post by Akila: After installation, go to your VoxATC folder (usually C:\Program Files\Internal Workings\VoxATC X) and run UT2Bridge.exe That will start the conversion running. When it's finished close UT2 Bridge. You should now have traffic with UT2 aircraft. You should set the UT2 traffic volume to 0, or not even run it at all (You can disable the auto run of UT2 by editing the the EXE.XML file in the User Profile under the FSX folder, the same place where the fsx.cfg file is located). Now why did I say that it works on most of the things but not 100%. That is, the Bridge tool would import the traffic and paint and the flight plan of the AI, but there are two things you loose. 1) You can't control in VoxATC the density of the AI traffic to be spawned based on how much GA traffic you like and how much Airliner traffic, like you have in the UT2 settings tool (also known as Daily schedule and weekly schedule in UT2 tool) 2) although it imports the planes and flight plan(s) of the AI Traffic, but it doesn't import or utilize the Schedule. i.e. if you are at an airport the traffic you would see is random as far as time table and not based on the schedule even though the plane would fly to it's destination, based on the UT2 Flight plan but just at the wrong time of the day. Personally it is something I am willing to live with. Try it (I did but I'm still not happy with it). Andreas Regards, Andreas Gutzwiller
March 7, 201313 yr Thank you, Andreas. I understand there are no better alternatives to the AI handling by an ATC software anyway. Dirk.
March 8, 201313 yr Hi Dirk, VoxATC is the only ATC program I know of generating its own AI traffic (with mixed results, in my opinion). In addition to its own it can handle (or, at least, represent) traffic generated by other programs, provided it comes in .BGL format. UT2 doesn't integrate well with VoxATC. I'm using MyTraffic X. Andreas Regards, Andreas Gutzwiller
March 8, 201313 yr Andreas, I'm also using My Traffic X. I'm not a fan of the way Vox handles AI traffic. On the ground you'll see traffic but once you're in the air it's rare that you ever see another aircraft.
March 8, 201313 yr I confess that the way VoxATC handles AI traffic is a bit of a mystery to me. It generates traffic (you can adjust the amount with a slider) but I'm not sure if it *controls* it or if it is still FSX that's doing it. I'm using aivlasoft's EFB (check DataProvider - Data - AI aircraft monitor) to see what traffic is there. VoxATC's a/c are visible although with rather strange callsigns/flight numbers. When I use MTX on top of Vox I can also see its traffic (not just on the ground) but I'm not sure VoxATC is aware of it. This is one of the reasons I'm using RC4 quite often for ATC. It just reads the traffic correctly provided by either UT2 or MTX. This traffic is handled by FSX and RC4 is talking to it if it's on the same frequency. It was quite a evolutionary step for Vox to generate its own AI traffic. As far as I know not even the newcomer Pro-ATC-X is trying to do it. But it could use some improvements. Andreas Regards, Andreas Gutzwiller
March 10, 201313 yr I confess that the way VoxATC handles AI traffic is a bit of a mystery to me. It generates traffic (you can adjust the amount with a slider) but I'm not sure if it *controls* it or if it is still FSX that's doing it.Interesting post, Andreas. Btw, and I'm sure you're aware of this, that you should set FSX traffic and UT2 traffic (in case of UT2) sliders to 0. So I would infer that VoxATC still generates and *controls* the corresponding traffic. What happens with your MTX "on top of VOX" is that it really goes "on top" i.e. beyond VOX. The only possible benefit of a "simconnect-ed" traffic (like UT2) is that VOX should use their flight plans. Otherwise it's all about schedules and models available in the traffic package one uses. Do I get it right? Dirk.
March 11, 201313 yr Dirk, if you are not using UT2 you can disable it in exe.xml changing False to True: <Launch.Addon> <Name>UT2</Name> <Disabled>True</Disabled> <Path>C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\\Flight One Software\Ultimate Traffic 2\UT2Services.exe</Path> </Launch.Addon> UT2 inactivates the FSX file "trafficAircraft.bgl" (... \FSX\scenery\world\scenery) at installation time, so the position of the FSX sliders shouldn't matter much, UT2 using its own sliders instead. What seems to confuse Vox is that UT2 dynamically injects traffic into FSX during the flight. The utility "UT2bridge" is supposed to remedy that by creating a .bgl file Vox can handle. With MTX it's a bit different: MTX also disables the default FSX AI traffic during installation but still uses the FSX sliders to control the amount of its own traffic. Also, MTX creates a .BGL file when you start your flight. This file Vox should be able to process. You are right that "the only possible benefit of a "simconnect-ed" traffic (like UT2) is that VOX should use their flight plans."But I'm just not sure Vox does it. Andreas (Discussing problems like these in a forum where the developer is never participating I find a bit frustrating.) Regards, Andreas Gutzwiller
March 12, 201313 yr UT2 inactivates the FSX file "trafficAircraft.bgl" (... \FSX\scenery\world\scenery) at installation time, so the position of the FSX sliders shouldn't matter much, UT2 using its own sliders instead.For what it matters at installation time UT2 (besides trafficAircraft.bgl) also renames timezone.bgl in Base\Scenery folder. I don't know though if it can affect anything in FSX world when the traffic is generated by VOX. Dirk.
March 13, 201313 yr Yes. it changes timezone.bgl to timezone.utb and uses ...\Users\<yourName>\AppData\Roaming\Flight One Software\Ultimate traffic 2\Timezones folder instead. The .bgl files within change (winter/summer time). The latest at http://ultimatetraffic.flight1.net/forums/forum_posts.asp?TID=11023&KW=timezone&PID=53975&title=updated-time-zone-data-2013#53975 These are the zones where UT2 changes UTC time. I dont't know how FSX is handling timezones. There might be a conflict. If you want to have correct UTC time in FSX you can use FS Real Time. Andreas Regards, Andreas Gutzwiller
March 15, 201313 yr I just did a flight where I disabled Vox traffic completely and had MTX traffic at 30%: The AI traffic is there but Vox doesn't "see" it. If we want to have additional traffic with Vox that just leaves UT2 using "ut2bridge". Too bad, I thought it would work with MTX. I almost wish Vox hadn't tried to generate its own AI traffic but had let FSX handle whatever is "injected" to it, like RC4. Andreas Regards, Andreas Gutzwiller
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