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Corrupt texture query?

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I have had this problem plaguing me in FS9 for as long as I can remember. Every now and then it will stop loading textures and about 20secs after it will say that its encountered an error and needs to close.

 

I have been told (many moons ago) that it is due to a corrupt texture, which I do believe to be true, it's on an aircraft (I think an AIA 737-300 or 737-500), and when FS tries to load the texture on it (or lightmap) it causes an error and FS9 stops loading all textures (though continues simulating until it gives me the error message).

 

My question is- Is there a way of finding out which texture is corrupt that's causing the error? Is there a programme that will identify a problem like this?

 

Hope someone can shed some light on it, thanks!

Surprised to see in 67 views nobody has replied . For what it's' worth the only thing I can think of trying would be a program called Flight Sim Manager . As this is no longer supported ,you need to also install something like Backdate to make it work . Make sure your Texture files are backed up before altering anything.

  • Author

Many thanks, I will investigate this. Thanks for your reply.

Most of the time these problems have to be fixed by process of elimination.

 

You think the problem is an AI texture, have you tried turning AI off?

 

If doing so fixes the problem then you are on the right track.

 

After verifying the AI as the problem you could then go through your AI models and change the .air file so they show up in the sim airplane selection window.

 

After that you could try scrolling through all the models/liveries and I suspect the sim will crash when you try to select the bad one.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

I had the same problem,it takes time depending how large your ai aircraft file is.i used "Image Batch Files" and the culprit was an WOAI B737-300.

  • Author

I suspect it is a WoAI 737-300, I've had it occurring at a few airports and its usually where one of those has been present. Just need to figure out how to check it with FSM as it just says 'not implemented yet' when I click on the textures tab :-/

Most of the time these problems have to be fixed by process of elimination.

 

You think the problem is an AI texture, have you tried turning AI off?

 

If doing so fixes the problem then you are on the right track.

 

After verifying the AI as the problem you could then go through your AI models and change the .air file so they show up in the sim airplane selection window.

 

After that you could try scrolling through all the models/liveries and I suspect the sim will crash when you try to select the bad one.

 

regards,

Joe

 

What a great idea. Anyone know if this works? When I have been "troubleshooting" in the past, I have established when and where the crash occurs, then scroll through the ai aircraft in spot view to identify the culprit ... get a grey textured plane for a nanosecond before the sim crashes but enough to recognize the type. Then process of elimination by removing/adding back the texture folders.

 

Annoying thing is that the old program FSRepaint will show a faulty texture correctly,

 

To the OP....when you do identify the culprit you can open the textures in imagetool.exe and simply save. They "should " work ok.

 

Peter

Peter Schluter

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