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Wing Flex in New turbulence effect?

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  • Commercial Member

OpusFSX Beta Version 2.80.1 is now available for download on our website.

 

 

This download is provided as a ZIP file, to upgrade please download it then Extract All files into your c:\OpusFSX installation folder. You do not need to uninstall or re-install anything.

 

This beta introduces wing flex turbulence effects when the simulator's Settings - Display - Weather 'Disable turbulence and thermal effects on aircraft' option is not set (i.e. make sure it is not disabled) and the 'Advanced Animations' option is enabled in Settings - Display - Graphics.

 

At high altitudes and in low turbulence the wing flex turbulence is set to occassional. Wing flex will become more noticeable at low level, when flying in cloud layers, and when descending etc.

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OpusFSX Beta Version 2.80.1 is now available for download on our website.

 

 

This download is provided as a ZIP file, to upgrade please download it then Extract All files into your c:\OpusFSX installation folder. You do not need to uninstall or re-install anything.

 

This beta introduces wing flex turbulence effects when the simulator's Settings - Display - Weather 'Disable turbulence and thermal effects on aircraft' option is not set (i.e. make sure it is not disabled) and the 'Advanced Animations' option is enabled in Settings - Display - Graphics.

 

At high altitudes and in low turbulence the wing flex turbulence is set to occassional. Wing flex will become more noticeable at low level, when flying in cloud layers, and when descending etc.

 

That sounds promising and like a more comfortable way of updating. Does this work as described no matter from which version I want to upgrade or only if I have the latest version before 2.80.1?

  • Commercial Member

You need at least version 2.71 to use the zip. The zip is just an upgrade not a full install.

 

Stephen

Thanks for the fast answer. I thinks version is 2.71, but I'll take a look tonight!

Wow, you guys are great. Just tested ,and it's perfect! This adds so much realism to the bump aircraft..

 

You guys are awesome! Now there is no more REXE+ for me! :)

Hi! I have version 2.70.1 running right now, so I´ll should probably update to RC 2.80 first, right?

Which file should I download? The purchase-file? The msi-file?

Thanks in advance!

  • Commercial Member

You should download the OpusFSX.msi upgrade file, uninstall and install the upgrade. Then download the latest beta 2.80.2 zip file (OpusFSX_v280_Beta.zip) and extract the zip file contents into your \OpusFSX install folder.

 

Stephen

Thanks for clarification, Stephen! I'll do that tonight! Can't wait to give those new turbulence effects a try!

Hello

 

While the turbulence new effects are great, the only time there is 'wing flex' turbulence is when you are going through the lower layer of clouds, and then when you go through the upper layer of clouds. Which is un-realistic.

 

Is it possible to add the wing flex turbulence whenever there are winds? (not nessecarily going through a cloud layer)

Hi! After updating to the newest version, I am very happy to see the wings of my NGX finally flexing. It looks pretty neat in the cockpit too!

It's really nice to see the improvements that come with every new beta release!

Keep up that great work!

  • Commercial Member

Hi Scarlett

 

I'm sorry but it is TOTALLY realistic and your understanding of turbulence is wrong.

 

You can get some wing flex when manouvering but mainly when you are passing through 'turbulent' pockets of air. The turbulence only has anything to do with ambient wind speed when you are low down and there is a possibility of rotor effects or gusting wind conditions to be taken into account. At higher altitudes, turbulence has very little to do with wind unless the ambient winds are very uneven (the possibility of which is calculated by Opus using both wind and temperature gradients around your plane). For example, at altitude the wind could be blowing 100+ knots and still the air could be totally smooth giving a calm non-turbulent flight ! The wind speed only has an effect on your ground speed and does not result in turbulent motions or wing flex.

 

You do of course get wing flex due to turbulent air motions and the turbulent air resulting from passing through pockets of uneven air flow or air density. Such as passing through clouds or cloud layers, and any other unstready air flows (not wind, which can give perfectly smooth air flow !). However, FSX is very limited when it comes to controlling the wing flex turbulence.

 

Sorry Scarlette but turbulence just does not necessary relate to wind speed ... unless of course when you are low down and in possible rotor effect or strong relative gusting winds (strong relative to the ambient wind that is resulting in uneven air flow over the wings and fuselage).

 

Stephen

 

You will find we have also just posted the first beta (2.80.2) which includes Clear Air Turbulence (CAT) effects above FL200. The probability of these effects are once again determined using the meteorological conditions at each altitude level. We will soon be extending the CAT effects to FL080 and above. Below FL080 the turbulent air can be determined using various other parameters (including surface conditions). At present, over a dozen different parameters are taken into consideration when calculating the turbulence probability and strength. We will also be factoring in the overall changing meteorological conditions over the entire weather map very soon when we implement the 'Auto Cirrus' option, and in future, we even have plans to factor in the sorrounding terrain.

 

But you must bare in mind the numerous limitations of FSX (especially for wing flex .. there is no real time control over this effect at all !).

 

But please do not think turbulence is simply proportional to ambient wind strength, there is far more to it than that. So don't expect your aircraft's wings to constantly flap up and down like a Seagulls, at high elevations it is the uneven air flow and air density that matters and this may give nice steady flying conditions. That's why you are usually able to climb or descend out of CAT, you will most probably notice a difference in the turbulence with a change of just 500 feet, 1000 to 1500 feet will usually find clear/smooth air once again.

 

Stephen :smile:

  • Commercial Member

Hi! After updating to the newest version, I am very happy to see the wings of my NGX finally flexing. It looks pretty neat in the cockpit too!

It's really nice to see the improvements that come with every new beta release!

Keep up that great work!

 

Thanks Michael

 

Very pleased to hear you are enjoying the software. Plenty of upgrades planned for 2013.

 

Regards

Stephen

So don't expect your aircraft's wings to constantly flap up and down like a Seagulls

 

Except in a sailplane. Turbulence is their element.

 

Ever sat in an airliner as a passenger and watched the wings flex?

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

  • Commercial Member

Very true Hook, couldn't agree more, sailplanes are constantly manoeuvering and seeking out thermals. But for the rest of us, including airliners, we are not constantly manoeuvering or flying in turbulent and thermic conditions, especially not in the cruise. But I think FSX does a reasonable job, you can notice more wing flex during the descent and whilst manoeuvering.

 

I will also point out I have spent many many hours flying around Europe in strong winds (up and down the Rhone valley for instance) when after climbing to 8000 feet or more it has been hands off flying for over an hour until the descent. Even though there has been 60+ knot ambient winds and gusting 35+ knot surface winds. I have also flown in the big birds around Europe and across the Atlantic where in the cruise there has been no visible changing wing flex for hours on end, due to the smooth air at the cruise altitude. So wind does not always equal turbulent air, does not always mean constant wing flexing etc.

 

Regards

Stephen :-)

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