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HiFlyer

Ace Combat Assault Horizon - Enhanced Edition. PC

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Now this is definitely a game. Programmed by project "Aces" (talk about coincidences)

 

Just released on Steam for PC. Might be worth a look for some pure adrenaline, some high-end visuals, and some "splosians" worthy of Micheal bay. Don't sign on expecting Xplane10 with better graphics though! :P

 

Warning: Some language.

 

 

Marketing blurbs ahead!

 

Exclusive for PC : Improved graphics (resolution up to 1900x1200) ; online play up to 16 players and a huge bonus content pack (8 aircraft, 2 maps, 27 skins, 9 skills upgrades).

 

Dramatic realistic story line – Written by New York Times Best Seller and military author Jim DeFelice, players will experience an engaging war drama spanning real-world locations across the globe.

 

Steel carnage destruction – Incredible detail and visual reaction for every explosive attack (aircraft are shredded to pieces, enemy troops annihilated, buildings shattered, machines bleed)

 

Entirely new aircraft to pilot – Experience split-second maneuvering and positioning, pinpoint targeting, hovering attacks and other gameplay diversity through the introduction of the Attack Helicopter, Door Gunner and more

 

Revolutionary Close-range Assault system – Delivering high-speed acrobatics, dizzying one-on-one encounters, satisfying visceral low-attitude and high-flying death from above

 

ACE COMBAT™ online reinvented – Take to the skies and engage hostile forces in a variety of modes including Capital Conquest (challenge opposing teams and fight to protect or take control of famous capitals around the world)

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If it's anything like the XBOX title I'll pass. Older Ace Combat versions are much better. Curious to hear what others think about the PC version.

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If it's anything like the XBOX title I'll pass. Older Ace Combat versions are much better. Curious to hear what others think about the PC version.

 

People seem very enthusiastic so far. The reviews are good, and most comments on various forums are of the "I want it" variety.

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Heard of this, never played em. Sure look good though.

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The destruction model looks pretty impressive. What's the general setup? From reading, perhaps like a COD with planes. Or something like Tom Clancy's Hawks? Linear missions in a defined area. At least in those fast cut scenes, the city detail looks nice though.

 

By the way, nice seeing some devs at least enhancing the ports for the PC. The console textures aren't that pleasing in 2013 at times.

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The destruction model looks pretty impressive. What's the general setup? From reading, perhaps like a COD with planes. Or something like Tom Clancy's Hawks? Linear missions in a defined area. At least in those fast cut scenes, the city detail looks nice though.

 

By the way, nice seeing some devs at least enhancing the ports for the PC. The console textures aren't that pleasing in 2013 at times.

 

Think of Hawk with internal cinematics and better general graphics, handling and production values.

 

Mision 5

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Can you fly exclusively from inside the cockpit without the snap to view when targeting enemy planes. I'll check it out if one can operate aircraft realistically within reason. Hopefully takeoff and landings are included options as well.

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I had it for xbox...the graphics were awesome! just like the videos. And the cities look so real: Dubai, Miami, etc.

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I have the XBOX title, so I can give you guys a bit of idea.

 

The flight modeling could be worse. It really could, but if you try to use some elevator in a tight turn, the plane will start pulling up and cease the turn. Stalling is kind of weird, at least their are different speeds for different planes, but I stalled at something like 145 knots in the Rafale. Maybe thats realistic, but in my experiences in the VRS Superbug (I know, different airplane), 145 was a safe approach speed, not a dangerous stalling situation. Takeoff speed in many different airplanes was always 180-200, which seems completely inaccurate. Landing just feels wrong.

 

Those are my gripes with it, the scenery is very good, self-shading is always a good touch, I always fly from cockpit view, but the external models are quite nice, and the damage model should speak for itself in all those videos. Maybe the PC version will differ, though.

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I have the XBOX title, so I can give you guys a bit of idea.

 

The flight modeling could be worse. It really could, but if you try to use some elevator in a tight turn, the plane will start pulling up and cease the turn. Stalling is kind of weird, at least their are different speeds for different planes, but I stalled at something like 145 knots in the Rafale. Maybe thats realistic, but in my experiences in the VRS Superbug (I know, different airplane), 145 was a safe approach speed, not a dangerous stalling situation. Takeoff speed in many different airplanes was always 180-200, which seems completely inaccurate. Landing just feels wrong.

 

Those are my gripes with it, the scenery is very good, self-shading is always a good touch, I always fly from cockpit view, but the external models are quite nice, and the damage model should speak for itself in all those videos. Maybe the PC version will differ, though.

 

I think one of the problems this game might have, especially here, is that some will keep expecting a flight sim in the traditional sense whereas it might be best to think of this more as of an action experience akin to Wing Commander or the upcoming Star Citizen.

 

As always, I can't help but imagine a so called "real" sim with this level of visual verisimilitude and just drool......... :P

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