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FS9 parallel runways - AI behaviour

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Hi all!

I have spent the afternoon doing something I have planned for a quite long time: Downloading ALL the WOAI packages before it's to late. I personally never fly online (I'm to afraid to make a fool of myself...) so AI is very important to me. I have managed to tweak FS9 so the AI taxi a lot faster (about 40 kt on the runway), and with AI Smooth the traffic flows pretty well. However, I have another issue. On airports with parallel runways, the FS9 ATC mixes takeoffs/landings on both runways. It's very clear that it would cause far less go-arounds if one runway was being used for takeoffs and one for landings. Is it possible to tweak this in any way? I have also heard about addons that replaces the default ATC, would they solve this kind of issues? :)

ATC reacts to AI, not directs it, so no ATC addon will impact AI performance.

 

If you decide to follow WingZ's suggestion be aware that to properly close a runway for takeoffs and/or landings you have to close both ends of the runway.

 

regards,

Joe

The best gift you can give your children is your time.

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  • Author

I tried WingZ suggestion, so far it seems to work very good with Mega Airport Arlanda! :)

If you wish to get really fancy you can have more runways not parallel active simultaneously. FS considers runways within 7.5 degrees heading as parallel so you create psuedo runways usually 10 feet wide and 10 feet long spacing them in a radial configuration between runways you wish to act as parallel. You then move those pseudo runways very far away from the airport. ADE has a tool to assist in this.

 

http://www.scruffyduck.org.uk/filemanager/navega.php?PHPSESSID=9a23dbf1c9768e9738fe7b80cb26353e&dir=.%2FTutorials%2FAirport%20Design has a tutorial you can download.

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