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How to Improve High Density Scenery Performance

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I did too, but with my traffic I had to remove the airports in the AI programm. Now I can fly a nice approach into a busy Kjfk :-)

I already did the same for Klax. Next target is to reduce some gates and parkings at Kjfk and Klax for AI, but I dont want to delete the parking spots, I want it to still work with GSX.

McDan out

 

Btw: a side note if you test this, if you reload a scenery it takes a moment for AI to get active, so in the first moments I always had 30 fps, but after some minutes the fps degraded to 15 fps some times. So be patient when testing this, do it like catchman did a do a short flight over the airport.

OK, now I should know how to do this, but it didn't work.  I put your two files into :   fsx, scenery, world, scenery  - and nothing happened.  There are not a lot of bgl's in there to start with.  I am guessing I am in the wrong spot.  I looked in the addon scenery folder and not much there either. 

Where should I be looking?

  • Commercial Member

Catchman, I think this is a great idea and could further allow us to fine tune our systems. It makes all the sense in the world. We would rather have all activity going on at the airport we are at, instead of at an airport more than 10 miles away. Thanks for the heads up!

 

Sent from my Galaxy Nexus using Tapatalk 2

Regards,

Efrain Ruiz
LiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️

OK, now I should know how to do this, but it didn't work.  I put your two files into :   fsx, scenery, world, scenery  - and nothing happened.  There are not a lot of bgl's in there to start with.  I am guessing I am in the wrong spot.  I looked in the addon scenery folder and not much there either. 

Where should I be looking?

 

Put them in the Addon Scenery folder in the main FSX folder instead.  Make a folder for each airport and name them as you like.  Create "scenery" and "texture" folders within each airport folder.  Move each BGL into the scenery folder inside its airport folder.  Add them into your FSX scenery library each as a new area.  That should do it.  

I did this same thing a few years ago after FSDT's KJFK came out since I wanted to find a quick and easy way to get rid of AI at LGA and EWR without the hassel of recompiling my AI traffic .bgls to eliminate traffic to those airports. 

 

Since I dont fly into EWR or LGA and have no 3rd party airport for either, I opened the default AFCAD for both airports and eliminated all the parking spots like you did. In addition, I also removed all the buildings and scenery objects for the airports as well to pick up a few extra FPS. In the case of EWR I also got rid of all the cranes which according to Umberto at FSDT are FPS killers. Like you, I gained massive FPS by doing so and it doens't bother me a bit that both of those airports are basically blank fields since I never used them anyway. Now when flying into JFK in the NGX with 100% AI (350+ WOAI packages) i can usually maintain FPS no worse than 20 FPS in the VC of the NGX, which is pretty good considering I am running an old E8400 at 3.85ghz and only 2GB or RAM.

 

I never posted about this thinking that not many people would want to take those steps since it takes a little bit of time to delete all that stuff in the AFCAD, but I am glad you posted it since it might help a few people here and there to gain a few FPS in that area.

How exactly is this done and what software/program do you use to make these modifications? I spend a lot of time at KSFO as my base and KOAK is about 2 miles east. I'm wondering if I did the disable gates routine if would it help at KSFO. I never fly into KOAK, hence the question.

 

Thanks,

Mark

  • Moderator

How exactly is this done and what software/program do you use to make these modifications? I spend a lot of time at KSFO as my base and KOAK is about 2 miles east. I'm wondering if I did the disable gates routine if would it help at KSFO. I never fly into KOAK, hence the question.

 

Thanks,

Mark

 

I just used the freeware ADEX program available here:http://www.airportdesigneditor.co.uk/

 

Basically I just open ADEX, load the default AFCAD for whatever airport you want to work with, in your case KOAK, then just hover the mouse over all the parking spots or scenery objects (hangars,buildings,etc.) you want to get rid of and right click and delete them. Once you have eliminated all the objects/parking spots, just recompile the AFCAD and drop it in your FSX/Scenery/world/scenery folder and your done. Just make sure you dont have any other KOAK AFCADs installed. If you run MTX for AI it might also have a KOAK AFCAD you will need to rename to .off or delete.

 

It might help a bit in that area but I have never noticed KOAK being over loaded with AI on my system, even when I have AI set to 100%. You might as well try it and see if it helps.

Avsim Board of Directors | Avsim Forums Moderator

I just used the freeware ADEX program available here:http://www.airportdesigneditor.co.uk/

 

Basically I just open ADEX, load the default AFCAD for whatever airport you want to work with, in your case KOAK, then just hover the mouse over all the parking spots or scenery objects (hangars,buildings,etc.) you want to get rid of and right click and delete them. Once you have eliminated all the objects/parking spots, just recompile the AFCAD and drop it in your FSX/Scenery/world/scenery folder and your done. Just make sure you dont have any other KOAK AFCADs installed. If you run MTX for AI it might also have a KOAK AFCAD you will need to rename to .off or delete.

 

It might help a bit in that area but I have never noticed KOAK being over loaded with AI on my system, even when I have AI set to 100%. You might as well try it and see if it helps.

Even much faster is to go to Menu List, choose Parking, then select all, then edit, then put 1 meter in the radius, compile bgl...done

 

takes me about 10 seconds per airport, I mad a NonAI scenery folder and just compile the files in it, this way I can reactivate them very fast if I want to.

I just used the freeware ADEX program available here:http://www.airportdesigneditor.co.uk/

 

Basically I just open ADEX, load the default AFCAD for whatever airport you want to work with, in your case KOAK, then just hover the mouse over all the parking spots or scenery objects (hangars,buildings,etc.) you want to get rid of and right click and delete them. Once you have eliminated all the objects/parking spots, just recompile the AFCAD and drop it in your FSX/Scenery/world/scenery folder and your done. Just make sure you dont have any other KOAK AFCADs installed. If you run MTX for AI it might also have a KOAK AFCAD you will need to rename to .off or delete.

 

It might help a bit in that area but I have never noticed KOAK being over loaded with AI on my system, even when I have AI set to 100%. You might as well try it and see if it helps.

OK-is the point here that removing parking spots reduces AI traffic on a one to one basis, or slows AI traffic until a (limited) parking space becomes available? Hope this makes sens as this is all new to me.

 

Thanks,

Mark

  • Author

If you remove an AI parking spot it does two things that prevent AI from showing.

  1. Departing
    1. Without a parking spot to spawn on, the AI will not initially appear
  2. Arriving
    1. Lack of an arriving parking space prevents AI from flying into the airport. They will not even generate in the air without a place to land within (I think) about 80km. Flyover, cruising flights that do not intend to land within 80 miles of the user will continue like normal. 

You have to remember that FSX generates a bubble of activity around the user. AI seems to be 80 km (again, I could be off) while airport scenery seems to be 50km. If an AI flight is supposed to takeoff or land within 80 km of the user, it MUST have a parking space at that specific field. That is why flights flying above and not intending to land or takeoff within 80km of the users are unaffected.

 

E.g. ATL-JFK

 

On takeoff from Atlanta, all AI within 80 km of the user are generated. If an AI flight is overflying from MCO to MEM, it will not be affected even if I have deleted all gates at MCO and MEM. Why? Because I'm not within 80km of MCO or MEM for the fsx engine to calculate the parking space variable. 


When I arrive in the New York area, fsx will continue the 80km calculation. When I'm on final to land at JFK with disabled traffic at LGA and EWR, nothing will appear at those airports. However, flights overhead will continue regardless of whether I deleted their parking spots so long as the airports they are using are outside the 80 km bubble. 

Anthony Cacciatore

  • Moderator

Even much faster is to go to Menu List, choose Parking, then select all, then edit, then put 1 meter in the radius, compile bgl...done

 

takes me about 10 seconds per airport, I mad a NonAI scenery folder and just compile the files in it, this way I can reactivate them very fast if I want to.

 

That's a great idea but mine doesn't have a select all function, I cant even hold the shift key down and select all. I am running an older version however, 1.47v. Maybe I need to go download the newest version to get that functionality. That would be an easy way to delete objects also if you can select them all in the list and then delete.

 

 

POST EDIT: Just downloaded the newest version and it has that function to select all or hold the shift key and click on which parking spaces or objects you want to delete. I wish I had gotten this version ages ago, it would have saved me a heck of a lot of time rather that deleting each object one at a time.

Avsim Board of Directors | Avsim Forums Moderator

good do to hear cmpbellsjc.

 

btw: the point of me to not delete the parking spots is explained by catchman, when you set the radius to a very small figure, you still get approach traffic. after the plane landed it just disapears from the rwy. Its a compromise, I get great FPS at JFK, but still have approach traffic to LGA or Newark.

 

I was asking in Fsdeveloper forum about the AI parking stuff and got alot of help by Jvile. Today I am going to try, that I still have some parking spot at LGA but just for the user plane. Next point I want to try to reduce parking at KJFK, but still to be able to park my plane with working GSX. Its obvious, that GSX does not like small parking spot radius. So lets refine this whole catchman philosophy :-)

 

McDan out

good do to hear cmpbellsjc.

 

btw: the point of me to not delete the parking spots is explained by catchman, when you set the radius to a very small figure, you still get approach traffic. after the plane landed it just disapears from the rwy. Its a compromise, I get great FPS at JFK, but still have approach traffic to LGA or Newark.

 

I was asking in Fsdeveloper forum about the AI parking stuff and got alot of help by Jvile. Today I am going to try, that I still have some parking spot at LGA but just for the user plane. Next point I want to try to reduce parking at KJFK, but still to be able to park my plane with working GSX. Its obvious, that GSX does not like small parking spot radius. So lets refine this whole catchman philosophy :-)

 

McDan out

I'll give this a try this weekend as well. I'm hoping this will be a good compromise between a reasonable amount of traffic and none at all, which is essentially what I've been doing by control+shift+T just before takeoff and same after landing. The woes of a medium performance computer :Raised Eyebrow:

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