April 30, 201313 yr Wanted to know if the new service pack 2 for Active Sky 2012 has dx10 compatible clouds. Anybody knows?
April 30, 201313 yr Hi Edgar: I have the SP and have installed and have used REX clouds sets for a long time, and didn't find anything wrong with any part of the SP2 clouds sets that I loaded - but I didn't go through all of them checking each one for compatibility. The guys that do that are over at the REX forum, specifically Tim or Reed - ok! All the Best, i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
April 30, 201313 yr service pack 2 for Active Sky 2012 The guys that do that are over at the REX forum Got some crossed wires here... CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750 M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)
April 30, 201313 yr Haha! You're right, Rod! Good thing one of us is awake! Thing is - I read it wrong, wanted to be "diplomatic" - and so I didn't mention it, but ActiveSky2012 is the only one I actually use for all of my regular flying - SP(2) being released a month ago. In the same light, though, I have not come across any texture from either company which is not DX10 compliant! Both are very good, but the AS interface is way easier than the competition - and always has been.. it's logical and very easy to use. All the Best, i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
May 1, 201313 yr Author Thanks Paul. I recently upgraded to AS2012 SP2 and went ahead and installed their textures, including clouds to FSX but when I run the sim I can see a ton of boxed type clouds so I'm assuming it's clouds are still not compatible with DX10. Update. Chris Willis, one of the developers, mentioned that all the textures on AS2012 are DX10 compatible. I wonder what my problem is? :Thinking:
May 1, 201313 yr We need to see your fsx.cfg, Edgar, so please - attach it here, as "Edgar_cfg.txt", and also, if you will - find some place to post your Inspector settings, so we can see what they are. You have some problem, but guessing is no way to solve anything! i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
May 1, 201313 yr Author Thanks Paul. I'm out of town for the rest of the week. I'll try when I get back home. Thanks for the help. :-)
May 5, 201313 yr Clouds work great in dx10. I have a feeling some other texture program is trumping your textures out. Might want to uninstall/reinstall. Best regards, JIM Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
May 5, 201313 yr Do the box clouds not transform into normal clouds at all. Edgar? Normally, as the flight opens, the clouds are "boxy" for about a second (on my pc) but then change into their proper cloud shape. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
May 5, 201313 yr Thanks Paul. I recently upgraded to AS2012 SP2 and went ahead and installed their textures, including clouds to FSX but when I run the sim I can see a ton of boxed type clouds so I'm assuming it's clouds are still not compatible with DX10. Update. Chris Willis, one of the developers, mentioned that all the textures on AS2012 are DX10 compatible. I wonder what my problem is? :Thinking: Do your clouds work in DX9 or do they look like boxes in that too? Boxes instead of clouds and effects, for that matter, indicate a lack of textures. This can be because they are missing altogether or because they haven't loaded yet.
May 6, 201313 yr Author Sometimes my clouds are normal other times they are like boxes. And here are some pics and my FSX. cfg [GRAPHICS] SHADER_CACHE_PRIMED_10=1693500672 SHADER_CACHE_PRIMED=1693500672 D3D10=1 TEXTURE_MAX_LOAD=2048 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 MultiSamplesPerPixel=4 MultiSampleQuality=8 HIGHMEMFIX=1 See_Self=1 Text_Scroll=1 [bUFFERPOOLS] Poolsize=0 [JOBSCHEDULER] AffinityMask=14 [sOUND] AmbientUIMusicVolume=-6.000000 SOUND_FADER1=0.390000 SOUND_FADER2=0.560000 SOUND_FADER3=0.370000 SOUND_FADER4=0.690000 AmbientUIMusic=FSX02 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [Display] ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True [Main] User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=17618 PerfBucket=7 HideMenuNormal=0 HideMenuFullscreen=1 FIBER_FRAME_TIME_FRACTION=0.15 Location=445,128,2435,1400,\\.\DISPLAY1 Maximized=0 [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=1 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=5 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.NVIDIA GeForce GTX 670.0.0] Mode=2560x1440x32 Anisotropic=1 AntiAlias=1 [AccelerationPack] ControlsFirstRun=0 HomePageFirstRun=0 ... [uSERINTERFACE] ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All PageID=1 OpenATCOnCreate=0 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=0 SITUATION=D:\Documents\Flight Simulator X Files\172 Testing DX10 Map_Orientation=1 DisplayFuelAsWeight=1 [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=393216 [PointOfInterestSystem] CycleSetting=0 [sCENERY] LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 [TrafficManager] AirlineDensity=40 GADensity=43 FreewayDensity=20 ShipsAndFerriesDensity=28 LeisureBoatsDensity=26 IFROnly=0 AIRPORT_SCENERY_DENSITY=5 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=3 DETAIL_TEXTURE=1 WATER_EFFECTS=5 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=0 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=True StressDamage=False GEffect=True ManualLights=True GyroDrift=True CrashWithDyn=False CrashDetection=False AutoTrim=False
May 6, 201313 yr I can't see anything wrong with your settings that might cause this effect but your screenshot shows untextured clouds. You didn't say whether these cloud textures work in FSX Dx9? Simple logic, if they do, they aren't Dx10 compatible. If they don't, some are probably missing and need to be re-installed. I don't have Active Sky, but REX has install options to optimise for Dx10.
May 6, 201313 yr The textures/clouds do not look boxy or square to me (at least not in the picture posted). What it does look like is some textures are having difficulty rendering. The chances of anyone missing cloud textures is remote. The chances of high fsx/display driver settings is very high. In your fsx settings, texture_max_load is set at 2048. In the AS2012 Graphics/Settings, make sure your 3d cloud resolutions are set to 1024 and no higher and quality is set to 32 bit (HD). Let fsx texture_max_load handle the textures. This is the way I have my AS2012/FSX.cfg setup and my clouds are definitely rendering properly and in HD. In your display setting, change texture filtering - negative LOD Bias to Clamp. I would dump the frame rate limiter in your display drivers. You are placing strain on your graphics rendering. FSX works the best with its own internal frame rate settings and I see you have that set limited to 30. How does that work? If anything, the internet FPS limiter should be set to unlimited if you are going to use the display NI limiter. Texture_Bandwidth_mult=40. Should be at least 80 with your system. You can try 120 too. Get rid of - [bUFFERPOOLS] Poolsize=0 BP does not work for every system and sometimes has a negative effect. Comment it out and see if it makes a difference like this: //[bUFFERPOOLS] //Poolsize=0 This means it will not load the next time you start FSX. Hope this helps resolve this problem cloud texture rendering issue. Best regards, Jim Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
May 6, 201313 yr Author Thank you Jim, I went ahead and changed my clouds settings in AS2012 from 2048 to 1024 and from DXT5 compressed to 32 Bit (HD) and so far it is working. So the problem was one of textures and not clouds that look like boxes. That was my bad trying to describe the problem. Also I made the changes you recommended on the Nvidia Inspectors and the fsx.cfg and all is working fine. Thanks once again. Do the box clouds not transform into normal clouds at all. Edgar? Normally, as the flight opens, the clouds are "boxy" for about a second (on my pc) but then change into their proper cloud shape. Sometimes they do but now everything is working fine so far by changing AS2012 graphics settings and changes to the cfg and NI. Thanks.
May 6, 201313 yr I am very pleased that the solution offered by Jim has worked for you. As a matter of interest, however, my PC is of a slightly lower spec than yours, yet it can sustain a TEXTURE_MAX_LOAD=2048, with 2048 REX clouds and 2048 aircraft textures (the superb Majestic Dash 8 Q400). I don't use the Bufferpools setting. In NI, I have Antialiasing-Setting as Application controlled/off and the frame rate limited to 30 but otherwise as your screen shot. The major difference is your much higher screen resolution, 2560x1440x32, versus my meagre 1680x1050x32 to match my much smaller monitor. Perhaps this is what tipped the balance?
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