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Reduced pixel-count AVSIM screenshots don't tell the story of FTXG...sorry....

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  • Commercial Member

But, you can't use FTXG night lighting in photo real areas either so that's a negative for me since I use a lot of photo real.

Works for me.

 

But, at least currently, FTXG night lighting doesn't work with UTX roads, so you need different vector roads data below your photoscenery (OpenVFR for example).

Michael

A2A Simulations

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some1, you're able to get FTX Global night lighting above your photo real? Can you please post pics?

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UTX actually looks better.

  • Commercial Member

In this particular case and zoom level - one could argue, because it fits the color of underlying photoscenery better. Lots of sodium lamps here. 

 

The big difference is that UTX lights change their size when changing zoom level, from barely visible at high zoom, to streams-of-lava at wide angles. FTXG lights remain the same size all the time since they are made using different technique. 

 

Here are another two shots, this time a comparison between typical European city, no photoscenery this time.

 

 With FTXG lights on both roads and textures, with OpenVFR landclass:

http://imageshack.us/a/img4/622/pr00.jpg

 

With FTXG lights on textures and UTX lights on roads and UTX landclass:
http://imageshack.us/a/img826/1142/jamw.jpg

Michael

A2A Simulations

FTX Global night lights looks a whole lot better and much more realistic.

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UTX still looks better.

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