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moekarout

''777'' Captain and F/O VIEW

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Dear guys 

1-MY question may sound little weird but its the place to ask questions

Since I started flying on FS I always get confused in the best view to be set in the cockpit, whether its captain or f/o seat 

 

what am trying to say, what is the exact best angle to put your view in the VC to actually simulate the view of the captain, the right place for your head and how much do u pan the camera to be able to see the PFD and ND, i understand that during cruise or when the a/p is on it doesnt matter because the pilot usually is looking all over and monitoring all the gauges 

 

but i want exactly at the time he is actually flying and he has full control of it, what gauges and things are visible at that angle, i want to do it as real as it gets, so few pics of you guys would clarify this to me :) thank you 

 

 

2- out of topic, am curious to know if the 777-300ER we are anticipating after the base package has its model created or not yet? 

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so few pics of you guys would clarify this to me :) thank you 

 

Simism failure number 42:

Pictures never simulate what you see with your eye.  Ever.  Despite having similar principles - lenses, an adjustable aperture (your iris) and photo receptors - a picture is not going to show you exactly what you'd see.  Pictures cannot accurately depict periphery.

 

Your best, accurate view of what is seen is in the default head location (where PMDG puts it), with a zoom of 1.0.  This is generally impractical, because the monitor forces you to lose periphery, so people generally run at lower zoom levels (0.6-0.8) to compromise and allow the fisheye distortion to give you a little periphery.

 

Why would they provide you with an inaccurate head position that you'd have to adjust?

They wouldn't.

 

 

 


2- out of topic, am curious to know if the 777-300ER we are anticipating after the base package has its model created or not yet? 

 

Doubtful.

They're probably working pretty hard at just making sure the LR/LRF is done before moving on.  Then again, the visual model team may well be working on the visual model, though the internals are probably not all together.

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I agree with Kyle, 1.0 zoom (or 100%) would be accurate.

 

Let me describe what I do with the PMDG 737 NGX:

I use two monitors.

The second monitor is used only for 2D pop up windows and therefor have virtually no impact on frame rate or smoothness of the flight!

 

I find it impossible to fly accurate visual approaches (downwind - base - final) on one monitor.

(accurate for me = a nice and stabilised 3 degree descent to the runway)

 

Maybe others know how to do it on one monitor and can help you with that.

I can not.

 

I start the flight (it starts in virtual cockpit) and expand to full screen mode.

Lets use the default (PMDG pre programmed) T.O. off from Amsterdam.

You will find that you are very upclose to the windscreen.

This is a very accurate view of what you as a pilot would see.

The problem is, you see nothing of the MCP flight instruments, etc etc...

A real world pilot can see everything at the same time.

You can see out the window and from the corner of your eyes you can still see the whole cockpit at the same time.

In FSX you can not.

 

It is actually strange that even if you would buy a display the size of a real cockpit....at zoom 1.0 you would still only see a huge huge window and nothing else.

You could zoom out to 0.8 or so and then you would get a pretty cool, realistic size VC, but that view out the window would NOT be accurate at that zoom level!

 

Anyway,

For T.O I dont care too much aboute "accurate zoom" as I am not going to a specific point (just up up and awaaay as Ariel from Flying Wild Alaska would say :-) )

So I zoom to about 0.7 or 0.8 or whatever gives me a nice overview of the cockpit (a bit wider than default as per personal preference).

Then I click on the PFD, ND and Upper Center display (engine display) so they pop up and can be moved around.

I drag these to my second monitor (it sits below the primary display) and adapt their size to my liking.

 

Ok so I now have VC full screen on top.

And PFD, ND, Eng on the bottom.

 

I pretty much leave it like this for the whole flight.

 

During the visual approach this zoom level also allows me to look out the side window and time my base turn. (remember I have all the displays that I require to keep control of the aircraft on my bottom monitor so I can just lock the top view to the right or left.

 

The problem with this zoomed out condition (0.7 to 0.8) is that I find you can not judge height versus distance on a visual approach.

I can not tell once on final wether I am too high ot too low for my desired 3 degrees VISUAL flight path with this zoom factor.

So on final I press + or - untill zoom is 1.0 (100%)

All I see now on the top display is one window. (the left (capt) or right (FO) windscreen that is)

Nothing else, no instruments...nothing.

Now my outside view is accurate!

Now I can judge if I am too high or too low.

 

it is important to have an accurate view for landing because you ARE going to a specicific point now. The THRESHOLD!

And you want to go there preferably on a 3 degrees glide path (if terrain allows).

Having to dive down to the threshold or fly level the last 2nm in 400ft all because you could not accurately judge where in space you are, is not the right way to do it.

 

And now you see why I need a second monitor too.

I need to see my instruments (speed/attitude/vertical speed and engine parameters) and the top view does not show them anymore!

It only shows the left or right Fwd Windscreen.

 

So I have an "unaccurate" zoom level pretty much everywhere except on final.

 

 

Hope this helps?

 

 

Ps I am not saying my way is THE way!

It is just the way I like it :-)

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Doubtful.

They're probably working pretty hard at just making sure the LR/LRF is done before moving on. Then again, the visual model team may well be working on the visual model, though the internals are probably not all together.

Robert did mention on one of his updates that the external modelling of the 77W was already complete.

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Simism failure number 42:

Pictures never simulate what you see with your eye.  Ever.  Despite having similar principles - lenses, an adjustable aperture (your iris) and photo receptors - a picture is not going to show you exactly what you'd see.  Pictures cannot accurately depict periphery.

 

Your best, accurate view of what is seen is in the default head location (where PMDG puts it), with a zoom of 1.0.  This is generally impractical, because the monitor forces you to lose periphery, so people generally run at lower zoom levels (0.6-0.8) to compromise and allow the fisheye distortion to give you a little periphery.

 

Why would they provide you with an inaccurate head position that you'd have to adjust?

They wouldn't.

 

 

 

 

Doubtful.

They're probably working pretty hard at just making sure the LR/LRF is done before moving on.  Then again, the visual model team may well be working on the visual model, though the internals are probably not all together.

Uh you usually give clear answers, thanks for that clarification 

I understand that it usually varies even with the size of the screen sometimes, and the various aspects but as u said, pmdg wouldn't neglect such an issue and they will try hard to give you the best angle and zoom,,, thanks again :) 

 

regarding the 777, then do you think it will take them much of time and effort? as RSR mentioned, systems are typically the same with some slight differences due to weight and size. like a year maybe after the -200?

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I agree with Kyle, 1.0 zoom (or 100%) would be accurate.

 

Let me describe what I do with the PMDG 737 NGX:

I use two monitors.

The second monitor is used only for 2D pop up windows and therefor have virtually no impact on frame rate or smoothness of the flight!

 

I find it impossible to fly accurate visual approaches (downwind - base - final) on one monitor.

(accurate for me = a nice and stabilised 3 degree descent to the runway)

 

Maybe others know how to do it on one monitor and can help you with that.

I can not.

 

I start the flight (it starts in virtual cockpit) and expand to full screen mode.

Lets use the default (PMDG pre programmed) T.O. off from Amsterdam.

You will find that you are very upclose to the windscreen.

This is a very accurate view of what you as a pilot would see.

The problem is, you see nothing of the MCP flight instruments, etc etc...

A real world pilot can see everything at the same time.

You can see out the window and from the corner of your eyes you can still see the whole cockpit at the same time.

In FSX you can not.

 

It is actually strange that even if you would buy a display the size of a real cockpit....at zoom 1.0 you would still only see a huge huge window and nothing else.

You could zoom out to 0.8 or so and then you would get a pretty cool, realistic size VC, but that view out the window would NOT be accurate at that zoom level!

 

Anyway,

For T.O I dont care too much aboute "accurate zoom" as I am not going to a specific point (just up up and awaaay as Ariel from Flying Wild Alaska would say :-) )

So I zoom to about 0.7 or 0.8 or whatever gives me a nice overview of the cockpit (a bit wider than default as per personal preference).

Then I click on the PFD, ND and Upper Center display (engine display) so they pop up and can be moved around.

I drag these to my second monitor (it sits below the primary display) and adapt their size to my liking.

 

Ok so I now have VC full screen on top.

And PFD, ND, Eng on the bottom.

 

I pretty much leave it like this for the whole flight.

 

During the visual approach this zoom level also allows me to look out the side window and time my base turn. (remember I have all the displays that I require to keep control of the aircraft on my bottom monitor so I can just lock the top view to the right or left.

 

The problem with this zoomed out condition (0.7 to 0.8) is that I find you can not judge height versus distance on a visual approach.

I can not tell once on final wether I am too high ot too low for my desired 3 degrees VISUAL flight path with this zoom factor.

So on final I press + or - untill zoom is 1.0 (100%)

All I see now on the top display is one window. (the left (capt) or right (FO) windscreen that is)

Nothing else, no instruments...nothing.

Now my outside view is accurate!

Now I can judge if I am too high or too low.

 

it is important to have an accurate view for landing because you ARE going to a specicific point now. The THRESHOLD!

And you want to go there preferably on a 3 degrees glide path (if terrain allows).

Having to dive down to the threshold or fly level the last 2nm in 400ft all because you could not accurately judge where in space you are, is not the right way to do it.

 

And now you see why I need a second monitor too.

I need to see my instruments (speed/attitude/vertical speed and engine parameters) and the top view does not show them anymore!

It only shows the left or right Fwd Windscreen.

 

So I have an "unaccurate" zoom level pretty much everywhere except on final.

 

 

Hope this helps?

 

 

Ps I am not saying my way is THE way!

It is just the way I like it :-)

 

 

 

uh boy! that was great man 

 

I totally agree with many of the problems you have mentioned 

well its a simulator at the end, you cant simulate the seat of the pilot at all, as a real world pilot, sometimes you need to make a steep turns to align with your runway, and with one monitor you cant keep the track on that runway unless you zoom out, VHHX is an example, when i am flying with 1.0 zoom, i should keep on paning to the right and thus losing monitor of my PFD and bank angle thus it causes me confusion, so it sometimes ruins your landing, the pilots eyes are free in real world and they can always look everywhere and mostly everything is visible, 

 

I dont really care about take off as you said, its all about take off and look at the sky, specially at night, so the moment i left off i go to my displays and overhead to manage lights etc... 

but landing is important, the height is very important, i mean your view, if its too high, the PAPI will show dif than if you are low, and thus it might cause a steep approach, specially with short threshold

like 04L in LFMN, its directly set to the seawall. 

 

anyhow i will try your angles tricks and see if that helps :) thanks again

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You are welcome Moe.

 

@Jim.

 

That picture shows the real world pilot optimum seating position.

And we simmers can not move our seat back or up to get that view!

Our monitor displays the same thing no matter where I move my seat :-)

 

So no it does not help, but it does help show the problem :-)

 

To see that what a real world pilot would see (as depicted in that drawing), you have to zoom out to about 0.7 -0.8

And at that point, when you look out the window, 1 mile does not look like 1 mile anymore.

It will look like more than a mile.

And you will end up flying your VISUAL approach too steep/too high.

Of course if the runway has a glideslope or VASI that you can follow, than this does not matter. But for pure Visual approaches it ruins everything for me.

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I agree with Kyle, 1.0 zoom (or 100%) would be accurate.

 

Let me describe what I do with the PMDG 737 NGX:

I use two monitors.

The second monitor is used only for 2D pop up windows and therefor have virtually no impact on frame rate or smoothness of the flight!

 

I find it impossible to fly accurate visual approaches (downwind - base - final) on one monitor.

(accurate for me = a nice and stabilised 3 degree descent to the runway)

 

Maybe others know how to do it on one monitor and can help you with that.

I can not.

 

I start the flight (it starts in virtual cockpit) and expand to full screen mode.

Lets use the default (PMDG pre programmed) T.O. off from Amsterdam.

You will find that you are very upclose to the windscreen.

This is a very accurate view of what you as a pilot would see.

The problem is, you see nothing of the MCP flight instruments, etc etc...

A real world pilot can see everything at the same time.

You can see out the window and from the corner of your eyes you can still see the whole cockpit at the same time.

In FSX you can not.

 

It is actually strange that even if you would buy a display the size of a real cockpit....at zoom 1.0 you would still only see a huge huge window and nothing else.

You could zoom out to 0.8 or so and then you would get a pretty cool, realistic size VC, but that view out the window would NOT be accurate at that zoom level!

 

Anyway,

For T.O I dont care too much aboute "accurate zoom" as I am not going to a specific point (just up up and awaaay as Ariel from Flying Wild Alaska would say :-) )

So I zoom to about 0.7 or 0.8 or whatever gives me a nice overview of the cockpit (a bit wider than default as per personal preference).

Then I click on the PFD, ND and Upper Center display (engine display) so they pop up and can be moved around.

I drag these to my second monitor (it sits below the primary display) and adapt their size to my liking.

 

Ok so I now have VC full screen on top.

And PFD, ND, Eng on the bottom.

 

I pretty much leave it like this for the whole flight.

 

During the visual approach this zoom level also allows me to look out the side window and time my base turn. (remember I have all the displays that I require to keep control of the aircraft on my bottom monitor so I can just lock the top view to the right or left.

 

The problem with this zoomed out condition (0.7 to 0.8) is that I find you can not judge height versus distance on a visual approach.

I can not tell once on final wether I am too high ot too low for my desired 3 degrees VISUAL flight path with this zoom factor.

So on final I press + or - untill zoom is 1.0 (100%)

All I see now on the top display is one window. (the left (capt) or right (FO) windscreen that is)

Nothing else, no instruments...nothing.

Now my outside view is accurate!

Now I can judge if I am too high or too low.

 

it is important to have an accurate view for landing because you ARE going to a specicific point now. The THRESHOLD!

And you want to go there preferably on a 3 degrees glide path (if terrain allows).

Having to dive down to the threshold or fly level the last 2nm in 400ft all because you could not accurately judge where in space you are, is not the right way to do it.

 

And now you see why I need a second monitor too.

I need to see my instruments (speed/attitude/vertical speed and engine parameters) and the top view does not show them anymore!

It only shows the left or right Fwd Windscreen.

 

So I have an "unaccurate" zoom level pretty much everywhere except on final.

 

 

Hope this helps?

 

 

Ps I am not saying my way is THE way!

It is just the way I like it :-)

777simmer - what are your computer specs? Do you use a single video card with dual outputs? What card do you have? I've been looking into doing the same thing that you are describing with my 560Ti and wonder what I can expect for performance. I'm actually thinking of getting like a 42" LED TV for the outside view and then using my 24" for the instruments.

 

P.S. Sorry for being off topic.

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That photo Jim posted is not accurate for the 777. There is a different graphic in the 777 manuals that describes it. In the 777 it works by making it so that the bottom edge of the MCP/glareshield sits parallel to the top of the display frames and the top of the yoke column just covers up the "+" that is drawn on top of the rudder adjustment pedals.

 
We spent an inordinate amount of time getting the measurements right in this cockpit and comparing it to eyepoint photos taken by the tech team members. You actually can align the view exactly as stated in the manual in our 777. It does require constant adjustment to keep it that way however thanks to FSX's idiotic head-motion stuff that you can't disable.

 

1.0 zoom is most correct for widescreen monitors assuming that the monitor takes up 30 vertical degrees of your vision. This changes though depending on the distance between you and your monitor - I use .90 myself.

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I actually have a 46" TV as my primary display and a 24" Monitor for the instruments.

 

Its realy quite nice :-)

 

 

I have a 3770k combined with a GTX680.

 

Allthough my system is atronger than yours, you can expect your performance to stay the same as it is now, as long as you only open 2D pop views on that second monitor.

Not all aircraft have pop up instruments (most dont) and at that point I have to use two complete VC on both the TV and the Monitor (monitor zoomed in to the flight instruments)

At that point my frame rate is cut in half :-(

 

I read somewhere that you have to be carefull with TVs when it comes to 1/2Vsync and tearing.

Some of them run on 200Hz or higher and supposedly this can ruin the 1/2Vsync method.

 

I guess I was lucky with my Sony cause it works wonders and with 1/2Vsync I have no tearing at all.

 

But you might want to make sure you can return the TV if things dont work for you!

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I actually have a 46" TV as my primary display and a 24" Monitor for the instruments.

 

Its realy quite nice :-)

 

 

I have a 3770k combined with a GTX680.

 

Allthough my system is atronger than yours, you can expect your performance to stay the same as it is now, as long as you only open 2D pop views on that second monitor.

Not all aircraft have pop up instruments (most dont) and at that point I have to use two complete VC on both the TV and the Monitor (monitor zoomed in to the flight instruments)

At that point my frame rate is cut in half :-(

 

I read somewhere that you have to be carefull with TVs when it comes to 1/2Vsync and tearing.

Some of them run on 200Hz or higher and supposedly this can ruin the 1/2Vsync method.

 

I guess I was lucky with my Sony cause it works wonders and with 1/2Vsync I have no tearing at all.

 

But you might want to make sure you can return the TV if things dont work for you!

I'm thinking of slowly building a home cockpit. So, I am going to start building a MIP myself in the next couple weeks. I am thinking I will then use the 24" for the PFD/ND(and possibly squeeze the upper EICAS on there too at first til I can afford another PC or something for that. Then I will get an MCP/EFIS so I wouldn't need to look at the virtual MIP much(maybe just for the auto brake or something like that). I'm not sure how feasible this will be yet, but that's why your post sparked my response. It at least sounds like it might be. We'll see.

 

What model Sony did you get? Specs? If you don't mind me asking.

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Hi Ryan, and also at Moe again (I have to say my estimated numbers for zoom in my earlier post were quite off so read this as well please)

 

I just loaded up the PMDG 737 NGX pre programmed EHAM - LOWI flight.

It starts up at 0.7zoom

And you are quite close to windscreen.

It looks realistic but you can not see the PFD or ND.

All you see is the Capt windscreen and some of the MCP.

 

To see what is shown in the drawing I actually have to zoom all the way back to 0.3!

 

Do you agree that at this zoom level the outside world is distorted and judging height versus distance on a visual approach can become difficult?

 

Or am I doing/thinking something wrong here?

 

Or are you saying the 777 is different in this regard and with it you DO see both outside and inside (PFD/ND) at 1.0 zoom?

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No problem Kevin.

 

What is a MIP?

 

 

I have Sony Bravia 46HX725.

I could not find it in the manual, but according Google it works at 200Hz.

I use a HDMI cable to connect it to the GPU.

 

In Windows it is running on 60Hz which is why 1/2Vsync with FSX locked at 30 fps works just fine I guess.

I really dont know what the problem could be with other TVs but I just thought I should mention it to you.

 

My own logic tells me that as long as your GPU output (windows setting) is 60Hz you should be fine regardless of what kind of TV.

But I have been way off many times using logic with computers!

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It does require constant adjustment to keep it that way however thanks to FSX's idiotic head-motion stuff that you can't disable.


FSX usually gets a constant rate of cursing from me because of this ammazing feature!  :lol: 

 

thanks everyone for the reply, i will try to give it a try when the aircraft i released 

and thanks to PMDG for helping us in this in their manuals :) thanks again 

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FSX usually gets a constant rate of cursing from me because of this ammazing feature!  :lol: 

 

thanks everyone for the reply, i will try to give it a try when the aircraft i released 

and thanks to PMDG for helping us in this in their manuals :) thanks again

 

You guys dont happen to mean the fwd/aft eyepoint movement during deceleration/acceleration do you?

 

Cause that CAN be turned off.

 

In the same folder where the FSX.cfg file resides, there is a file called cameras.CFG

open that with a text editor and change the following :

 

[Cameradefination.002]

MomentumEffect = Yes

to

MomentumEffect = False (or No)

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Hi Ryan, and also at Moe again (I have to say my estimated numbers for zoom in my earlier post were quite off so read this as well please)

 

I just loaded up the PMDG 737 NGX pre programmed EHAM - LOWI flight.

It starts up at 0.7zoom

And you are quite close to windscreen.

It looks realistic but you can not see the PFD or ND.

All you see is the Capt windscreen and some of the MCP.

 

To see what is shown in the drawing I actually have to zoom all the way back to 0.3!

 

Do you agree that at this zoom level the outside world is distorted and judging height versus distance on a visual approach can become difficult?

 

Or am I doing/thinking something wrong here?

 

Or are you saying the 777 is different in this regard and with it you DO see both outside and inside (PFD/ND) at 1.0 zoom?

 

The graphics in the Boeing documentation are not saying that you should see all of those things at once in a single vertical field of view without moving your head. It's just saying that's what the geometry should be. (you can't actually do this currently in the NGX because the front windows and overhead are too tall - one of the fixes that will be made for SP2) I keep noticing this over and over with simmers who've never sat in a real airliner cockpit (or any plane honestly) - when you're looking out the front window, you can't simultaneously see the displays and the outside view. You have to look down to see them, at which point you can't see outside. There's a depth of field/focus thing that comes into play too in real life - when you're looking out the window your eyes are focused to infinity. This makes anything in the cockpit that you can see in your peripheral vision look pretty nondescript and blurred and vice versa. This is why real pilots have to develop a scan pattern - their eyes constantly cycle around between the outside view and the instruments. After I flew the real life NG and 777 simulators last year and got to see what this is really like, it kind of became a mission of mine to try to encourage stop using super zoomed out views in FSX where you can see most of the main panel and the outside view all perfectly at the same time.

 

There is no aircraft that you can actually do that with in real life. It's one of the hardest things to adjust to in a real cockpit vs. FSX - we're so used to seeing everything at once that you can easily miss warnings and stuff because you're looking outside. I landed the NG sim with the speedbrakes out because I never looked down to notice the light telling me they were extended - in FS with a zoomed out view this isn't possible because I'd always see it there.

 

Think about driving a car - when you're looking out the window at the road ahead of you the speedometer and tachometer are barely in your lower periphery and if you can see them at all they're out of focus - you may not even realize you're doing it, but you're constantly scanning your focus back and forth between the road and the instruments.

 

The most realistic thing you can probably do is a .90 or 1.0 zoom with a Track IR or something similar. This way you can have the front window take up the full field of view but still be able to easily pan your head down to see the displays when you need to.

 

 

You guys dont happen to mean the fwd/aft eyepoint movement during deceleration/acceleration do you?

 

Cause that CAN be turned off.

 

In the same folder where the FSX.cfg file resides, there is a file called cameras.CFG

open that with a text editor and change the following :

 

[Cameradefination.002]

MomentumEffect = Yes

to

MomentumEffect = False (or No)

 

That setting does not disable it. Take the NGX 900 or any other long airliner (the effect becomes worse as you get further away from the aircraft model's center) and put it into slew mode. Spin around in the yaw axis and watch closely by looking at the yoke in the VC. FSX takes the camera position and rotates it in a complete circle for every 180 degrees of heading rotation the airplane does. So you get two full "orbits" of the camera around this invisible circle track for every 360 degree rotation of the airplane. The radius of the circle increases with distance from the airplane's center. This is hardcoded into the sim - believe me we've tried to get rid of it.

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I am well aware that you cannot see both outside and inside a real world aircraft without moving your head around (or at least your eyeballs) and refocussing.

 

You would need eyes like a fly for that :-)

 

What I am trying to solve is the problem that even if I DO move my head.....I see the same.

Obvious ofcourse, because there is nothing else in my room except the monitor and it will display the same thing no matter where I turn my head! (without YrackIR)

Unlike in a real airplane where there is hardware everywhere you look.

For me the problem is that I am actually used to the type of scanning you described, ;-) but in FSX I cant make use of it!

 

Track IR does not solve this problem either for me.

Because you would have to tilt your head down, and move your eyballs to look up.

If you dont, you are looking at the base of your monitor!

This heads down/eyes up position is very very uncomfortable for me.

Besides, I dont like the constant movement of the VC with track IR (it does not feel the same as moving your head and actually looking somewhere else to me

Which is why I came up with the two monitor solution.

This works best for me so far, but it is still not perfect.

 

Maybe I have to spend more time with the track IR curves to get it right.

Maybe someone has some perfect curves and can post them!?

 

Or maybe there is a way in Windows to use two displays above oneanother as one large desktop? (I have tried unsuccesfully)

 

With the GTX680 GPU that I have you can create 3x 1920x1080 (2D wide gaming) but you can not do that on only two monitors. Nor on any setup where the monitors are above and below each other, rather than side by side (I think).

I wish it was possible!

The idea is that the VC would then be displayed on two monitors.

This would allow me to look down and see the PFD/ND appear on my bottom monitor.

(similar effect to what many have with 3 monitors side by side)

 

 

As to the momentum setting:

I guess we are talking about different things here...and/or I do not understand what you are trying to explain :-( Sorry.

 

With that setting my VC is fixed.

Rock solid and not moving away from me, or moving closer to me, anymore when turning or accelerating or descelerating.

 

You are talking about slewing and moving 180 degrees makes a camera turn 360 degrees?

Are you talking about being inside the VC here?

Or are you looking at the aircraft from outside?

 

Thx for chiming here by the way, I do appriciate your help/info!

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Hi all

 

Some years ago i got me the Track-IR 4, it is a pretty cool toy, but i'm struggeling to get comfortable using

it. I guess this is because i still have to use my mouse to flick switches in 3D cocpit. But when flying less

complex aircrafts it's a joy to use, but the NGX and other high detailed addons it's hard. But in a home-

cocpit i think it will be a dream because then you flicking switches on hardware..

 

Any way... I'M READY FOR THE 777 :lol:

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Yeah, I think maybe the only solution is to build a cockpit. This is what I'm thinking about doing or should say planning on doing over time. That's really going to be the only way to get what you're trying to achieve I think?<br /><br />I'm not sure how feasible this is going to be with the NGX and trying to split it across multiple screens hence again the question I asked earlier where you describe that you pop out the 2D panels and move them. I would think we should be able to do that similar to what a set up like Prosim737 then with the exception being here that with Prosim737, you're actually using another computer to display the PFD/ND across a network. I can't see why moving the PFD/ND/EICAS like you're doing wouldn't work though either and accomplish the same thing. Has anyone done this? Is this what is done with products like Jetmax? I guess they are compatible with the NGX and I believe I've seen where you can power the Jetmax with the NGX and one computer. Right?

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This is hardcoded into the sim - believe me we've tried to get rid of it.

 

What would happen if you tried to reset the view position via simconnect every so often?

 

Since EZCA exists, I have to assume that modifying camera position is possible via SimConnect, and I can trust some of your genius minds available to make it so that it does not interfere with TrackIR or EZCA.

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I use .75 for every view, wingview cockpit etc.

 

In my opinion, that is the most realistic view point [in conjunction with Ezdok]

 

Alex

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You are talking about slewing and moving 180 degrees makes a camera turn 360 degrees?

Are you talking about being inside the VC here?

 

He's talking about being inside the VC, and yes, if your heading changes by 180°, the camera moves in a circle 360°.

 

I tried your setting, and the movement still happens. Give Ryan's test a shot, pick a long aircraft (this happens in the default 321, too), move your view so you're looking straight down at the seat, and slew using the end/page down keys.

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I have never used the end/page down keys.

Dont know what slewing is either...wait I will google it!

 

Slew: Slewing allows you to rapidly reposition your aircraft without flying in real time.

 

Ok I have never done that.

 

I dont see how this is a problem when actually flying.

I guess I will have to try slewing so I understand the problem better.

Will do so as soon as I have a chance.

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