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ant_1984

A2A 3D Lights Redux - Feedback/Best Solution to AI Light Blob?

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Was flying some circuits at ORBX YSTW last night recreating some of my real world flights from when I was there.

 

At dusk the landing lights on the AI CT-4's looked like big GIANT blobs in the distance.

 

Since this is a reasonably fresh FSX install I'd forgotten about this issue and have just been reading up how to resolve it since I couldn't remember what I did last time to try and remedy this.

 

Anyway in my course of reading I found that A2A 3D Lights Redux may be the best solution as the other freely availably remedies tend to have a negative impact on other lights.

 

It also looks like it might be a pretty neat addition to some of the aircraft I fly.

 

Everything else A2A does seems to be great. What's the general consensus on this one?

 

Would this be the best solution to the "Blobs" while still allowing AI aircraft to be visible from a distance?

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I don't think it will fix the AI blob issue, but there's a fix by NickN.

 

Let me know if you can not locate it.

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Any chance you can post a link to the NickN fix?

 

I may end up taking a look at these A2A lights anyway since they look pretty good from what I can see.

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The issue is with the halo file:

 

Replace with this new one:

 

http://www.b3ta.cr3ation.co.uk/data/zip/2624.halo.zip

 

LOCATED here:

 

Flight Simulator X (or your FSX install folder)\Texture\halo.bmp

 

Add this to cfg:

 

[Display] section.

RUNWAY_LIGHTS_SURFACE_SCALAR=0.75
RUNWAY_LIGHTS_VASI_SCALAR=0.5
RUNWAY_LIGHTS_APPROACH_SCALAR=0.65
RUNWAY_LIGHTS_STROBE_SCALAR=0.7

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That is a good fix and the 3D lights are awesome.   I have them strapped to all my PMDG 737 models and night landings and take off look epic.   I highly recommend this light add-on.

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Been toying around with the A2A Redux lights.

 

Can't decide whether I like them or not.

 

Ran into another problem though. Been trying to change my landing light effect through REX but no matter what I change it too, xenon intense etc, it always just looks the same on the runway. Got me stumped!!

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Just occurred to me that rebuilding the shader cache might sort out my unchangeable runway/landing lights. Fingers crossed! I'll try it when I get home.

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Been toying around with the A2A Redux lights.

 

Can't decide whether I like them or not.

 

Ran into another problem though. Been trying to change my landing light effect through REX but no matter what I change it too, xenon intense etc, it always just looks the same on the runway. Got me stumped!!

 

I don't think A2A Redux changes the runway lighting, just the lights on the aircraft and they have their own way of setting what kind of light is emmiting.   I think if you choose the lights from REX it is going to overwrite the things A2A has done.    For me, I have my Scalar scale set so low that it doesn't matter what kind of runway lights I use, they all just appear as small points of light with a slight bloom rather than the runway destroying standard blob lighting.

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Yer you're right the A2A lighting does mainly affect the aircraft lights, but it's halo.bmp means it also affects runway lighting etc as well.

 

I've figured out how to go about using A2A solely for the landing light and nothing else which is what I'll probably end up doing for my AI aircraft but I'm not decided yet. I'll do some more playing around.

 

The runway lighting I'm talking about though is the light emitted on to the runway by the landing light.

 

REX and other files available can alter the brightness/beam that appears on the runway. For some reason for me though no matter what spotlight.bmp I use it doesn't seem to change the effect.

 

The landing lights on my aircraft (default I'm talking about here, others seem ok) also look really dull, but I know that's a bit of a known issue with default aircraft.

 

Can't quite crack what's causing the issue on my system though. Rebuilding the shader cache and installing the default "ShadersHLSL" folder did nothing.

 

I'm stumped! Might start another thread on it.

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Since this thread is already here let me state my opinion. I love the lotus LL on the 172 but I HATE the foggy orb of light projecting from the wing.

 

I'm also one who dislikes the original shock wave LL effects. The only time that cone of light emits is in some sort if precipitation/fog.

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Ryan I'm with you. The effect looks cool at night from an external viewpoint but I'm not mad on the 3d cone of light during the day.

 

Followed an AI plane to see what it looked like during the day and the 3d cones sort of ruined it for me. The effect at night looks brilliant though, however AI planes seem to take ages to switch off their landing lights.

 

 

 


I love the lotus LL on the 172 but I HATE the foggy orb of light projecting from the wing.

 

 

What are these Lotus LL you refer to? Are they from the L39? Anyway you can post a screenie of these on your Cessna so I can take a look?

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I refer to all the new 3D lighting as Lotus because Mike from Lotussim was the first to create them in FSX.  LL for Landing Lights.  If you have your LL on in the cessna you'll see the cone emitting from the leading edge of the wing.

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The version 1.2 of the A2a lights allows you to turn off the light glow at daytime

 

I toyed around with that, but it basically just deactivates the landing light all together, not just the beam.

 

When you flick the landing light switch the light will come on for a second and then it flicks the landing light switch back off. Not exactly the ideal solution in my view.

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So did you get rid of the plane light blobs or not? This thread is unclear.

 

And annoyingly enough, since my install of Traffic360, all my AI planes now have this huge light blob so I'd like to know how to get rid of them.

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Has anyone tried the fix I posted?

 

From what I understand, your fix is for the runway lights. Its the planes that are big white bulbs being the issue.

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From what I understand, your fix is for the runway lights. Its the planes that are big white bulbs being the issue.

Negative.

 

The fix I posted will fix the issue.

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So did you get rid of the plane light blobs or not? This thread is unclear.

 

The main culprit of the blob of light with the AI model was a particular model that has the landing light hard coded into it. The remainder of my AI aircraft installed thus far are not nearly as bad.

 

A2A lights did sort out the blob on all other models, I just wasn't sure I liked the light cone, so I'll call it semi resolved.

 

 

Negative.

The fix I posted will fix the issue.

 

The fix you posted from what I understand will fix the issue, but it also has the effect of reducing the size of a lot of other airport lights as well which I'm not sure I like. Like anything with FSX everything is a bit of a trade off unfortunately

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The main culprit of the blob of light with the AI model was a particular model that has the landing light hard coded into it. The remainder of my AI aircraft installed thus far are not nearly as bad.

 

A2A lights did sort out the blob on all other models, I just wasn't sure I liked the light cone, so I'll call it semi resolved.

 

 

 

The fix you posted from what I understand will fix the issue, but it also has the effect of reducing the size of a lot of other airport lights as well which I'm not sure I like. Like anything with FSX everything is a bit of a trade off unfortunately

If you raise the values:

 

[Display]

RUNWAY_LIGHTS_SURFACE_SCALAR=3.75

RUNWAY_LIGHTS_VASI_SCALAR=1.5

RUNWAY_LIGHTS_APPROACH_SCALAR=2.65

RUNWAY_LIGHTS_STROBE_SCALAR=1.7

 

The lights get bigger. If you have REX enabled lights you will need to replace the halo and adjust the above figures.

 

This is the way I fixed the issue and I'm a very happy simmer.

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Ok so is there an easy fast way to get A2A 3D Redux lights in to my 300 new Traffic 360 planes? Running the A2A program only does default FSX planes it seems.

 

jbagEGAWFrpZE7.jpg

 

jK8PdlkjGSkYv.jpg

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I refer to all the new 3D lighting as Lotus because Mike from Lotussim was the first to create them in FSX.  LL for Landing Lights.  If you have your LL on in the cessna you'll see the cone emitting from the leading edge of the wing.

 

One of the first updates for the 172 we change it so he cone of light is only visible at night and in low vis conditions Ryan.

 

thanks,

Lewis

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