December 11, 201312 yr Many of the products that aren't working 100% in P3Dv2 have stepped outside of the FSX/A SDK in order to provide features that are simply not available from the SDK's limitations. As a result, some of those "workarounds" make them not 100% compliant in terms of backwards compatibility... ...with the inevitable result that some of the non-SDK "features" no longer work in this new environment. Very excellent point Bill! We really have become so used to the advanced features of these aircraft that we forgot most aren't in compliance with the SDK. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
December 11, 201312 yr And P3D's biggest supporter is also its biggest offender when it comes to not sticking to the SDK recommendations. Cheers, Andy.
December 12, 201312 yr Wes updated the thread with this Updated on 12/11: the 2.1 patch is going well, lots of issues and backcompat being worked on, will provide more information on release date when finalized. We will be doing much shorter iterations for the first few patches to more rapidly get the issues resolved out. Thanks again for all your support of Prepar3D v2! Their support and non-shyness about being completely transparent and vocal about what they are doing is such a breath of fresh air ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
December 12, 201312 yr LOL. I can predict that response. Nvidia to LM. You need to change the way your doing things to work with our drivers that works great for Assassins Creed. As long as Lockheed Martin are using the Directx3D API calls then the Windows display driver model (WDDM) requires that graphics hardware vendors supply a paired user-mode display driver and kernel-mode display driver. Gerry Howard
December 13, 201312 yr Is it just me that gets these CTDs in 10 min from the window being out of focus or minimized? Its the virtual C++ error. Doesnt seem like its on the list or being ignored. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
December 13, 201312 yr Is it just me that gets these CTDs in 10 min from the window being out of focus or minimized? Its the virtual C++ error. Doesnt seem like its on the list or being ignored. Did you install the latest C++ version/update? Someone posted links to the latest Framework and C++ files because P3D might not install them all properly or something like that.
December 13, 201312 yr Is it just me that gets these CTDs in 10 min from the window being out of focus or minimized? Its the virtual C++ error. Doesnt seem like its on the list or being ignored. It's almost certainly this one: Memory leak with aircraft sounds not being freed if no sound devices are present Remember FSX/P3D cuts audio when you defocus the sim, which is almost certainly implemented as the Direct3D sound object being disassociated from the sim.
December 13, 201312 yr Someone posted links to the latest Framework and C++ files Ok thanks ill take a look around. It's almost certainly this one: Remember FSX/P3D cuts audio when you defocus the sim, which is almost certainly implemented as the Direct3D sound object being disassociated from the sim. Yeah but FSX doesnt crash just cause i minimize it. I only have on computer and minimize especially during cruise. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
December 13, 201312 yr Remember FSX/P3D cuts audio when you defocus the sim Unless you have disabled that 'feature'. I remember LM saying this has everything to do with no speakers or no headphones being connected.
December 13, 201312 yr Unless you have disabled that 'feature'. I remember LM saying this has everything to do with no speakers or no headphones being connected. Well, I was getting that same CTD if I left it inactive, and disabling mute on loss of focus has indeed stopped the CTDs, so I honestly do think it's the same bug, worth testing for HighTowers anyway.
December 13, 201312 yr Many including myself are looking forward to GSYNC and it's now known that it will require true full screen mode to work, i.e. a full screen sized window is no good. I would assume that LM discusses this while they have Nvidia on the phone, but maybe we should remind them. I don't have P3D yet but you who do, maybe pushing to bring back true full screen mode as an option isn't a bad idea.
January 20, 201412 yr Yea, they've added improvements to the start screen to the list! Also, they've added rendering improvements to reduce OOMs.
January 22, 201412 yr "Just updated the list, will continue to provide updates to it. Some are taking longer than we expected to do them right, some are going smoothly. Still tracking to a patch towards the end of this month. Thanks!" From one of the developers on their forum. Not long now. Soarbywire - Avionics Engineering
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