January 23, 201412 yr Author One more thing - the ridge of water looks far worse early morning; with the sun overhead at midday it's much less noticeable (so I may adjust my flight timings accordingly). Martin Stebbing, EGLF (UK)
January 23, 201412 yr ... and I'm not sure it doesn't still have a mistake. I think the ALT file is created in the world scenery folder and the TER file is created in the same folder as the main bgl. That is the way mine get installed by ADE. Blow this getting old business. I've reached the point now where I have not only to check my fly is done up before leaving home for work but have to make sure I am actually fully dressed. Oh thank goodness, . . . . , I'm not alone! It is not that I wish that on anyone it is that misery loves company. Nothing worse than having someone politely pointing at your fly, looking down and discovering not only is your fly open but that your pants are on wrong side out! I will continue to look into VHHH also as time permits. I am using a AFCAD produced by Mariano Bonaccorso and released by the Alpha India Group. (could use some updating) so it is a good time to run it through ADE anyway. It appears to me that the elevation issue is related to the flatten in the stock FS9 airport file, not in the actual scenery and as such will not be changed by the modified airport file, . . . except maybe(?) with ADE use the change airport altitude function to set the altitude at say 0.5 ft. then draw a flatten polygon around the entire area that is set in FS9 to 19 ft. then change the altitude as per Dave's info to 0.5 ft as well. The problem I foresee is that any scenery objects that have the altitude preset in their bgl may end up floating 18.5 ft. to high. In that case even a VTPX polygon created with SBuilder to exclude the stock airport flatten would have the same bad effect. To be continued. Regards, Mel
January 23, 201412 yr Author It appears to me that the elevation issue is related to the flatten in the stock FS9 airport file, not in the actual scenery Well, as I say, removing the stock airport file doesn't remove the stack of water.. so I think probably not. :( Martin Stebbing, EGLF (UK)
January 24, 201412 yr Well, as I say, removing the stock airport file doesn't remove the stack of water.. so I think probably not. Try with the default airport removed and deactivating the VHHH scenery and see what you get. That is with all the files you have made removed as well. Personally I never, never edit any of the stock airports so I don't know for sure but the airport flatten may (or may not) be directly associated with the airport text data that you see. Just checked, the flatten is not located in the stock airport file "AP978240". Just as you said. So the flatten is located in some other bgl. It is there somewhere ( in FS9 that is). None the less, either method suggested above should work if the file(s) are placed in the correct priority above the stock files. I will continue to study this. Regards, Mel
January 24, 201412 yr Author There isn't a flatten file per se, Mel. The elevation of 19' beyond the airport is due to the values in file grd_airport.bgl. If you remove that file alone, with no other change, the elevation is normal - zero to the shoreline, then rising to the airport elevation as you hit land - i.e., normal! But as I said, changing the data in that file would probably be impossible by hand, it's too complex. Yes, a new flatten bgl should be able to over-ride this, but... I even tried putting the grd_airport.bgl file at the lowest priority possible (moved out of the VHHH/scenery folder) and my flatten at the highest, but to no effect. M Martin Stebbing, EGLF (UK)
January 24, 201412 yr "If others don't have this wall of water, please let me know!" I don't appear to have it. The water around the airport seems quite normal with no apparent walls. I'm using vhhh2005b.zip with his flatten in the scenery.cfg entry. I'm also using 9Dragons Kai Tak scenery according to the instructions for its use with VHHH. I do not use any add-ons apart from FS Global 2008. I tried a couple of approaches to 07L in the LevelD 767 and the water around the circuit and approach all seemed quite flat and level with the shore. I'm still using XP SP3 32 bit and, of course, FS9.1. Colin B
January 24, 201412 yr Hi. It's the start of a wet weekend. I'm just leaving work (slow connection, aggressive security policy) for the local library (fast connection, security based on the whim of the county council's ICT department). I'll download version 2004 and 2005 while I'm there and have a bit of a play with them. I have a weekend of fun ahead of me correcting this week's bugs - mirror-image AI repaints, mipmapped EIDW scenery blurring AI textures, and a completely flat, sea-level Cape Verde with enormous pillars of rock on which the Santa Maria airport scenery objects sit... I'll throw in a good look at the VHHH packages while I'm at it and report on Monday. Cheers, D
January 24, 201412 yr Author OK Dave, great. Are you sure, Colin? If you fly at midday it's hardly visible, but early morning it's pretty obvious. Shall I post a screenshot? If you really don't have this effect, then 'the plot thickens'! Martin Stebbing, EGLF (UK)
January 24, 201412 yr I'll try early morning. Are you using VHHH_LC.bgl? I disabled mine to use 9Dragons. Also I don't use the textures in the Cities/texture folder. Do you use 9Dragons Kai Tak? Colin B
January 24, 201412 yr Tried at 0850L with an approach to 07L again and it still appears Ok to me. I've tried to embed a screenshot but it hasn't worked. Colin B
January 24, 201412 yr Author Hi Colin, Thanks for testing this, but to be honest, I suspect you do have this issue - not wishing to be contrary! - but it's probably just not very noticeable on your setup. I'll tell you why I say this: I just installed VHHH into an 'out-of-the-box' installation of FS9 I use for testing on another PC: no other addons there at all apart from the VHHH I added. At first, I couldn't see the line either, but then I recognised a faint trace so I went to slew mode and put the a/c onto the water a kilometre or so west of the airport. I then slewed east towards the airport and at the 'point of contention' my plane rose by 19'... the water wall is there, but almost invisible unless you are on top of it. I suppose that addons which improve the quality of the ground & water textures accentuate the level change - it is certainly very obvious in my regular FS9 installation - but almost invisible in the default. The elevation change is (in the default FS9 setup anyway) at N22 18.36 E113 53.18 Does your a/c, in slew mode, not lift up at or near that point? Martin ^_^ Martin Stebbing, EGLF (UK)
January 24, 201412 yr I think you're right. When very low, I see a faint dark blue line just outside the 07L/R approach lights and very close to the shore parallel to the runway. Nothing at the eastern end though. I'm using the default textures and when seeing it before, on approach, I just thought it was representing the sort of fish traps you get in those parts of the world. I obviously don't inspect things as closely as you and it hasn't bothered me. Don't fly too low and you won't really notice it. (or else put a couple of fishermen near it). Colin B
January 25, 201412 yr Here are my results so far: VHHH scenery and Lc deactivated and the bgl with the stock airport removed (temporarily). The only thing active in the area is the Scenery / Cities / Hong Kong. There is still a flatten active there that closely fits the ground 'photo' for the stock VHHH. It is not the same size in area that you see with the VHHH scenery active so naturally it matches the default airport. So what Martin has observed by removing the one file makes sense. One flatten layered over the default flatten and that is normal. The problem is the flatten associated with the VHHH scenery seems to be included within that other file. Sorry if I'm just stating the obvious but that is a start. There should still be a way to tidy up the sloped water around the airport though. Or write it off as a tidal wave with the airport floating on pontoons. I'm working on another project that will be finished soon. When that is done I'll see what I can do with VHHH. Mel
January 25, 201412 yr Hi Martin,While Mel is sorting this out, hopefully,I thought I would put my own thoughts in to the pot.I was intrigued by your first post and installed vhhh2005b on to the default scenery and as I had never flown into Hong Kong before,I flew my Grumman Widgeon so I could investigate the problem on land and water.I landed about a mile offshore to the West and taxied in at 90 degrees to the runway. About half a mile from the shore my aircraft started jumping and shaking and came to a halt. In spot view the hull of my amphibian was hign out of the water, as if I had struck a sandbank. I then lowered the undercarriage and taxied the remaining half mile up an increasing slope, on to the runway. It appears as if the sea here acts like a solid surface with a waterlike texture.I had hoped to take a screen shot but I was unable to get one, and I don't know why.As things are I am sure you could take off in a land plane,about 200 yards out to sea and parallel to the runway. Reg Truckle
January 25, 201412 yr Author The plane came to a halt? That's odd. If I slew my aircraft on the water, it just lifts up when it gets to the elevation change. I'll have another look soon at this, but at the moment am not sure what else I can try to get the flatten to override the settings in the grd_airport.bgl file. Martin Martin Stebbing, EGLF (UK)
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