Jump to content

NGX 2D Panel eyepoint - how do I adjust it permanently?


Chris Catalano

Recommended Posts

Hi Everyone:

 

Tonight I had to re-install my NGX, but now my 2D panel eye-point is pointing downward at a 45 degree angle and I have to keep resetting it with the CRTL Spacebar command to look straight ahead.  I seem to recall there is some way to adjust the settings in one of the .cfg files.  Does anyone remember how to do this?  

 

Thank you so much.

 

Sincerely,

 

Chris Catalano

Link to comment
Share on other sites

wideaspect view = true in your fsx.cfg

I thought it was WideViewAspect=True ? Not trying to trip you up Pete.

System: MSFS2020-Premium Deluxe, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL.

 

Link to comment
Share on other sites

I thought it was WideViewAspect=True ? Not trying to trip you up Pete.

That's ok just seeing if anyone spotted the typo, see if I would've have checked the ngx introduction manual that came with it, I would have known myself, or do a simple search  would have gave some  answers as well :P

I7-800k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,    2  ssd 500gb 970 drive, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

Link to comment
Share on other sites

Thanks guys - actually, it was neither - changing the value to TRUE helped somewhat, but it made everything look like it was viewed through a "Fish-eye" camera lens to some extent.  I later remembered what to change - I had to go to the Panel.cfg and change the [VIEW] Forward_Direction value from 10.000, 0.000, 0.000 to 0.000, 0.000, 0.000, and this seemed to do the trick.  It's perfect now.  That being said, I may also see what it looks like to go change the Wide value back to TRUE now.

 

Thank you both!

 

Chris Catalano

Link to comment
Share on other sites

  • Commercial Member

WideViewAspect should be set to True if you're using a widescreen resolution on your monitor. If it's set to false the sim assumes you're running a 4:3 resolution like 1024x768 and won't show you as much horizontal field of view as you should see. If it looks fisheye on True you've got the zoom backed too far out. Somewhere in the .80 to 1.0 range is going to be realistic depending on your exact distance from the monitor and it's physical size. (I fly at .90 myself)

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

Link to comment
Share on other sites

I have to fly at .40 because if I don't, I can't seem to fit the HUD and the PFD on the screen at once.  One or the other starts to get cutoff when I zoom in to anything greater than .40 - even if I move my eye-point far back.  This was the best compromise I could find.  :(

 

Chris Catalano

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...