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Trafic on "my" cleared runway

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Just end a flight from LFLC to LFML(Marseille) runway 13(14)L with a 737 NGX. The runway was cleared but I met a 737 (as I'm a beginner with RC, I set ignore crashes in the realism parameters and  set a lot of trafic and global trafic:96% ).

At the flight critique, RC told me "Excellent,...."

How is it possible ?

 

Thanks for your help.

François CHAUSSE

 

I'm newbie

Blame Microsoft. It is quite possible, RC does its best to control traffic but it is not infallible.

I always fly with crashes disabled as I was fed up with taking 20 minutes to do a "cold & dark" then hitting a fuel truck/fire engine/ ice cream truck(not really) when taxiing to the runway or worse when taxiing to the terminal at the end of a trans-atlantic flight.

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

Do you use some program for the AI traffic? I have noticed that RC seems to have more problems with UT2 then other AI addons.

 

There is a freeware program called AI Smooth that will help to keep the approach and runway free from other traffic. Normally I think RC is pretty good to keep track of AI traffic on the runway, but sometimes aircrafts who have landed ahead are slow to leave the runway, but in that case RC will tell you to go around.

 

One thing I have noticed is that RC often gives you instructions to line up even if there is an approaching aircraft just a few miles out, but the result of this is normally that the other aircraft have to go around,

 

Regards

Johnny

Johnny Holmgren

 

Banner_FS2Crew_NGX_Driver.jpg

When assigning a runway RC first looks at ai patterns and if not present then uses weather and runway facilities to choose. For approach it looks at 40 nm out and then at some point closer. In this case, if you use UT2, set its rendering distance option for ai to maximum as its default is too short.

 

With certain weather applications used with FSX that use Direct Wind Control, Global Weather mode is used. This means that the weather throughout the FS world is forced to the surface weather at your aircraft location. If you are on approach the destination weather is changing constantly based on the weather t your aircraft location. ai can get unstable or choose the incorrect runway based on your arrival time. For weather apps that allow it set destination weather lock which will keep a stable weather pattern during your approach from some miles out.

 

Please see the pinned topic regarding ASE FSX users.

 

If you are referring to ai ground operation conflicts, RC freezes ai on the ground while you are on short final to prevent aircraft from taxiing onto the runway until you are on the ground. For takeoff, I am not sure how far RC looks for approaching aircraft. The usual complaint is that RC looks too far out keeping you waiting at the hold short point. The suggestion about using aismooth is a good one to control separation of incoming ai on approach. It is in the FSX Utilities library here and works in both FSX and FS9 as aismooth_v120.zip. Turn on respond to user aircraft, set your desired separation, and turn off visual and aural notifications. This will also reduce the take-off queue when you load a flight and FS plays catch-up with ai schedules causing them to bunch up for arrival and departure by allowing interleaving of ai take-offs and arrivals.

 

It is the FS responsibility to recognize your aircraft and control ai accordingly.

  • Author

Thanks for your quick replies.

I don't use any AI traffic software.

I specify that I set the landing runway in RC and that I never met an icecream truck when taxiing as IanHarrison did.

I'll take a look on aismooth.

François CHAUSSE

 

I'm newbie

If you set the landing runway preflight or request another runway after RC assigns it you are overriding  RC's ai recognition and weather recognition for runway priority assignment as I stated in my previous reply. Except as I stated RC has no control over ai. FS picks the runways ai will use. Of course you have the option of turning ai off in FS so you can pick the runway.

 

I do not know if it is available with RC's fsuipc registration but it is available in a full user fsuipc paid registration. It is the traffic zapper function that can be assigned to a hot key. It will delete an ai model within a certain distance and angle in front of you. See the fsuipc documentation.

Just a thought.  You might try AISmooth which should vector traffic away from you, although I'm not certain that it would work for ground traffic.  But it's freeware and worth a try.

I forgot the technique but ai service vehicles some times use an apron type type taxi path that allows a looped flight plan. I do not know if such object radius affects recognition.

 

I run with FS crash protection off. I have come nose to nose with taxiing ai (on the ground) and we get in a stalemate in which case I taxi around if possible.

 

If you have aismooth option user plane response on and you are very close to the runway on the ground, I found when spotting facing the approach path at the hold short that no ai landed but were shuttled off to a holding pattern.

 

One thing I noticed in the ai smooth documentation at least for the 0.92 beta is that:

 

"If the user plane is approaching an AI plane, or is approached by an AI plane from behind, and both are heading roughly in the same direction (+/- 60°), AISmooth will check if the planes seem to be on an approach path (i.e. more than 300 ft/min sinkrate), are below 10000 ft AGL and if the AI plane is within a +/- 2500 ft altitude range with the user plane in the middle"

 

then the ai will be placed in a holding pattern.

 

Therefore I do not see aismooth offering separation from ai ground aircraft or vehicles.

 

 

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