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LM found main cause of vegetation-related OOMs

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From the LM-forum, posted by Beau:

 

"We found the main cause of vegetation-related OOMs. While technically not leaking, the 1k tiles aren't being removed aggressively enough. They get removed when the scenery region that owns them is removed which essentially means that they might stick around in memory as long as a distance landmark building would. We are working to fix this issue."

 

Sounds like very good news to me!

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Top Posters In This Topic

Things are looking up! I am really impressed by LM's dedication to making P3D the best simulator ever.

 

Frans Kes

While technically not leaking, the 1k tiles aren't being removed aggressively enough

???

Gerry Howard

Great news! - Part of using a program that is being actively developed is patience...something we need more of around here. The P3D forum has way to much doom and gloom.

i9 10850K, RTX3080, MSFS.

My avsim uploads      Myflightsim.to uploads

 

 

strange, thought our slider settings caused it...

 

anyways, good news

  • Moderator

strange, thought our slider settings caused it...

Although not causing the problem, they were exposing the problem...

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Good news. Nice to see our problem reports so openly translated into action.

Petraeus

 

They get removed when the scenery region that owns them is removed which essentially means that they might stick around in memory as long as a distance landmark building would

 

.

But  I've flown in a straight line which still "means that .might stick around in memory as long as a distance landmark building would"

Gerry Howard

  • Commercial Member

Very positive development!  Hopefully they can get the solution distributed soon, but I think it will be worth the wait whenever they get it out.

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REX AccuSeason Developer

REX Simulations

 

 

the 1k tiles aren't being removed aggressively enough

 

I though this reason would be obvious.  If you're flying slow, new tiles are added slowly and the release mechanism can keep up.  If you're flying fast, they're adding faster than they're being released.  If you have sliders high, even more new tiles are added. So... you have problems if you're flying too fast or have sliders set too high.

 

Great to hear this is being addressed.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

1K tiles are batched ... so it could be pretty significant ... would love to add a little more veggie to my plate.  Also like to get me a dash of SLi utilization.  :good:

  • Commercial Member

 

 

If you're flying fast, they're adding faster than they're being released.

That makes no sense. Read what LM wrote.

 

What I would like to know is why is Microsoft's memory management in FSX so damn poor???? They keep making absolutely fundamental programming mistakes.

 

Best regards,

Robin.

Read what LM wrote.

 

You mean the part I quoted about tiles not being released aggressively enough?

 

 

 

What I would like to know is why is Microsoft's memory management in FSX so damn poor???? They keep making absolutely fundamental programming mistakes.

 

You'll get no argument from me on this one.  I've got my "crash every three flights" problem narrowed down to probable memory management issues, and with some creative voodoo have been flying crash free for a while.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

  • Moderator

Er, how do Microsoft and FSX factor into this discussion of Lockheed-Martin and Prepar3D v2.1?  :wacko:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

Er, how do Microsoft and FSX factor into this discussion of Lockheed-Martin and Prepar3D v2.1?  :wacko:

 

Err..don't ask!

Gerry Howard

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