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Photo scenery and VAS

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As I understand, photo scenery eats up VAS even while you are not flying over them. Since I am no fan of it anyways, I would like to know how to detect them in my scenery library and then remove it without causing problems. I have loads of freeware scenery and payware. Do they have certain files extensions? 

 

Thanks in advance

 

P.S. I don't have sceneries covering large areas except FTX global. 

Naif Almazroa

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You can deselect them in the scenery library. They will have an entry. If you have all of them in the addon scenery folder, that's not good. Make a folder for each addon and add the scenery manually so you can turn them on when you want.

Boeing777_Banner_Pilot.jpg

 

Brent Baker

Keep in mind that FTX global is a global addon and will have a large VAS footprint.

Al Stiff

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Thy not use VMMAP from Microsoft Sysinterals to check that the effects on VAS actually are?

Gerry Howard

Keep in mind that FTX global is a global addon and will have a large VAS footprint.

Wrong. They're repeating textures, not unique images like photoscenery. FTX Global takes up no more vas than a default FSX install does (maybe slightly more if the textures are higher resolution). And FSX doesn't load in memory all the textures all over the world like it does for photoscenery.

Boeing777_Banner_Pilot.jpg

 

Brent Baker

Wrong. They're repeating textures, not unique images like photoscenery. FTX Global takes up no more vas than a default FSX install does (maybe slightly more if the textures are higher resolution). And FSX doesn't load in memory all the textures all over the world like it does for photoscenery.

Wrong. They're repeating textures, not unique images like photoscenery. FTX Global takes up no more vas than a default FSX install does (maybe slightly more if the textures are higher resolution). And FSX doesn't load in memory all the textures all over the world like it does for photoscenery.

Its funny you say this. Many folks having VAS issues are using FTX or UTX, even with a lean scenery.cfg they still have issues ans bust the 4GB limit.

Al Stiff

FTX-G doesn't "behave" like photoscenery and its worldwide "coverage" isn't really a factor - but it increases the amount of autogen and, thereby, does affect VAS. The lower you're flying, the more your VAS creeps up.

What happened to AVSIM

  • Commercial Member

Keep in mind that FTX global is a global addon and will have a large VAS footprint.

 

That's not true - it's just replacements for the normal textures in the sim. They're applied in the same way, it isn't an individualized texture for every single LOD cell like photoscenery is. That's where the hit from the photo stuff comes from - nothing is reusable because every cell is unique.

Ryan Maziarz
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That's not true - it's just replacements for the normal textures in the sim. They're applied in the same way, it isn't an individualized texture for every single LOD cell like photoscenery is. That's where the hit from the photo stuff comes from - nothing is reusable because every cell is unique.

It could be I am confusing this with the landclass package they offer.

 

I do know on several occasions that users of FTX are seeing larger VAS usage compared to those that do not use it.

 

I would be curious to see if th OP could complete the same flight with FTX disabled.

And for the record I never said that FTX has a larger VAS footprint over photo scenery. I said it has a large VAS footprint over default (like any addon would).

 

The 4GB limit puts you in a position of making choices of what is most impotant to the user and what addons you use to fill that 4GB.

Al Stiff

The ground textures of FTX-G call more autogen objects which, in turn, consume more VAS than the autogen in default ground textures. That's what the VAS increase stems from. But that effect is different from the VAS penalty of photoscenery.

What happened to AVSIM

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