August 15, 201411 yr Author I have never seen any impact of TBM in P3d2 and I've played around with it a bit. I think that it's a "deprecated" feature as the computer gurus are apt to say: http://en.wikipedia.org/wiki/Deprecation Or maybe it's just ignored altogether. Well, someone here had a list or a pointed to list that LM put out which showed many of the cfg entries. Did a search and cannot find. It is here somewhere. Bob Officially retired
August 16, 201411 yr Commercial Member Could you be thinking of Rob's post in the beta-mega-marathon-thread? http://forum.avsim.net/topic/447638-p3d-v23-beta-2-testing/?p=3047814 Haven't tested it myself, now you made me curious, lol ... :smile: No, that wasn't the one I was thinking of but it seems like Rob had similar results. I appreciate the link Penz.
August 24, 201411 yr I used this along with TextureMaxLoad=30 to get object textures that P3D decides to remove from the VRAM to load quicker when I look at them. Otherwise if I have my head in the cockpit then look around, I see all these black textures on AI aircraft ,baggage carts and buildings which normally take some time to load back in.
August 25, 201411 yr I've good results with these settings. GROUND_SHADOW_TEXTURE_SIZE=1024CLOUD_SHADOW_TEXTURE_SIZE=512Spirit
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