August 20, 201411 yr If you go to KCMD of the freeware ORBX (Mackinac Island)...you will see that the taxiways are broken...and are invisible, showing the green/yellow beneath. Go to the FTX forums, and look for a thread talking about this. It will set you up to fix all the FSX ported and otherwise airports that suffer this flaw. It is caused by authors using a version of ADE less than v1.60...and that is the source of the problem. In FSX, the TAXI and APRON 'flags' could not be read correctly, so it didn't matter if the designer had them flagged as either TRUE, or FALSE. If the flag is false for that element...it will NOT DISPLAY in any P3D franchise product...why?....because P3D DOES correctly read these flags...and if it sees a FALSE set for any object, it will render it invisible. Sooooooooooooooooo......you need to grab ADE (Airport Design Editor) v1.60 (links in that thread...) and merely open up the airport BGL file...and RESET all flags to Default (True). You do that...and you have flawless airports in P3D... Have fun...it took me about an hour to edit all the airports of the Caribbean PW scenery series. The result is great looking airports, such as they appear in FSX. Cheers, Ses
August 20, 201411 yr Thank you for this, Mitch. I'l check this later on my airports. Harry - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
August 20, 201411 yr I tried to update KMCD's taxiways with ADE 1.60, but when I tried to compile the result, the compiler reported errors and therefore could not update the file. Frans
August 20, 201411 yr Thanks so much for posting this. I have this taxiway problem with many airports, but thought that I had just botched my installation somehow... Wouldn't have thought that there is a solution until seeing this thread. Thanks again.
August 21, 201411 yr I have a custom airport I made for KDLH on ADEX for FSX. I added this to p3d and have the same problem ... I wonder what causes it? | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
August 21, 201411 yr Author I tried to update KMCD's taxiways with ADE 1.60, but when I tried to compile the result, the compiler reported errors and therefore could not update the file. Frans Frans, you do NOT recompile...you 'default' the Taxi flags...and then close that window. You then use Control-S to save the new info to your airport. You are done...now find where you sent the file...rename exactly as the original....drop and copy onto the original...and you now have a repaired and properly working airport. It is that easy. So...you import, you fix, you save, you drag and drop. I have a custom airport I made for KDLH on ADEX for FSX. I added this to p3d and have the same problem ... I wonder what causes it? The short explanation, is that FSX could never read the ADE object flags...so it didn't matter whether they were created as False, or True. Any P3D product can..and DOES read those object status flags...so anything tagged as False...is not rendered. In this case...the taxiways are invisible, and the ground cover shows through. You see the markings, but no concrete...putting the flags through ADE v1.60, as to 'True'...corrects that, and the taxiways aprons, etc, will display inside P3D vX.X Hope this helps. Thank you for this, Mitch. I'l check this later on my airports. Harry You're welcome, Harry. I ran all my PW_Scenery volumes 1-5 through ADE 1.60...highlighted the Taxi Link...did the nasty...and all my Caribbean airports and fields, are now playing nice in the P3D sandbox...
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