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Sesquashtoo

One subtle feature that is totally missing from the P3D/FSX franchise...

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...is this:

 

In XPX.30, as you pull back your throttles for descent, you will notice that the timbre of the props/engine changes, ONLY as your air-speed deteriorates, as in RL and not in sound-phases, but in real time.  Also, NOT...set to the throttle position as in FSX/P3D.  The sound...rasp/timbre of the props being driven through atmospherics is tied to just that...you are flying in XPX,through real virtually-simulated, air and its density.

 

Just another 'subtle' thing to differentiate sim platforms.  Sonically....XPX is superior to all others.  Sometimes, it is so real...so subtle, you might even not be consciously aware of it...

 

:rolleyes:

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Sometimes the noise won't change unless you pull back the prop rpms.... You could pull the power and there wouldn't be much change in engine noise.

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Just another 'subtle' thing to differentiate sim platforms. Sonically....XPX is superior to all others. Sometimes, it is so real...so subtle, you might even not be consciously aware of it...

 

As a general rule, you may be correct.  However, certain addons go to great lengths to replicate this in FSX as well.  A good example is the A2A Mustang with Accusim.  I was flying it last night, and the sound with that plane is so incredibly dynamic as you power up and down, it's amazing.  Of course, it doesn't hurt that the whole plane physically 'throbs' with the sound of the engine.  Feels very alive. ^_^

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Sonically....XPX is superior to all others.  

 

:rolleyes:

 

Being bad.... Try PSX, and you'll see what sound really! is....

 

BTW: I have finally found the perfect match XP10.30 / Aerowinx PSX, with smooth ride in the visuals XP10.30 window...

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Being bad.... Try PSX, and you'll see what sound really! is...

 

The problem is the $400 price tag that goes along with the software :lol:. Although the price is high, this is probably the best heavy simulator ever done for a PC. Some day maybe I'll splurge...

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