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Noel

Best water & wave animations for P3D V2.x from REX

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Above 1992 ft the water is static as it was before.

I think that this only van be solved by LM.

It probably is to keep performance over water higher than it was in FSX.

 

My suggestion to LM would be to include a wave animation slider in the menu so people van choose from what attitude waves become static.

E.g. : 2000 ft / 3000 ft / 4000 ft / 5000 ft / always on


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I cant find it on the LM forum now but Im sure Beau posted months ago something along the lines that:

there were actually 7 water textures that are independently scrollable, scalable, at specified distances. i think he said that by default they are all the same (which explained the static nature of the water)

 

it should be possible with those 7texture variants together with the scaling/scrolling/'LOD' to produce some very good water effects, (note not actually 3d water which is built in LM), and that is what I assumed REX were working with.

 

I dont expect to get real 3d water above 2000ft, but the illusion of that would be really handy. Other than say something really good is coming theres been remarkably little info from REX on what they are actually up to. I suspect thats related to their new weather architect stuff and they want to hold back on the TD update to cross market the new weather engine just before/after xmas. if thats the case bully for them, but I'm not interested in another weather engine, I would just like the water textures released please :P

 

Could anyone from REX provide even a little feedback on what they are doing please? K


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Tim or Reed, could you help us ?


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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Better to post it on the rex forum where tim or reed frequent more often,  than for them to keep looking at every forum every day


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Peter kelberg

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I don't see any benefits after installing this SP3 in P3Dv2 regarding waves. It looks still awful. All settings to the max. Wold like really to know what kind of improvement we should see regarding water and textures in P3D.

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I cant find it on the LM forum now but Im sure Beau posted months ago something along the lines that:

there were actually 7 water textures that are independently scrollable, scalable, at specified distances. i think he said that by default they are all the same (which explained the static nature of the water)

 

it should be possible with those 7texture variants together with the scaling/scrolling/'LOD' to produce some very good water effects, (note not actually 3d water which is built in LM), and that is what I assumed REX were working with.

 

I dont expect to get real 3d water above 2000ft, but the illusion of that would be really handy. Other than say something really good is coming theres been remarkably little info from REX on what they are actually up to. I suspect thats related to their new weather architect stuff and they want to hold back on the TD update to cross market the new weather engine just before/after xmas. if thats the case bully for them, but I'm not interested in another weather engine, I would just like the water textures released please :P

 

Could anyone from REX provide even a little feedback on what they are doing please? K

As of right now I can only state that we have released SP3 for REX Essential which has been LONG over due for our customers with needed fixes and enhancements.   For P3D we have included needed fixes for wave animations and sun with SP3.   These fixes will also be applied to REX 4 Texture Direct.  This will be available in SP4/Texture Update #2.

 

For future, we have been working on some cutting edge technology for FSX and P3D that will be blow your mind - as it has ours.  However, because it is still new we are not quite ready to lift the covers yet.  I can say this it is NOT another weather engine only!


Reed Stough
Managing Partner
REX SIMULATIONS 

website:  www.rexsimulations.com
supportwww.rexaxis.com

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Thanks for the reply Reed, so its a weather engine plus something else.... :P

 

I'm afraid there's nothing exciting for me there as far as I can see and with feedback above saying SP3 provided no benefits vis a vis the water textures, I'll just have to wait and judge for myself whether the update is good or not. Here's hoping you manage to pull it off... :P

 

K


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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So if I have read it correctly the guys from REX fixed the wave animation. Which is a good thing.

 

Now we need LM to modify the water so it won't go to static at 1193 ft and higher.


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My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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not so sure we do, the actual animated water wouldn't really be that noticeable above that alt, and with the (hopefully) fixed REX textures will suffice. Remember there could be a significant performance penalty for tryin to run actual animated water over much larger distances...


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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It is fixed wave animation from what I have read, not fixed water textures.

And I have tried SP3 and the static issue has not changed.

 

From 1992 ft to 1993 ft it jumps from animated to static and the way static looks is difefrent form animated regarding reflecltion, ( sparkling size is different ) and wave size.

That transition could be better.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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If the water textures remain static above 2000 feet, then we haven't solved anything. It is the illusion of motion that we need at higher altitudes. The wave ripple effect at very low altitudes when the water is set to Ultra is perfectly fine.

 

Whilst the water movement effect in FSX wasn't perfect, it was a damn sight better than that in P3D, so I fail to understand why there is a problem?? The REX "white caps" effect with the Sparkling textures installed was great in FSX. We need that in P3D, and also the illusion of motion at higher altitudes.


Christopher Low

UK2000 Beta Tester

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Above 1992 ft the water is static as it was before.

I think that this only van be solved by LM.

It probably is to keep performance over water higher than it was in FSX.

 

My suggestion to LM would be to include a wave animation slider in the menu so people van choose from what attitude waves become static.

E.g. : 2000 ft / 3000 ft / 4000 ft / 5000 ft / always on

 

That would be  Awesome !

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The REX "white caps" effect with the Sparkling textures installed was great in FSX. We need that in P3D, and also the illusion of motion at higher altitudes.

 

I'm using that texture now in REX E+ w/o DX10 checked, and I think it's still the best looking texture all around.  I have yet to see one DX11 texture that doesn't have serious issues.


Noel

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Hi Reed,

 

The animated waves I have, but before Sp 3 they also worked.

For people who did not have animated waves this fix is great of coarse.

 

It would be nice if the transition from animated till 1992 ft to static waves from 1993 ft and above could be less noticable.

If only the animation would stop that already would be something.

But now you clearly can see the texture change , like loading a totally different water pattern.

 

If each animated water texture/wave animation had static textures which resamble that , that only would make it look better.

Is this possible ?


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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