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Better Roads?

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I'm just getting back into flight simming after laying off for a couple of years. I built a new PC in January and I'm trying to load FSX up with improvements that my old PC couldn't run. I just installed the Orbx FTX Global Base and FTX Global Vector. These are good improvements over the default scenery but they do nothing to correct the dumb-looking roads. Here is a screen shot of Venice Blvd. in Los Angeles:

 

2015-2-26_23-42-44-897.jpg

 

As you can see, the divided road appears to run right over the tops of people's houses. I understand this is an inherent limitation of FSX. I was wondering if anyone has come out with a fix for this? Perhaps adding some kind of texture underneath roads so there is at least some definition between the road and the texture tiles that lie underneath them.

 

I did some searching and the most I could find was replacement road textures, which I do not believe would solve my problem. Would a better land class (like the FSGenesis land class project) help?

 

It seems there is an add-on to cover just about every deficiency in FSX, but I can't find anything to fix the roads.

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  • Author

The over-zealous "ADMIN BOT" moved this to the Orbx forum but this is not an issue with Orbx products. Sigh.

This is indeed an inherent limitation in FSX.

 

In the specific FTX regions, considerable effort has been spent to clean this up, but even there,

it is still visible.

Bert

It certainly adds new meaning to the terms "right-of-way" or "eminent domain."

Greg Montey

 

"Because with great power, comes great responsitriligence..."

I agree with you , Wing - it looks a bit daft, doesn't it. You can use the Vector configurator to remove highways, primary roads etc. That's what I've done, anyway.

Surely not everybody was kung fu fighting.

https://rationalwiki.org

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