November 17, 201510 yr 2050 where is Nick N guide? Thanks Maurice J I9 12900k \ EVGA 3080ti \ G-Skill 32GB \ Samsung 4K TV
November 17, 201510 yr Its the same CPU processing the Flight Dynamics and Eye Candy, so one goes up other must come down. No, actually that's not completely true in P3D...with DX11 the workload associated with "eye candy" has largely been handed off for processing by one or more dedicated GPUs. Much of the complexity in the "eye candy" department has no real effect on the CPU, at least not until the GPU is loaded up to the point of driving a drop in frame rates due to limits in how fast it can process the frames being sent to it. If I keep my GPU loads to <85% and the frame rate constant, I see no difference in flight dynamic performance as I change the graphics settings. So my conclusion is that there is no tradeoff between graphics and flight dynamics until the graphics subsystem gets loaded up enough to slow down the simulation core...and even then at that point I'm still not convinced. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 17, 201510 yr @Reece Check simforums for thread "Switch to P3d" for nicks new p3d guide in the making on that thread nick n enough words for google search I hope, would have post link , but cant use this avsim editor, very unintuitive.
November 18, 201510 yr No, actually that's not completely true in P3D...with DX11 the workload associated with "eye candy" has largely been handed off for processing by one or more dedicated GPUs. Much of the complexity in the "eye candy" department has no real effect on the CPU, at least not until the GPU is loaded up to the point of driving a drop in frame rates due to limits in how fast it can process the frames being sent to it. If I keep my GPU loads to <85% and the frame rate constant, I see no difference in flight dynamic performance as I change the graphics settings. So my conclusion is that there is no tradeoff between graphics and flight dynamics until the graphics subsystem gets loaded up enough to slow down the simulation core...and even then at that point I'm still not convinced. Regards I second this. As long as you do not run P3D or FSX with unlimited FPS, therefore maximizing the load on both CPU and GPU, there should be no difference in flight dynamics independent of the settings. Unless of course you drop far below your limits. E.g. if you limit your FPS to 30 and your computer manages to hold those 30FPS in all cases, this would mean that NEITHER your CPU or your GPU is running at 100% (or close to 100%). In such a scenario, which is in my case anyway the goal to achieve, it is impossible that reducing the settings further down would improve flight dynamics. However, if your computer is running at its absolute limit, providing only 10-15FPS in heavy load situation, then yes, I guess lowering the settings and therefore increasing your FPS will also improve the flight dynamics. So, after all, this flight dynamics issue is another good point why NOT to set your FPS to unlimited inside FSX or P3D... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 18, 201510 yr Bad weather is really where you get turbulence By that time you have lots of clouds to process, and normal turbulence becomes jerky movement. My experiment was not technical or scientific Just made a few flights with p3d to setup my system, once I was happy then decided to up the sliders to around 80% and the next flight was a revelation to me on how sliders affect flight dynamic. System = [email protected] Ram2800, TitanX. Test Aircraft default Mooney Acclaim. Thanks for the tip on how GPU max load is supposed to be where CPU that's to feel the pinch, will check that. But if you never tried P3d fsx with nvidi set to max performance instead of max quality, and sliders set lower, then you missing an aspect behind the sliders.
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